
     version 1.0c
     *Changed staying time from 30 to 25
     *Winning frags now 60
     *Changed shotgun guard cost from 3 to 4
     *Changed Supertank cost from 40 to 50
     *Added area monster limit
     *Better monster fit checking routine.
     *Added Flashlight for players
     *Changed gladiator damage from 150 to 75
     *Changed soldier damage 1/4 less.
     *Fixed spectators blowing boobytraps bug.
     *Added blaster to Gameleader. 
     *Added healing ability to Gameleader.
     *Made mutants attack more often.
     *Fixed bug with hyperblaster sound when died.
     *Added automaprotation command
     *Made monsters disappear after 20 seconds of being dead.
     *Traps check when to explode 0.6 second perioids instead of 0.3
     *Some visual changes
     *Made disable gameleader selection option for players
     *Changed some check radiuses of monsters.
     *Flippers move faster.
     *2 second respawn invulnerability
     *Many minor bugs removed.

     version 1.0b
     *Added Map Rotation commands
     *Added 10 second timer, you can leave exit for 10 seconds, if not back,
     timer will be reset.
     *Added Patrol command
     *Improved Target command
     *Fixed bug with DoomSpawn entity
     *Changed engineer cost to 7 cells
     *Fixed bug with Parasite Cable attack
     *Fixed bug with Gameleader Spawning
     *Added 25% chance for traps throw cluster grenades 
     *Added Escorting & Hunting
     *Fixed bug allowing spectator to die 
     *It's posibble to spawn tank commanders now.
     *Spectators are now invisible
     *Added nogameleader option to worldspawn
