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Title                   : Venice Towers 2
Filename                : venice2.bsp
Version                 : 10/24/99

Author                  : MP*Canus
Email Address           : vaquerokiller@hotmail.com

Description             : A map for the uber-l33t Action Quake 2 TC.
	
Other levels by author  : Venice Towers, which some people apparently liked (But then again, 
                          some people profess to like Bank too), jkduel, and Reservoir.

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About this map          : This map is set in a small village on a hill just north 
==============            of Venice, Italy. It is a follow-up to a map I never finished
                          called Venice Towers (I lost the .map file in a format). I'm very
                          happy that I was able to keep the r_speeds down in nearly all parts
                          of this map (I haven't found a single place that exceeds 1000 ^_^).
                          There's plenty of roof action, and nice long streets to fight in,
                          and there's plenty of high places for sniping, and nice narrow 
                          alleys for the Cannoneers. I was very suddenly inspired and compelled
                          to make it after reading a chapter in the WoT book, The Dragon Reborn.

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Play Information
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Game                    : Quake 2 (Action Quake2)
Single Player           : Yes, but only with bots.
Deathmatch              : Yes
Teamplay                : Yes
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes (Golgotha textures, plus some of my own)
Demos Replaced          : No

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Construction 
============

Base                    : From scratch
Build Time              : 14+ Hours (sudden inspiration =))
Editor(s) used          : QERadiant build 1.47, Paint Shop Pro 5, and Wally.
Known Bugs              : Two small incidents of "HOM", and some choppiness in places on my 
                          low-end 4 meg Monster3d, possibly due to the sky lighting the map. 
                          It runs fine in software mode tho (although, some textures have little 
                          pink spots in software mode...), so it's not the r_speeds doing it...
                          I'd like to have used ARGHRad, but I have no idea how to set it up to
                          run with QERadiant.

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Credits                 : Robert Duffy for QERadiant, the best level editor IMO, Igor[ROCK] for
=======                   the sky texture, the Wally guys, MP*Stinger and MP*lennon for liking
                          Venice Towers, my pals on the "Just some bs" board, 
                          Connor "RiEvEr" Caple for the kick-ass LTK bots I used to playtest it.

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Installation            : Extract the map to your AQ2 directory (or baseq2 if you want), keeping
============              the paths intact. If something goes wrong, the *.bsp and *.txt files
                          go in maps, the *.tga and *.pcx files go in env, the *.wav goes in
                          sound/canus, the *.wal files go in textures/canus.

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Copyright / Permissions
=======================

This AQ2 level is copyrighted by me, MP*Canus. The textures can be freely used provided I am
credited in the map's text file. I spent a good deal of time selecting and converting these,
not to mention the ones I made from scratch. You may distribute this level freely, so long
as all of it's files are included. If, for some ungodly reason, you want this to be included
on a compilation disc or something, ASK ME!! And if you like the map, or If you run this map 
on a server, PLEASE please please let me know, so I can show off in front of my cats =)