============================================================================
Title                   : Town in the Hills
Filename                : town1
Version			: 10-14-99 (1.0b)
Author                  : Martin Dominguez
Author's Quake Handle	: Drive C:
Author's Email Address  : drivec@indy.net
			  Please send your comments
Where to get ActionQ2   : http://action.telefragged.com
Description		: A City Block Located In The Hills

============================================================================
* General Info*

Does anyone really read this file?  If So, E-Mail Me...I just really dont think anyone bothers to read this file, and I'd like to know that my time writing it was well-spent.

* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : 11 DM Starts
AQ2 Teamplay            : Yes
Difficulty Settings     : No
New Graphics            : Yes              
New Music               : No
CD Track                : Track 14

* Construction *

Base                    : Completely from scratch
Editors used            : Gensurf, QuArK 5.10
Build Time              : Month or So
Known Bugs              : Hmm..would I publicly release a map with known bugs?!?
Compile machine         : Pentium II 300, 96 MB, Voodoo3
Qbsp3 time              : 23 s
Timvis3 time            : 143880 s
ArghRad time            : 4537 s
Total Compile Time	: Add it up if it really matters...
Brushes                 : You're welcome to count....

* Due Credit*

Ladder Prefab
	-Created by: Noel Weer <nsweer@ice.net>
Surface Generation
	-GenSurf 1.6: http://planetquake.com/gensurf
Sky (nice, isnt it?!?)
	-PHOSTOXIN (Jako Malan) - see insert below

* Installation *

Just unzip to your X:\Quake2\Action directory (with subdirectories enabled).
The BSP must end up in X:\Quake2\Action\maps folder.
Textures must end up in X:\Quake2\Action\textures\drive_c folder.


* Copyright / Permissions *

This map is free for distribution, if you use any of my structures/textures in a level, please give me credit...


* Readme Extracts *

Here is the readme file for the sky Town in the Hills Uses
please note the change of filename for clarification (DOOM1_ -> MTNS):



To the FTP maintainer : Please replace the existing file
			(with an identical name)
			on the server with this new one.
---------------------------------------------------------
ARCHIVE NAME	E1SKY.ZIP
AUTHOR		PHOSTOXIN (Jako Malan)

CONTACT		dfmal@iafrica.com

DESCRIPTION	A sky replacement, based on Doom
                episode one.
		
FTP	 	This archive is available ON FTP.CDROM.COM


INFORMATION
---------------------------------------------------------
OPEN GL IMAGES		Yes
SOFTWARE IMAGES		Yes

PROGRAMS USED		VistaPRO 3 by John Hinkley


INSTRUCTIONS/USAGE
---------------------------------------------------------

Create a new sub-directory off your normal Quake2 directory.

Unzip ALL the *.TGA and *.PCX files to the :

	/QUAKE2/YOUR_DIRECTORY/ENV/

directory.

RUN "Quake2 +set game YOUR_DIRECTORY"

Start a New Single Player or Multi Player game.

At the console type :	

	"sky DOOM1_"

Then have a look around at the windows and outdoor
areas.  You should see the Q2 Sky replaced with the
new one.


FOR TOTAL CONVERION AUTHORS :
---------------------------------------------------------

I shall in future release more sky replacement packages. However,
if you have any specific sky requests, please E-Mail them to me.
I shall try my best to assist you.

NOTE : Sorry, but I cannot E-Mail the renderer to people whom ask
       for it.  It's not just illegal, but also well over 500mb in 
       size.


CONTACT INFORMATION
---------------------------------------------------------

I am looking forward to hearing what people think of this
add-on.  If you have any comments or suggestions, please 
E-Mail them to the above address.


CONDITIONS/PERMISSIONS
---------------------------------------------------------

Althought this archive contains no code intended to harm
you or your PC, I cannot be held responsible for ANY
losses or damages occuring as a direct- or indirect result
of downloading, unzipping or using this archive.

If you would like to use any of my skies in your maps or
conversions, please give me some credit in your TXT file.

You MAY use these skies as a base for new ones, as long as 
you give me some credit and release it as a different name.

Some of my skies are -BASED ON- original landscapes designed
by John Hinkley.

DOOM is a registered trade mark of id software.

