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Title                   : Segregation (10/10/98)
Filename                : seg.bsp
Author                  : Hanh "Wanderer" Court
Email Address           : EtherealHC@aol.com
Description             : This is pretty much done. Essentially it's
			  a building based off a company where my
			  father works. Where a portion of the building
			  is an office (yep, I know too many) and the 
			  rest is in a warehouse fashion (haven't seen
			  too many). 
Credits			: Action Quake Team (ALA A-Team)
			  For the list of victims that bothered
			  to try out this map when it was a beta.
			  Catterjee for pointing out a bug in the 
			  second floor.
			  Spectacle for telling me all those times when
			  my map didn't upload properly.
Special Credits		: Spectacle
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* Play Information *

Single Player           : No (You can but why?)
Cooperative             : No (No sense in even bothering with)
Deathmatch              : Yes, like you get a choice... :)
Difficulty Settings     : Yes, if you suck than the setting is hard.
New Sounds              : No
New Graphics            : No, damnit I'm not an artist!!!
New Monsters            : No
New Demos               : No
New Models              : No
QuakeC Patches          : No

* Construction *

Base                    : New Map From Scratch
Editor(s) used          : QERadient 1.0 build 077
Known Bugs              : There are now only about 3 spots where things disappear in
			  software and all those things are in the distance. One is in the
			  main warehouse (the small one) and that's on the catwalk. The
			  other two are in the secondary catwalk and they're also in on
			  the catwalk. All happen when you look straight ahead, which you
			  shouldn't be doing anyways, you should be aiming at the ground
			  getting some headshots!!!
Construction Time       : Whealy whealy whong
Compile Time		: 2 hours, 29 minutes and 47 seconds (Used to be about 4.5 hours)
Comments                : I went found a bunch of r_speed jumps (don't know how they 
			  slipped through) and fixed those. Fixed the func_areaportals 
			  and a couple of other bugs. I would recommend having a 3d card.
			  It'll run in software but it's much better in Gl.

			  And now for the play by play: 
			  Warehouse 1 (small one): Nice area for the shotgun and 
			  handcannon, abuse that fact. 
			  Warehouse 2: Need to brush up on that sniping talent of yours? 
			  Here's the place! 
			  Office 1st & 3rd floor: Everybody LOVES the Mp5/10! So I made 
			  a nice a couple floors for that. 
			  Office 2nd floor: Perfect place to lure people into the dark.
			  Remember to bring that silencer. Oh and BTW, the gun there IS
			  random and is the only place where you'll M4, if you're lucky.
Legal Mojo		: Decompile it and I'll shoot ya. Hack it and I'll shoot ya. 
Hack my pc to get it and I'll shoot ya. Release a hacked version and I'll shoot ya. 
This map is property of Spectacle, so if you want to do something with it talk to him.