Title:			Fragmentation - A Winamp 5.x Vis Plugin
Author:			Rich Whitehouse
Date:			April 30, 2005
Revision:		3
Web Site:		http://www.telefragged.com/thefatal/
Additional Credits:	Thanks to DrFred for the old sphere
			model.
----------------------------------------------------------------
To use, extract the zip this file was in into your Winamp
plugins folder. You should end up with this txt file and the dll
in the main plugins root folder, and a new subdirectory named
"vis_fragmentation_assets". From there, just go into the Winamp
vis menu, and activiate the Fragmentation vis plugin.

The effect is a paralax map being applied to the sphere in
realtime via a fragment program ("pixel shader"), and the map is
being multiplied by a "beat" factor. You can fool around with
the assets as you wish. I've also externalized the fragment
program itself. If you want to have any fun with that.

Also in the vis_fragmentation_assets folder, you will find a
file called granfalloon.zip. This contains textures themed
after the awesome Castlevania boss of the same name. You can
replace the default .bmp files with these if you want. I happen
to prefer them myself.

Oh and it probably goes without saying, but this will not work
on any card that doesn't properly support fragment programs. So
those of you with GeForce 4's are out of luck.

-Rich

Revision history:
-----------------
R3:

-Crappy multiple monitor support.

-Higher resolution textures.

-Improved scaling method in fragment program.

===
R2:

-Second sphere model available (config option), which has
 programmatically generated texture coordinates. This may be
 better suited to certain textures.

-Added options for floating and rotation.

===
R1:

-Initial release.

===
