hltoq3good v0.1
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www.richwhitehouse.com
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Converts HL (version >= 220) maps to Quake 3 maps. It also:

-Extracts map-referenced wad textures to TGA's.
-Resizes wad textures to power of two, and compensates for the resized texture in brush texture coordinates.
-Generates shaders (including support for alpha testing and blending) for map-referenced wad textures.
-Creates shader variants and remaps brush references to support Half-Life brush transparency via Quake 3 shaders.
-Automatically generates animmap shaders for Half-Life's animated textures.
-Converts Half-Life's texture matrix by deriving a new brush side rotation and scale in texture space (which may or may not be reliable).
-Automatically converts spotlights by generating info_null's and placing them based on cone parameters.
-Relentlessly attacks small animals and children.
-Parses qrad-compatible lights.rad files in order to automatically add surfacelight properties to generated texture shaders.

Run it on a DOS-style command line with no arguments for example usage and option descriptions.
