Title:			GLTriad
Author:			Rich Whitehouse
Revision:		5
Website:		http://www.telefragged.com/thefatal/
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This is a written-from-scratch opengl program that attempts
to simulate Triple Triad. It supports online play via TCP/IP.
It does require disc 1 of FF8 for the PSX to run - there are
a couple reasons for this. One is that it is not legal to
distribute the materials on that disc with this program, and
the other is because I thought it was a nice novelty directly
using and accessing assets off of the original disc to run
the program.

If you're familiar with Triple Triad, everything should be
self explanitory. All the rules are there (well, I think) and
you can specify them on or off when you begin a game. There
is single player "AI" to play against, which is fairly smart
about what it does, but does not tend to think many steps
ahead or anything. This iteration of the game is mainly
targetted at online play.

For controls, use the arrow keys to move the cursor around
and select cards and whatnot when appropriate. Use the enter
key to select a card or perform other actions, and space bar
to cancel your last action (when applicable). Hitting the
escape key at any time will bring up the menu where you can
access multiplayer options and set up your display options
among other things.

The first time you run the game you will be prompted to find
your FF8 disc 1 .img file. You should have your FF8 PSX CD1
in the drive and browse to the file. Note that the file is
hidden on the CD, so make sure explorer is set to show
hidden files. If the game cannot find this file when it tries
to run in the future, it will invalidate the path you gave
and ask you to select the file again the next time the
game is run.

Everything else should be relatively straight-forward and
self-explanitory. Enjoy.
==============================================================

New in R5:
Should now work with all versions (PAL and so on) of the game.
If your img does not appear to be in the proper format, it
will be fully scanned using existing CRC's for necessary game
images. This may take up to 10 minutes (though on a typical
machine it should only take about 1 minute), and after it is
done the offsets will automatically be saved so that all
subsequent startups will be instant.

NOTE! IF YOU ARE OVERWRITING A PREVIOUS VERSION OF GLTRIAD
WITH THIS ONE YOU MUST BE SURE TO DELETE YOUR EXISTING
GLTRIAD.CFG FILE.
==============================================================

New in R4:
Fixed some depth precision issues on Radeon cards.

Fixed some sound issues where sound was not playing at all
when running at over 200 or so frames per second.
==============================================================

New in R3:
Added MP3 support via DirectShow. If you put an mp3 named
music.mp3 in the application directory, it will automatically
be played for you. Use -nomusic on the command line to
disable the code for this, if it causes you problems.

Added sound support. Build comes with a few wave samples.
Spices things up a litt.e Use -nosound on the command line
to disable the code for this, if it causes you problems.

Fixed framerate-dependant behavior with cards moving and
rotating and whatnot.
==============================================================

New in R2:
Changed texture clamping mode, so that backgrounds look proper
on newer nVidia (and probably ATI, can't test) drivers.

Added -depthhack command line option. If you can't see the
numbers on the cards, try this. Some cards/drivers have issues
with this due to low depth buffer precision.
==============================================================
