Title:			bmp2cpp
Author:			Rich Whitehouse
Homepage:		http://www.telefragged.com/thefatal/
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Gameboy Advance utility, which allows you to convert a 256
color paletted .bmp file into 2 code arrays consisting of
a palette array and a pixel byte array (where each byte
represents a lookup index into the pal).

GBA dev's will find this useful, as it will allow you to
convert a bitmap into code, and add it to your GBA project
as a seperate module, then reference it directly in your
GBA program code (to write it into video memory, or do
whatever else you want to do with it).

Don't forget to use the -tile command line option if you
want to use this program directly with my GBA Tile Editor
program. Using tile will also give you sprites in a format
that you can use to load directly into oam memory and then
reference (assuming you are using 1D object mapping, 2D
requires some extra logic then when you are putting the
array into oam memory).

Enjoy! ^^

Rich
