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Date                   : 06/21/2001

Title                  : TEMPEST Training Module

Filename               : tempest.gro (Save in the Serious Sam folder to get it operational)

Author                 : James Rex, ala Erik Salaan.  This is my first public map outside of old Doom Levels.  Fear!  

Email Address          : jrex@gtcom.net
                      
Additional Credits to  : Croateam for making the most kick-ass easy to use engine and editor ever.
		   My brother, Diego, Green Monkey, gman, Bwian, GoatFeathers, Iirion Claus, and chrono for beta-testing my map.
		   Dave Theurer, who created Tempest, the ancient arcade game with the crazy inner tube.
		   beachvillage.net just because they support my gaming addiction. ^_-
		   My mom
		   And everyone who created those tutorials to make multi-gravity.  I hope you see the monster you've created.
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* Play Information *

Game                    : Serious Sam: The First Episode
Single Player           : Yes
Cooperative 2-4 Player  : Untested
Deathmatch 2-4 Player   : Coming Soon!
Difficulty Settings     : Tested on Normal only, but has extra 'bonuses' for Serious.

New Sounds              : None
New Graphics            : None
New Music               : None

Demos Replaced          : One Demo, on Normal.  If you send in one on serious, you are DA MAN (and will be added to the GRO file.)

* Construction *

Base                    : none
Editor(s) used          : Serious Editor
Build time              : 2 Weeks
                          
Known Bugs              : The 'tempest' cylinder triggers will activate a group more than once, but never above the specified amount.  If you want a bigger challenge, as soon as you activate a tripwire there, back up and hit it again for even more enemies. (Especially fun against the blue laser dudes.
                          
* Copyright / Permissions *

Not that you'll pay attention to this, but if you make a similiar level (ala Pyschodelic Cylinder Fighting) and you were inspired by this, throw it in the readme.txt.  Builders can look through the level, but may not copy the construction without permission.  Don't worry, just e-mail me at jrex@gtcom.net, I don't bite.