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* INSTALLATION *
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Drag the .gro from inside this zip file into the root of your SeriousSam directory.  Then start the game, click single player, then custom levels, then click "Return To Moon Mountains 1"
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* NOTE *
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Play this level in NORMAL DIFFICULTY (if you don't, it will be too easy), serious difficulty is too easy due to the ammo pickups being worth more in seriuos mode.
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* LEVEL INFORMATION *
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Level name(s)           : Return To Moon Mountains 1
Difficulty Settings     : The default for single player.

New NETRICSA INFO       : You bet, none forced however, all actived by "Scrolls" (count 4)

New Textures            : Yes, (Topmaps, and pics for the Netriscsa Message)

New MODELS              : No
New ANIMATIONS          : No
New SKINS               : No

New ENTITIES            : No
New SCRIPTING           : No
New CODING              : No

New MUSIC               : No
New SOUND EFFECTS       : You bet, a total of (8 new voices, thanks Booger)

* Construction *

Base                    : New level from scratch, (Originally created and sectored totally different, then restarted from scratch again)
Known Bugs              : Just some weird quikry things I gave up on.

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* GENERAL/AUTHOR INFO *
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Title                   : Return To Moon Mountains 1
File Name               : ReturnMoon1.gro
File Size               : 3,416kb
Author(s)               : Marc (Boxcarwilli) Miles
Date of Release         : 6/10/2001
Authors Website         : Not Yet (I suppose I should, thats what brings home the bacon)

Authors Email Address   : marcmiles@yahoo.com

Description             : Return to Moon Mountains is a single player map that contains all aspects of what you expect from a Croteam map, only the level design itself is beginner/intermediate quality.  The game will start with an intro storyline, so dont look for it here. (BTW, It's my first map ever)

Additional Credits to   : The Forums, Thanks for ansewing all those questions guys, you know who you are.  And Booger, (the voice of Serius Sam) for the new voices. :)  And the most thanks goes to INTRUDER, the best moderator in the Mapping forum and the only moderator that offered to beta test my map, and oh boy did he ever.  Thanks for the help.

Beta Testers            : INTRUDER

Development machine     : PIII 800, GeForce 2 GTS PRO, 256MB RAM
Development Time	: About 3 months, This is my first map for a game ever.  So learning the editor took half of the development time, also creating the topmap images and the height map all by hand in Photoshop.
Machine(s) tested on    : ?????????
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* COPYWRIGHT / PERMISSIONS *
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Authors (May NOT) use this level as a base to build additional levels.  
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY CROTEAM

(One of the following)

You MAY distribute this original .zip file only, provided you keep it intact just as how you got it, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this orginal .zip 
intact, with NO charge (other than incidental charges for time spent on-line).
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* KNOWN ISSUES *
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1.  Frame rate in the two tunnels can be very low due to bad sectoring from the begining (hey, im a newbie).  All the polys are marked as "non detail".  

2.  One of the main temples is added to the world base, the other is not, Im not notice a huge advantage of doing it one way vs. the next.

3.  The Jon Woo voice doesnt play when the second sphynx camera is playing like it should, might be some sort of bug in the game.
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Im sure there is more, but damm, If spent so much time already.  HAVE FUN!!!!!!!!!!!!!!!!