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###  Clonewar 2044 ###
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RtcW singleplayer map >Clonewar2044< by flipmode, feb.2003



installation: extract the Clonewar2044.zip file straight into your Return to castle Wolfenstein directory.
              do NOT extract it to Rtcw's "main" folder, like u might be used to from multiplayer
              maps. after extracting u will find a >clonewar2044<-folder in your Return to castle Wolfenstein
              directory.
              in example: C:/Return to castle Wolfenstein/clonewar2044

to PLAY you have to go to the clonewar2044 folder and start it from the clonewar2044.bat icon.
this should work for most players. for the case u get stuck on startup please bring
down the console (the big window you also use for chat) and type: /spmap clonewar2044
 

description: This is my second singleplayer map for rtcw. 
             you ll find yourself in a future-styled environment being pretty uncommon
             for wolfenstein. gameplay requires a tactical aproach, just rushing in will
             usually fail. take cover a lot.
             
about the build: wow, that went fast this time. while it has taken ages to build my previous
                 map >wotan< (where i had to learn a lot, from terrain-mapping to scripting),
                 this one has only taken about 10 days, plus 5 days to get rid of some nasty
                 errors.
                 if the map makes you think you d play a wolfer/quake3 mix this has a simple
                 reason...i ve based some of the shaders on quake3 shaders, in example the
                 sky looks pretty quakeish.
              

used editors: GtkRadiant, terrain with easygen, textures with photoshop.

known bugs: if you have set vertex light on the rtcw graphic-options many shaders such
            as terrain wont work proper.  i think it d be still playable but honestly it 
            looks crap. yet i dont know why that happens but i hope to be able to release 
            a fix later. any information on this issue d be welcome.

if you meet any other bugs please report them by mail.

thanks to kos, demonspawn, dolo, frogbait4, techman, mampferl, nightwulf, rekbronze 
and the other guys at the forums for tips, help, critizism, testing, and writing tutorials.

textures&shaders: some textures and shaders are manipulated originals from either RtcW or Quake3.
script: script_mover (elevator) is based on the djbob/sock tutorial-script.                  

contact:email: flipmode@planetquake.com
website: http://www.planetquake.com/dteam/flipmode


Return to castle Wolfenstein is a registered trademark of id Software, Inc.
Quake3 is a registered trademark of id Software, Inc.