Sept 4 1999            Quake II Maps
======================================

Title                   : Cross Fire

Version                 : 2.0                          

Filenames               : XFire.txt
                          XLab.bsp
                          Base.bsp
                          Depot.bsp
                          HG.bsp
                          HV.bsp
                          HC.bsp
                          Escape.bsp

Author                  : Marcus Westrup

Email Address           : marcus@merfax.com

Web Page                : www.merfax.com/quake/
                          (I will make the *.map files available here)

Description             : Quake 2, Single player, 
                          with 6 maps in two units.
                          (of what I hope will be the first
                          of three units, if I have time).
                          And one special "intermission" map
                          for the game ending.
       
Additional Credits to   : id software for Q2.
                          Armin Rigo for the QuArk editor.
                             (www.planetquake.com/quark)
                          Tim Wright or ArghRad.
                             (www.planetquake.com/arghrad)

"Borrowed Stuff"        : Quake 2 prefabs file Q2prefabs.qrk for
                          the overturned car and rocket turret.
                          The glass bottles from Yuri Davidov's map
                          "Love Story of Prince of Stroggos"

================================================================

* Play Information *

Single Player           : Yes   *NOTE*  This is best as a single player game,
Cooperative             : Yes           but I've put in 4 Co-op starts and
Deathmatch              : Yes           8 deathmatch starts anyway.
Difficulty Settings     : Yes   *NOTE*  Medium is "standard", Easy has more        
New Sounds              : No            items and Hard has more monsters.
New Graphics            : No
Demos Replaced          : None



Base                    : New level from scratch
Editor(s) used          : QuArk 4.7 - 5.10
Build Time              : On and off for about a year
Texture Wad used        : Quake2 textures
Machines used           : Pentium MMX 233,  32 Meg.
                          AMD 3D-NOW 350, 64 Meg.  128 Stingray Voodoo Rush.               
			  

Put all the files in your quake2/baseq2/maps directory (create if neccessary)
and at the ~ console type "skill (0,1,2 or 3)" then "map xlab". 


* Comments *

For a Real challange, at the console type "skill 3"
This is hard+ and speeds everything up.

Map two (the Control Base) is BIG.  This will slow down some machines,
but enough people now have fast gaming computers that I thought it
was worth a try.  I get accetable play (10 fps) on the Pentium 233 with
a Voodoo 1 card, but your millage may vary.  I also like to use about a
hundred textures per level, so extra video memory may help.

If you really need more speed, turn of the lighting effects. At the
console type "r_fullbright 1"  (or "r_fullbright 0" to change things back).

Voodoo 1 video cards (at least the earlier ones) sometimes don't initialize
properly when a game starts. This may put shadow streaks on walls and other
strange lighting effects. Try resetting the video type in the VIDEO section.

You also may notice that I like grenades. Lots of them.



* Copyright / Permissions *


I'm pretty easy on this.  I didn't invent Quake, id software did, so I
won't lay claim to something based on their work.
However, if you want to use some part of these maps in some project
of your own, please mention my name it the credits.



  


****   SPOILER ALERT   *****   SPOILER ALERT   ****


   Don't read this next bit unless you need help.











**************************************************
UNIT (1)  Base Under Attack
MAP 1:  The Lab
The flying teleporters will supply an endless number of soilders if you
don't destroy them. Any close explosion (grenade, rocket etc.) will
do the trick, but directed weapons won't.
DO NOT try to use these flying teleporters! They may mulch you.
You must open the office safe before you can exit this level.
There is a Power Screen on this level. It is not as good as a Power Shield:
If you get the Power Shield (from the next level) you may need to 
power down then power back up, to switch over.
**************************************************
MAP 2:  Control Base
On hard+ I have a hard time surviving the first few minutes of this
map - head to the big white building on your left first, there you will
find a health regenerator. Put a power cube in the back and crawl inside.
The two story building with 3 windows has a power shield under the stairs.
To get past the laser door, shoot out the middle laser pod. Make sure you
get the survival suit before you get to the third map.
You may need a weapon from the third map to fight the two bosses on
this level, go to the far end of this map from where you came in.
**************************************************
MAP 3:  Supply Depot
There are two rooms with slime. Save the environment suit (from map two)
for the smaller pumping room - or take a dip and hope your armor
holds out.
You only have one power cube left, so make a choice choice of ONE
of the big weapons (or 2 if you can find the secret room).
There is a big secret room on this map - reach it through a floor grate.
**************************************************
UNIT (2)  The Ship
MAP 4:  High Guard
Use the low gravity to get to high places.
Grenades bounce forever in low gravity: They are very dangerous.
You can sneak past the force fields when the platform goes through them,
but don't get caught in the outside airlock! Leave that for last.
Look under the walk way in the glass tunnels.
A secret is high up on a wall, behind a texture that doesn't match others.
Destroy the five remaining control units at the front of the ship to
gain access to the escape craft (you will need it later).
The big prisoner/monster maker machine room will activate the first time
you open the door. It will keep pumping out soldiers untill you hit the
button behind the turret. This is a tough room on Hard.
There are supplies hidden just above the prisoner grinder in the big room.
There is a secret door in the big crate in a corner of the big room.
**************************************************
MAP 5:  High Voltage
Shoot out the glass floor to get to the Quad.
There is an ammo maker in the far end of the first room; shoot at the walls
untill you find the secret door. Jump inside.
Don't miss the Adrenaline stuck in a corner of the first room, or the
body armor hidden on top of one of the machine in this room.
The engine room: shoot out the flashing center of each of the pannels.
You can jump to the top of each engine from the front, then work your way
back to get at the supplies.
The supply depot has a Big Bomb in it. You can't activate it untill you 
trash the rest of the ship.
Kill all the insane prisoners to lower the laser bars.
An Adrenaline is in an overhead vent. Shoot it out.
A key to activate the Bomb and two buttons to open the way back to the first
level are in the barracks at the front of the ship.
**************************************************
MAP 6:  High Command
A secret is at the front of the ship, behind the wall display.
Get the CD from one machine, find the power button in the control center,
go to the back of the ship and fire the big guns. This will blow out part
of the bridge, then you can find a way in.
Don't forget to activate the launch button (behind glass), or you will be
stuck on the ship when it blows.

