12/01/98   sofm4.txt  [A New Quake2 Pak w/2 Single Player Levels]

Quake2 Registered Ver. 3.19 is Required! 
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TITLE: 	     "SOF: Mission 4 -- Cold as Ice"

For more information on "S.O.F.: Special Ops Force" visit 

http://www.rysher.com!
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Watch 'S.O.F.: Special Ops Force' on TV!

Check your local listings for station, day and time, or find your 
local 'S.O.F.: Special Ops Force' station at the Rysher web site
(http://www.rysher.com)

S.O.F. is produced by Simpson/Bruckheimer Films and Neil Russell 
Productions in association with Rysher Entertainment. The series 
is distributed by Rysher Entertainment.

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* sofm4.zip   3.94 m  containing: 	pako.pak  	  7.6 m
					gamex66.dll 	  400 Kb
					sofm4.cfg          
					sofm4.txt	    3 Kb
					sofm4_skill0.bat   
					sofm4_skill1.bat   
					sofm4_skill2.bat   
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Author/Editor/Mapper: 	Neil Manke   	  <neil@wkpowerlink.com>
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High Quality Sounds:	Magnus Jansén     <maja0060@student.gu.se>
Low Quality Sounds: 	Neil Manke        <no known address:>

Flame & Dog Model/Code: Andrew Eglington  <betlog@ozemail.com.au>

Voice of Matt:		Kevin Knight

Textures, Sky/Enviro & Skins: Neil Manke

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            "SOF: Mission 4 -- Cold as Ice"

Prologue:  
In a hostile arctic wilderness, Matt's bear hunting holiday goes very 
bad. You will need to battle polar bears, wolves and a renegade faction
of the Russian army to survive.  

Story:

Thank god for hi-tech thermonuclear polar underwear:]

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* Thanks to	* Paul Taylor, Aceplayer & Magnus  
		* Eddie Camarillo and associates at Rysher 
		* Ben Morris for 'Worldcraft' 
		* Id Software of course!
		* Tim Wright for 'arghrad' help and info

* Thanks to the testers....
		* Aceplayer
		* David J. Schmitt
		* Dennis Plester
		* Gene Spinks 
		* Magnus Jansén 
		* Paul Taylor
		* Todd Casey 
		* Morgan Parry 
		* Sebastian Croon
		

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* Level information *

Single Player Map       : YES

Deathmatch/Co-op        : No

New Graphics            : Yes-  textures by me. 
			  New sky/enviro by me. 
			
New Models/Code	    	: Yes... Flame/dog Q1 to q2 by Andrew Eglington 
                                <betlog@ozemail.com.au> 
				
New Sounds		: Yes... sounds by Magnus Jansén

Base                    : new level from scratch 

Tools used              : Worldcraft 1.6, qART, Paint Shop Pro, 
			  PakExplorer, QPed, Wally, SkyPaint,qME
			: By Geoffrey DeWan, compile mods;
			  gddQBSP3 & gddQVIS3
			: Arghrad by Tim Wright 
			  
Known Bugs/nonbugs	: a peculiarity of Q1 and Q2 is that 'complex'
			train entities 'may' cause damage to player. So 
			you may have to watch where you stand in the 
			Snowcat. [ie; don't stand between the seat &
			dashboard]
			

Max Kills Possible	: 		 map1	map2
				Skill 0    48 	13
			  	Skill 1    58	17
			  	Skill 2    68	24
				
Distribution  : This level may be electronically distributed only if 
		sofm4.txt is included and at NO CHARGE to the 
		recipient, and may not be used or modified in any way 
		without written permission from the author.  I would 
		also like to request anyone who reviews and/or lists 
		"SOF: Mission 4 -- Cold as Ice" at their site to kindly 
		inform me that they have done so.  Thanks:) 
		This level may not be distributed on any medium, such 
		as, but not limited to, CDs, floppy disks, etc, 
		without the express written permission of Rysher 
		Entertainment.

Property      : The custom textures/skins/graphics/code/sounds are the 
		property of their respective authors and ARE NOT to be 
		used in any other add-ons levels/paks/etc. without the 
		written permission of the appropriate author.
		
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HOW TO RUN "SOF: Mission 4 -- Cold as Ice":

Create an arctic directory under your Quake2 directory and parallel to
baseq2 as per following diagram. Then extract all the files in 
sofm4.zip into the arctic directory. 

*** DO NOT *** extract the files into baseq2 !!! 
 	
C:\quake2 
	|	
	+--baseq2             
	|
	+--arctic
	|	|                
	|	+-----	pako.pak                
			gamex66.dll
			sofm4.cfg
			sofm4.txt
			sofm4_skill0.bat
			sofm4_skill1.bat
			sofm4_skill2.bat

Then to run, open up the arctic directory with Win95 File Explorer
and double-click the .bat file that corresponds to the skill level
you want to play in. 

Note: For best performance close down all unnecessary Windows progs 
before running.
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If you want to see more 'S.O.F.: Special Ops Force' levels, write and
let us know! Send e-mail to.... 

ecamarillo@rysherinc.com

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Remember, you must own a copy of the full retail version of 
QUAKE2(r) in order to play this extra single-player level.  For 
additional information on how to purchase your very own copy of 
QUAKE2(r) please contact Id Software (http://www.idsoftware.com/) 
or visit you local computer software retail store.  Please read 
this text file for complete installation and play details for 
this extra level[s] "pak" file.  

QUAKE2(r) is a registered trademark and the Q2(TM) logo, Id Software
(TM) and the Id(TM) logo are trademarks of Id Software, Inc.  
QUAKE2(r)&(c)1997 Id Software, Inc.  All Rights Reserved.
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SPOILER WARNING! Read no further if you don't want HINTS.
- The way out of the start area is a low underwater tunnel [the snowcat
faces it]. You need to use crouch key to get through it.
- Bears [mutants] can't be fought in the style one fights most Q2
monsters. Attack and dash is good method, as is running away and 
finding place they can't reach you:]
- To progress past igloo area, get on igloo roof and you will see
a large icycle/iceblock on ledge beside. Blow away the ice as there is 
a cave behind it.
-the large water area [where the bear attacks a wolf] has 2 entrances.
The upper entrance is the easiest way to approach this area.
- After breaking into metal Russian building you need to find the
broken radio and get message. Then you can exit to level 2 through 
the vent door by the radio. 
-To exit level 2 [and end game] you will need to shoot the barrel by
the observaton tower. Shooting it will cause the tower to topple
and then it blows a hole in the shed that holds the skidoo you will
need to jump chasm to Canada.

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