===================================================================================
September 4, 1999
===================================================================================

Title                   : New Haven, the remnants
Filename                : nhtr.zip
Author                  : Michael Osier ("Og")
email			: working on a stable one...can always find it at the WWW page
WWW Homepage:		: http://krunch.med.yale.edu/~og/
Date of release		: September 4, 1999
Description		: A quick and dirty map.  It ain't pretty, but some of the locals
			  may recognize it.

Credits			: Mike A. for testing my maps
			  RUST  http://www.gamedesign.net/quake2/quake2tutorials.shtml
=========================================================================================

* Play Information *

Game			: Quake II
Level Name       	: "New Haven - the remnants"
File name		: hhhground.bsp 
			  hhh1st.bsp
			  hhh2nd.bsp
			  hhh3rd.bsp
			  hhh4th.bsp
			  hhh5th.bsp
Single Player           : Yes.
Cooperative 		: No.
Deathmatch 2-8 Players  : No.
Difficulty Settings     : No.
New graphics		: No.
Anything else new:	: No.
			  				    
* Construction *

Base                   : none
Build Time             : ~3 weeks of periodic progress.  < 48 hours working time
Editors used           : Qoole ver. 2.5
Platform used          : PII-350 64MB RAM, Creative Labs Banshee Board
Known Bugs             : - Sometimes too many monsters yell at once mucking up sound.
		  	   No known fixes besides save, quit, load up again. 
			 - Can't walk through some doorways.  Have to crawl forward
			   to get through.  All doors are the same exact height, and
			   you can get through some with no problem, others take some work.
			   If you've got a real solution, please email.
Recommended Play System:  The faster the better.  Definitely need a graphics
			  accelerator and a fast CPU.  The floors above ground level have lots
			  of small rooms sans hint brushes (looks like Qoole doesn't allow hint
			  brushes?), slowing down the maps a good deal.

--------------------------------------------------------------
The Story:
--------------------------------------------------------------

A beautiful Sunday morning.  You're just sitting around the lobby 
reading the NYT sipping your coffee watching the occasional jogger
go by.  Ok, more watching joggers than reading.  All of a sudden, BAM!

The stroggos nuked New Haven.  Certainly looks better.  Unfortunately,
the building you're in is still standing, and for some bizarre reason, 
the stroggos took over the building.  Oh well, there goes the neighborhood.  
Time to set down the coffee, pick up the shotgun, and do a little housecleaning.

--------------------------------------------------------------


* Loading information *

unzip all files to your quake directory into the subdirectories
"baseq2\maps"...so if your quake is on d:\quake, unzip them into
"d:\quake\baseq2\maps\"...start up Q2 as normal...go to the console
(press "~"), type "map hhhground"...it's that easy...

* Copyright / Permissions *

This level is (c) by Michael V. Osier, 1999.
Don't put this level on any sort of commercial product without the permission of
the author (Michael V. Osier). 

You MAY distribute this BSP through any electronic network , provided you include this file 
and leave the level in it's original form.

Please don't use this map for a basis of another level.  (Not like I suspect anyone
will, given the slow nature of the maps).

Michael Osier
September 1999
