Map name		: Penile Devastation
File name		: rpgsp1.zip containing the following files:
			  rpgsp1.lit
			  rpgsp1.bsp
			  rpgsp1.txt
Archive size		: 951KB
Version number		: 1.0
Date started		: ??/11/2000
Date completed		: 29/07/2001
Author			: Robert P. Gove Jr
Net Nickname		  R.P.G.
E-mail address		: rpg_6sp@hotmail.com
			  All comments are welcome
Home page		: http://members.nbci.com/levelthang/
Description		: My first Q1SP map.  Set in a curvey cathedral using episode 3 (metal)
			  textures.  This map is named after DaMaul's incrediblely well done
			  "Bestial Devastation" and "Minimal Devastation" maps.  And despite
			  how the beta testers complained, you will need to have a keen eye
			  to find the penis reference.
Story			: You've been wandering the Cathedral of The Snake for what seems like
			  countless eons.  Whatever your original intentions were here, they
			  are long forgotten, replaced only with the desire to leave this
			  wretched place.  You seek only an exit, mindlessly slaughtering
			  thousands upon thousands of demonic warriors and monsters.

			  After vanquishing a small horde of demons, you follow a long coridor.
			  You turn the corner and see it is a deadend.  A TRAP!  BEHIND YOU!
			  No, there is nothing there.  If not a trap, what then?  Wait, not a
			  deadend... a hole in the ceiling.  A windtunnel.  Where does it lead?
			  An exit, to freedom??  You slowly walk to it... look up into it...
			  and are sucked in.
Additional credits	: id software for Quake, textures, etc.
Thank yous		: God, Mum, Fern, Lunaran, Vigil, all the r33t d00ds in
			  #terrafusion (you know who you are), Dogfish, Jackson Tufts,
			  and Dan Smith.
			  Special thanks to the beta testers: NotoriousRAY, Bal, Than,
			  Auhsan, Fern, CardO the Love Master, and Speedy.
			  THANKS GUYS!  J00 ROCK!
Previous works		: Some for Duke Nukem 3D, 1 for Quake 2, 1 for Quake 3, all of them
			  are 100% suckage.
Plugs			: http://www.qmap.org <--- be there
			  http://qexpo.condemned.com <--- be there too
			  http://wouter.fov120.com/maps/ <--- DMSP.  Instant classic


* Play Information *
Game			: Quake
Single player		: Yes
Cooperative		: Yes, 4 starts
Deathmatch		: DM starts are included, but mainly just to support DMSP
Difficulty settings	: Yes, 0-3
New sounds		: No
New graphics		: No
New music		: No
CD track #		: 
Demos replaced		: None
Misc info		: 


* Construction *

Base			: New level from scratch
Editor(s) used		: Q3Radiant level editor, BSP level editor, and Notepad
Build time		: On and off for 9 months
Known bugs		: There's an HOM in the outdoor area near the NG.  However,
			  you would need to grenade jump onto the ledge to see it.
			  Other than that, no, and hopefully there aren't any.

Compile utilities	: Mapconv v1.2.1 by Kristian "SleepwalkR" Duske, WQBSP v1.65
			  by Ken Alverson, remove_skip v0.0 by Kevin "Tyrann"
			  Shanahan, RVIS+ by Antony Suter and Kevin "Tyrann" Shanahan,
			  TomLite v0.8 by Kevin "Tyrann" Shanahan and modified by
			  Tomas "Tomaz" Jakobsson
WQBSP settings		: -alternateaxis
RVIS+ settings		: -level 4
TyrLite settings	: -extra -colored
MapConv			: 4 seconds
WQBSP time		: 321 seconds
RVIS+			: 1220 seconds
TomLite			: 410 seconds
Brushes			: 3457
Entities		: 1193


* HOW TO PLAY *

This map includes a seperate .lit file which is used for storing
coloured light information.  .lit files are used by some custom Quake
engines such as TomazQuake, DarkPlaces and others so that coloured lighting
can be used without changing the BSP version from 29 to 30.  Since the
"classic" original engines (quake.exe, glquake.exe, winquake.exe, vquake.exe)
cannot run on BSP versions other than 29, this ensures compatibility with all
versions of Quake.  So, if you use a custom engine that supports .lit files,
just put rpgsp1.lit in the X\quake\id1\maps\ folder with rpgsp1.bsp.  If you
do not have or use one these engines, it is safe to delete the file if you wish.

Place rpgsp1.bsp in your X\quake\id1\maps\ folder (X represents the
parent folder and/or drive letter).  If you do not have a "maps" folder,
make one.  Next, start Quake.  Once in the game press the ~ key to bring
down the console, then type these commands:

skill x
map rpgsp1

x is 0, 1, 2, or 3.  0 is easy, 1 is medium, 2 is hard, 3 is nightmare.



* WHERE TO GET THIS LEVEL *

You should be able to find it on TEAMShambler (www.planetquake.com/teamshambler)
my QExpo booth http://qexpo.condemned.com/booths/booth.php?n=57 and at my temporary
web page http://members.nbci.com/levelthang/



* PLEASE NOTE *

Neither I or id Software, are responsible for any damage these files may or
may not cause.  However, it is highly unlikely that any damage will be
caused as a direct result from these files.

Other authors are not permitted to use this level as a base to build
additional levels.



* COPYRIGHT NOTICES and PERMISSIONS *

By extracting files from this archive or otherwise using this archive or
the files contained within it, you agree to abide by this statement:

This level is copyright 2001 by Robert P. Gove JR. All rights reserved.
Distribution of the file rpgsp1.bsp outside of the original archive
rpgsp1.zip without prior written consent is strictly prohibited.  Permission
to use, copy and distribute unedited copies of this file -- rpgsp1.zip --
is hereby granted, provided that no fee is charged for the use or
availability of this file (other than the normal connection costs for
on-line services, if applicable). The above copyright notice and this
permission notice must be left intact in all copies of this file.

Commercial distribution of this file, in whole or in part, requires 
prior written consent from the author. Commercial distribution includes 
any means by which the user is required to pay either for the support 
(e.g. book, newsletter or CD-ROM) or for the file itself.  Unauthorized 
commercial distribution is prohibited.

If you wish to commercially distribute this file, note the following:

(1)  This file contains intellectual property (including, but not 
     limited to, textures and other artwork) owned solely by Id 
     Software (www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  The author does not have authority 
     or permission, either expressed or implied, to grant usage of 
     Id's copyright, and, by granting permission to use this level 
     in a single commercial release, does not claim or waive their 
     rights thereby.

(2)  Permission is granted by the author for the one-time commercial
     distribution of this file if all of the following conditions are
     met:

     (a)  The author is notified by email prior to the file's inclusion 
          on any commercial release;
     (b)  The author is provided with one (1) "contributor's copy" of
          the finished product upon it's release.  Said "contributor's 
          copy" is to be sent to the author using the shipping address 
          specified by the author in his/her reply to the publisher's 
          initial email notification, and is to be provided at no cost 
          to the author;
     (c)  This file (including this copyright notice) is not to be 
          modified in any way, and shall be distributed as the author 
          intended;
     (d)  The author retains all relevant and proper copyrights to this 
          work both prior to and subsequent to the commercial release of 
          this file;
     (e)  The publisher obtains prior written consent from the author.

(3)  By requesting a shipping address from the author, the publisher
     signifies acceptance of, and agrees to abide by, these conditions.
     By returning a valid shipping address to the publisher, the author
     thereby grants the publisher one-time usage of the author's 
     copyrighted work for commercial purposes.

Thank you for your interest in this work.

