July 24, 2001
===================================================
Title:			INVEIN
Filename:		invein.zip
Author:			Iain Bruce
Email Address:		iart_b@hotmail.com
Description:		Single player map Quake1 for the Nehahra expansion pack.

Beta Testers:		Tim Elek (who knew beta testing could be so ammusing?) He
			gets ALL the credit for adding fog.
			Scott Corrigan -aka Leviathan
			Mister Mindcrime (Chased down a screw-up I made)
			Christian Kemp

Thanks to:		-The above people.
			-The Nehahra team.
			-Members of Qmap.org

===================================================
=== Play Information ===
========================
Single Player:		Yes
Cooperative:		No... Wanted to, but cut scenes might of messed that up.
Deathmatch:		Not bloody likely
Difficulty Settings:	Ya, sure

New Sounds:		No
New Graphics:		Oh yes
Colored lighting:	Yup... in the .lit file
Software needed
to play:		Nehahra expansion pack... at www.planetquake.com/nehahra

Installation & play:	Place both invein.bsp and invein.lit into your Nehahra/Maps
			dir. This is a system demanding level, so use -heapsize 56000
			when loading Nehahra.exe or DpNehahra.exe. Example:
			cd\quake <enter>
			dpnehahra -heapsize 56000 +map invein <enter>

Note:			If you don't want colored lights then delete invein.lit
			from your maps dir. Two Beta testers found that .lit files
			do NOT work with the standard Nehahra.exe.

Known Bugs:		None

===================================================
===== BUILD INFO =====
======================
Brushes:		3096
Entities:		827... 449 are lights

Qbsp:			16mins 10secs
Rvis:			1hr 55mins 35secs
Tomlite:		14mins 35secs

==================================================
======== STORY ========
=======================
Your presence is required at WASTE STATION #442.  These stations are responsible
for the purification of all incoming Nuclear and Medical Wastes.  They have a
substantial dollar value attached to them, so keep the damage to a minimum.

This data was pulled from their main computer...

10.00 hrs. - Expecting a meteor shower at 13.00 hrs.  All staff will
	     remain in secure areas from that time on. No waste transport
	     ships in or out.
13.30 hrs. - Excessive damage detected.  Emergency crews report to
	     level 3 flight deck.
13.40 hrs. - Human casualties detected.  Security report to level 3
	     flight deck.
13.43 hrs. - Foreign material detected in storage tanks 3 and 4.
13.44 hrs. - Human casualties detected on levels 2 and 3.  Quarantine
	     lockdown will commence in 3 minutes.  All remaining staff
	     report to emergency exit on level 1.

Objectives:

Remove any threat to save this investment.  Power will need to be restored in
certain areas to activate lights, doors and lifts. Some security and technical
staff have stayed behind to resolve this problem. They may be of help, but are
expendable.
===================================================
===== Legal stuff =====
=======================
Don't distribute for money.
It's all mine... so don't touch.