Grisly Manifest
d e s c r i p t i o n
A large medieval/wizard style castle textured in blue and brown bricks. An abundance of custom monsters from SOA, the Snakeman, Axeman and some tougher Quake baddies.
s t o r y
When I telefragged Shub, I was left in a horrible world. Her den had no exit portals - once you're inside, there's no escape. I think that the spike may have had something to do with creating an exit, but I destroyed it when I destroyed Shub. So I slowly climbed out of her hellish nest. But there wasn't much to greet me at the opening - just a dark sky and burnt rolling plains. For the first time in months I knew I was alone. I fell asleep there. Days later I awoke. I wanted to go back to sleep, but could not. I had to move on - it would not be possible to survive in this lifeless environment. I had to leave my weapons inside Shub's nest, for I could not climb the cliffs with a monstrous rocket launcher strapped to my back. I wonder how I managed to carry that thing at all, along with several other weapons. Perhaps it was anger that drove me. But now it is hope, as I sling my shotgun and super-shotgun over my back and stroll off into the dirty barren plains. It had been weeks. I'd occassionally stumbled upon the odd animal - my only means of survival. My hope had seemingly given me a changing environment. No longer the ugly blunt hills, but still that dark sky. Its mix of red and brown reminded me of death all too much, in fact this entire world seemed to be dying. Like a possible Earth a million years ago, destoyed not only by mankind, but by nature itself. The environment slowly got warmer, and the dirt and grass began turning to rougher terrain. Shrubbery started to form, but never high enough to provide shelter. As days went by, the sky changed. So did my luck. Shub's crib must have been dug deep into the middle of nowhere, so far away from anything living that no one would find it. But not only did I find it, I destroyed Shub, and after spending weeks blindly trudging, I now found the exit. It was a teleport! I stepped in, wondering where it would take me. If this is the exit to Shub's hellish region, then I bet somethng nasty will be waiting on the other side. But I don't have many other options - continue walking until I'm dead from starvation, or exhaustion? Usually I would not care, as I had done it too many times before, but this time was different. This was not a normal slipgate. Rather it was blue. I stepped in...

Author | Shaun [Kona] Ross | ** Additional Thanks to **
Release Date | May 2001 | Fingers for his classic IKBlue series which inspired me to make this
Email Address | Alkali@ihug.co.nz | Tronyn, Mexx, Iota and SOA for the custom baddies
Home Page | Ethereal Hell | Nanospawn, Xenon, Apollo for testing
** Installation **
Unzip all files into the C:\quake directory. A new directory named Alk11 will be created. Load quake with the command Quake -game alk11 +map alk11
** Map Information ** | ** Construction **
Solids | 1596 | Machine | P3 450mhz, 128mb RAM, Riva TNT2
Entities | 623 | Editor used | Worldcraft
Textures | ID, IKBlue and a few other sources | Build Time | Started April 1st 2001, finished a month later