FALLBACK.BSP by Peter Lok (peterlok@hotmail.com)
Version 1.0 released Dec. 12, 2000

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

Information
Title: FALLBACK
This map is a single player level.  As Corporal Shepard, you are part of a
platoon of marines supplying additional security at Monte del Oscuro (an 
astronomical research facility). Things never work smoothly as usual.
Find a way to escape and lead your men to safety.

THERE ARE TWO WAYS OF INSTALLING THIS MAP SET.
The 2 installations are for the Demo and Retail versions of Opfor. The demo is a standalone
version is the most straight forward to install for.  For the retail version, locate the
opfor directory under the Half-Life directory and use that directory to install the map
set to.

Fallback plays the same under either installation. The Fallback maps override the maps
with the same name from the demo or the real game (I had to do this to get the maps
to run in the demo!).

To install for Opposing Force Demo/Retail:
1. Copy all the .bsp files into the opfor\gearbox\maps directory.  
   Copy all the .nod and .nrp files into the opfor\gearbox\maps\graphs directory.
   Copy the city.wad file into the opfor\valve directory.
   Copy the *.spr files into the opfor\valve\sprites directory (create it if you don't have one).

   If you unzip with the top level directory as the opfor directory, and use path names on,
   the unzip should place all the files in the right place.

2. Run Opposing Force in console mode.  Make a shortcut on your desktop with opfor.exe -console on the command line.
   In the retail version of Opfor, make sure the console parameter is also present on the desktop shortcut that is installed for you.

3. In the console, type /map arecebo to play.  It is a good idea to save right away so if you die, you don't have to reload the map.
   The first map in the set is called arecebo.bsp



----------------------
    TESTING INFO
----------------------

I tried optimizing the r-speeds, but some of the larger environments will tax your
machine. I would say a Pentium II 233 is a minimum requirement, but a Pentium II 300
should be a comfortable machine to run on.

Notes
Enjoy it. I find it fairly challenging to play myself.  Unlike Opposing Force, I wanted
to make a map set you could have your grunts play through all the way.
I made use of the following prefabs:
A modified version of the antimass-spectrometer by Razor.
Blackhawk helicopter by Kevin Quang

Due to the fact I was using textures only available in the demo plus some custom textures,
some of the prefabs have been simplified.

Thanks to all for playing.


My Background
I'm Peter Lok, a long time gamer. You might have met me playing Team Fortress as "Doh!!".
I have been a programmer/system analyst for 10 years, working with Oracle, Sybase, 
Visual Basic, C, Java, and Powerbuilder.  
Currently I'm also interested in switching over to developing online/multiplayer games
(server side work) from business applications.

E-mail: peterlok@hotmail.com  I'd like feedback on the map good or bad.
My web site is at www.dragonridge.com
My other maps for Half-Life are Experimental Problems and No Regrets.

Playtesters
