=====================================================================
   Half-Life Map Information Sheet
=====================================================================


------General Information--------------------------------------------

Title		:Reviviscence, Part II of the "After-Math" Series
Filename	:Reviviscence.zip
Author		:Tylak (Tyler Munden)
Author Email	:m.munden@netwalk.com
Home page	:www.netwalk.com/Tylak/main.htm

		mod page- Fire Arms - www.planethalflife.com/firearms
			  2nd Wave -www.netwalk.com/~m.munden/2ndwave/wave.htm

Description	:A 5 level single player episode for Half life.
Previous Maps	:Total Evasion (sadly), Rescue 9-1-FREEMAN, also
		 various BETA staged maps (never completed)

	Please send feedback. Mappers live for feedback. Wether you hated my level
or loved it. Tell me.



------Credits and Thanks---------------------------------------------

Thanks to Ben Morris for worldcraft and Valve for Half life.

My BETA testers who worked long and hard so that my maps don't suck.
Thanks	-Barry Bollinger
	-Kev
	-[WTF?] Razor
	-Pot Head (that's the only name he gave me)
	[without them, the 4th bsp wouldn't exist]

All my pals at the DoE ((( http://doe.lowlife.com/halflife )))

The helpful people at Wavelength ((( http://www.planethalflife.com/wavelength )))

Also, my brother Nick, without whom, I would never have made another HL Single
Player map again.

To Yak_Fighter for the Truck prefab from http://prefabs.gamedesign.net.

To everyone who sent feedback about or reviewed my last map.

Also, thanks to 	Jimi Hendrix
			Dave Mathews
			Eric Clapton
			TOOL (they rule!)
			KoRn

	(For audio entertainment during the creation of this set)


------Storyline------------------------------------------------------

	In our last episode, Gordon Freeman had to break into a Top Secret 
military bunker to RESCUE a fellow scientist. The scientist was needed back
at Black Mesa so that further research could be conducted on Xen. After
Freeman broke his buddy out, the military became out-raged. 
	The military sent another clean-sweep squad to Black Mesa. They shot 
killed everyone they encountered.... including Gordon Freeman. Then they 
collected the bodies and dumped them into a nearby sewer.

	But Gordon was still alive....
	
	Gordon woke up in the shattered darkness of the dank sewer. He
 was surrounded with the dead bodies of his fallen comrads. The stench of decay 
held thick in the air. Gordon stood up.... he had to escape. There was 
a nearby military bunker connected to this sewer, he could find a helicopter 
there, and escape....





------Play Information-----------------------------------------------

Deathmatch	:No.
Single Player	:Yes.
Fun		:Yes : )



------Map Information------------------------------------------------

New Textures	:No
New Sounds	:No
Known bugs	:Dying and reloading during the first level will cause
		 the begining credits to run again. But they're fun to
		 watch anyway : )



------Construction---------------------------------------------------

Base		:From scratch
Editor(s) used	:Worldcraft 2.1
Build Time	:1 week building 2-3 weeks in BETA stage
Compile Machine	:PII 400mHz 64mb RAM (Q2 BeaVeR)
Compile time	:Total ... under an hour




------Map Instructions-----------------------------------------------

Extract this archieve into your Sierra Folder. Then start Half-Life.
Go to Custom Game, select "Reviviscence" and activate it. Then go
to the main menu and select "New Game". Then select your difficulty and
have fun : )



------Copyright-Permissions------------------------------------------

This template is available at The radium Half-Life Map Center...
http://www.planethalflife.com/radium

Authors may not use this level as a base to build additional levels. 

You must not distribute this level unless you include this file with no 
modifications. 

Come on, mappers deserve credit for all the time and heart that they
put into their levels. Be a hero.
