Title 			: Experimental Problems
Filename		: experimnt.bsp

Author			: Peter Lok
Email address 		: peterlok@hotmail.com
Website 		: http://www.geocities.com/Athens/Oracle/1039/index.html

Description		: As Gordon Freeman, you are now working in an bioweapons
                          research program. Things never work smoothly as usual.
                          You will need to shutdown the beam to complete the level.

Type                    : SP
(DM, SP, TFC, TF2)

Status                  : Final release.
(beta, revised, final)


----------------------
    TESTING INFO
----------------------

I tried optimizing the r-speeds and it runs great in software.  I've also tested on
3D on a pentium 233 MMX. It is slower in 3D, but looks nicer - as usual. Still, I
wouldn't mind some feedback on the speed. I tried to keep the rspeeds below 400 when
there is a lot of action, and 650 or so when it is just visuals or scripted sequences.

I also know that you shouldn't save the game until you see the scientist open the 
door. It wrecks the scripted sequence, but there isn't much I can do.


----------------------
   ADDITIONAL INFO
----------------------

Enjoy. I find it fairly challenging and tried to present a number of puzzles.
I designed it as a microcosm of the Half-life experience. I tried to design the
puzzles so that they are not too puzzling.  There should be visual cues to lead
you to solve the problem. For example, if you see a door and cannot open it, then
you probably have to do something to do so, or you will see into an area you need
to get into later.  If you are dying too often, then try and find another way. 
Timing is crucial in a few areas.

The ramp room stair was inspired by Leonardo Da Vinci who made a
stairway like this in Chateau de Chambord (no firefights for him).  This is
my favourite part.

I made use of the following prefabs:
A modified version of the antimass-spectrometer by Razor.
A highly modified version of the alien teleporter by Reedbeta.
The crate railway by Kilkenny
The laser experiment by Revolver
The moving walkway by Smike
The cool scanner by Coolguy
The HEV chamber by Blackrose
NOTE ABOUT THE PREFABS: They are there to serve a purpose in the game,
and saved me a whole pile of time. I also learned a lot taking a couple of
them apart.

Thanks to all.


----------------------
Copyright / Permissions
----------------------


After testing, please delete this map from your hard drive.  If you
don't, that will only cause confusion once the final version of the 
map is released.

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
