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			    3RD505TH
	
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Title                   : 3RD505TH
Filenames               : 3rd505th.bsp
Author                  : Jim Donovan
Internet Name		: Malak
Age			: 37
Email Address           : jdonvn@idt.net
Home Address		: Manchester, CT USA
Telephone		: I'm in the book...

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Previous Levels		: None for Half-Life. "Malak" for Quake 1.
                          Sarge City and the Hartford series for Doom.      
Thanks to               : Valve, Worldcraft, & Jesus (not in order)

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* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : Yes, but hard to test without a BOT! (ahem)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : No


* Construction *

Base                    : New level from scratch. Not real keen on using prefabs
                          and then having people think that you made them.
Editor(s) used          : WorldCraft 2.1
Build Time              : Off and on since Half-Life came out.
Machine used		: Pentium 166-MMX (that's all!)
			  64MB SDRAM
			  Voodoo 1 & a mere Trident-2M card!

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* Storyline *

If you want a "story", read a book. Half-life is a war-simulation so 
the mission is Search and Destroy. I was in the 82nd Airborne Division
and play these games to rock-and-roll and practice my urban warfare
skills, period. The 3rd505th is a battalion whose purpose is to go into
battle right behind the Rangers and in a real war would have about 50%
casualties! I volunteered for this so you can see that I take this 
"game" seriously. Defend the flag, women, & children and all that stuff.
Email me if you are or were in the 3rd/505th and tell me what you think.
 
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		         How to get started

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You know: unzip it into your halflife/ valve/ maps directly and type
"map 3rd505th" at the drop-down console.

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	                     Known bugs

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* Minor Bugs *

Only one I know of is the ladder by the pool looks screwy when viewed
from a distance. I don't believe it's fixable but email me if you think
it is...

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		        Technical Information

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* File names and sizes *

BSP sizes (unzipped)	: 1817 kb

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* Compile Times *

Times are in seconds using CSG (qcsg.exe), Normal BSP (qbsp2.exe),
Extra RAD (qrad.exe) and Full VIS (vis.exe).

            		   CSG  BSP  RAD  VIS  Total

3rd505th.bsp		:   11   18  673  444   1146

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* BSP information *

3rd505th.bsp		: Brushes		 346
           		  Faces			2076
                          Point entities          72	
			  Solid entities	  17

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                               OTHER

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This level can be rather difficult to survive. The handgrenades and 
M203 grenades are so constant and pervasive that you really have to
be alert. If you try to "cowboy" the level you will probably die about
1/3 to 1/2 the time. The only guaranteed way to survive is to slowly
and methodically pick-off one enemy at a time using the smartest weapon
choice. I get killed in it and I designed it!

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* Copyright/Permissions *

By downloading and installing "3rd505th" you are forced to abide to the following rules:

Copyright		: All files related to "3rd505th" are
			  copyright (c) of Jim Donovan, 1999.
Exploitation		: You may commercially exploit these
			  files without my permission.
Distribution		: You are allowed to distribute "3rd505th"
			  and related files by any electronic medium
			  as long as they have not been altered in any
			  way.
			: This level may not be changed in any way.
			: As a courtesy, tell me if you put it on a CD
			  or plan to use it as a server map.
