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Date:             2nd of February 2001.
file:             tp-medieval.zip
author:           Sock 
email:            sock@planetquake.com
URL:              http://www.planetquake.com/simland

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COPYRIGHT NOTICES
-----------------

The stone and some of the marble textures are based on
original textures by ID software.

3 textures from Ravensoft SOF are used as templates for
the stone borders and broken marble slabs.

The marble and wood textues are based on images from the 
"Textures and Materials" CD included with VR 1.5 by Micrografx.

If you use any of this medieval shaders/textures please 
credit me within your text file distributed with your map.

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Testing of Shaders
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* All of the shaders included with this texture pack have been 
  tested with Q3 point release 1.17 and 1.27g.
* Also checked "Vector" and "Lightmap" light settings using
  a vanilla copy of Q3.

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Instructions for using the Medieval Texture Pack
---------------------------------------------------

** You must have installed the Q3 editor tools first **

1. Extract the tp-medieval.zip file in the BASEQ3 directory.
   This will create 1 texture directory under the
   BASEQ3/TEXTURES directory as follows :-

   BASEQ3/TEXTURES/MEDIEVAL
   
2. Goto the SCRIPTS sub-directory under the BASEQ3
   directory and find the following 
   file :- SHADERLIST.TXT.
   
3. Open this file up in a text editor and add the
   following line at the bottom of the file.
   
   MEDIEVAL
   
4. Close the file and open Q3Radiant and you should
   find on the texture menu the 1 new subdirectory.

For a full explaination of each texture/shader please
refer to the website.

Enjoy
Sock