
-	alternative gameplay: why
o	dont be stifled by current trends
o	experiment
o	going outside current paradigms you will be learning more
o	gamers are looking for something different, make a mod that stands out
o	current engines are not as limited as one might believe

-	alternative gameplay mod: from concept to creation: how
o	brainstorm
o	break down new ideas into familiar elements
o	see if said elements are already at your disposal, otherwise, create them
o	dont be afraid to do some research
o	an entire community at your disposal

-	tie fighter: 
o	demonstration of alternative gameplay mod in current engine (jedi knight ii)
o	tying all these ideas together
