export G_SpawnString
code
proc G_SpawnString 8 8
file "../g_spawn.c"
line 6
;1:// Copyright (C) 1999-2000 Id Software, Inc.
;2://
;3:
;4:#include "g_local.h"
;5:
;6:qboolean	G_SpawnString( const char *key, const char *defaultString, char **out ) {
line 9
;7:	int		i;
;8:
;9:	if ( !level.spawning ) {
ADDRGP4 level+4384
INDIRI4
CNSTI4 0
NEI4 $90
line 10
;10:		*out = (char *)defaultString;
ADDRFP4 8
INDIRP4
ADDRFP4 4
INDIRP4
ASGNP4
line 12
;11://		G_Error( "G_SpawnString() called while not spawning" );
;12:	}
LABELV $90
line 14
;13:
;14:	for ( i = 0 ; i < level.numSpawnVars ; i++ ) {
ADDRLP4 0
CNSTI4 0
ASGNI4
ADDRGP4 $96
JUMPV
LABELV $93
line 15
;15:		if ( !Q_stricmp( key, level.spawnVars[i][0] ) ) {
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 0
INDIRI4
CNSTI4 3
LSHI4
ADDRGP4 level+4392
ADDP4
INDIRP4
ARGP4
ADDRLP4 4
ADDRGP4 Q_stricmp
CALLI4
ASGNI4
ADDRLP4 4
INDIRI4
CNSTI4 0
NEI4 $98
line 16
;16:			*out = level.spawnVars[i][1];
ADDRFP4 8
INDIRP4
ADDRLP4 0
INDIRI4
CNSTI4 3
LSHI4
ADDRGP4 level+4392+4
ADDP4
INDIRP4
ASGNP4
line 17
;17:			return qtrue;
CNSTI4 1
RETI4
ADDRGP4 $89
JUMPV
LABELV $98
line 19
;18:		}
;19:	}
LABELV $94
line 14
ADDRLP4 0
ADDRLP4 0
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
LABELV $96
ADDRLP4 0
INDIRI4
ADDRGP4 level+4388
INDIRI4
LTI4 $93
line 21
;20:
;21:	*out = (char *)defaultString;
ADDRFP4 8
INDIRP4
ADDRFP4 4
INDIRP4
ASGNP4
line 22
;22:	return qfalse;
CNSTI4 0
RETI4
LABELV $89
endproc G_SpawnString 8 8
export G_SpawnFloat
proc G_SpawnFloat 16 12
line 25
;23:}
;24:
;25:qboolean	G_SpawnFloat( const char *key, const char *defaultString, float *out ) {
line 29
;26:	char		*s;
;27:	qboolean	present;
;28:
;29:	present = G_SpawnString( key, defaultString, &s );
ADDRFP4 0
INDIRP4
ARGP4
ADDRFP4 4
INDIRP4
ARGP4
ADDRLP4 0
ARGP4
ADDRLP4 8
ADDRGP4 G_SpawnString
CALLI4
ASGNI4
ADDRLP4 4
ADDRLP4 8
INDIRI4
ASGNI4
line 30
;30:	*out = atof( s );
ADDRLP4 0
INDIRP4
ARGP4
ADDRLP4 12
ADDRGP4 atof
CALLF4
ASGNF4
ADDRFP4 8
INDIRP4
ADDRLP4 12
INDIRF4
ASGNF4
line 31
;31:	return present;
ADDRLP4 4
INDIRI4
RETI4
LABELV $103
endproc G_SpawnFloat 16 12
export G_SpawnInt
proc G_SpawnInt 16 12
line 34
;32:}
;33:
;34:qboolean	G_SpawnInt( const char *key, const char *defaultString, int *out ) {
line 38
;35:	char		*s;
;36:	qboolean	present;
;37:
;38:	present = G_SpawnString( key, defaultString, &s );
ADDRFP4 0
INDIRP4
ARGP4
ADDRFP4 4
INDIRP4
ARGP4
ADDRLP4 0
ARGP4
ADDRLP4 8
ADDRGP4 G_SpawnString
CALLI4
ASGNI4
ADDRLP4 4
ADDRLP4 8
INDIRI4
ASGNI4
line 39
;39:	*out = atoi( s );
ADDRLP4 0
INDIRP4
ARGP4
ADDRLP4 12
ADDRGP4 atoi
CALLI4
ASGNI4
ADDRFP4 8
INDIRP4
ADDRLP4 12
INDIRI4
ASGNI4
line 40
;40:	return present;
ADDRLP4 4
INDIRI4
RETI4
LABELV $104
endproc G_SpawnInt 16 12
export G_SpawnVector
proc G_SpawnVector 16 20
line 43
;41:}
;42:
;43:qboolean	G_SpawnVector( const char *key, const char *defaultString, float *out ) {
line 47
;44:	char		*s;
;45:	qboolean	present;
;46:
;47:	present = G_SpawnString( key, defaultString, &s );
ADDRFP4 0
INDIRP4
ARGP4
ADDRFP4 4
INDIRP4
ARGP4
ADDRLP4 0
ARGP4
ADDRLP4 8
ADDRGP4 G_SpawnString
CALLI4
ASGNI4
ADDRLP4 4
ADDRLP4 8
INDIRI4
ASGNI4
line 48
;48:	sscanf( s, "%f %f %f", &out[0], &out[1], &out[2] );
ADDRLP4 0
INDIRP4
ARGP4
ADDRGP4 $106
ARGP4
ADDRLP4 12
ADDRFP4 8
INDIRP4
ASGNP4
ADDRLP4 12
INDIRP4
ARGP4
ADDRLP4 12
INDIRP4
CNSTI4 4
ADDP4
ARGP4
ADDRLP4 12
INDIRP4
CNSTI4 8
ADDP4
ARGP4
ADDRGP4 sscanf
CALLI4
pop
line 49
;49:	return present;
ADDRLP4 4
INDIRI4
RETI4
LABELV $105
endproc G_SpawnVector 16 20
data
export fields
align 4
LABELV fields
address $109
byte 4 416
byte 4 2
skip 4
address $110
byte 4 424
byte 4 0
skip 4
address $111
byte 4 428
byte 4 2
skip 4
address $112
byte 4 432
byte 4 2
skip 4
address $113
byte 4 92
byte 4 4
skip 4
address $114
byte 4 476
byte 4 2
skip 4
address $115
byte 4 480
byte 4 2
skip 4
address $116
byte 4 420
byte 4 0
skip 4
address $117
byte 4 608
byte 4 1
skip 4
address $118
byte 4 584
byte 4 2
skip 4
address $119
byte 4 588
byte 4 2
skip 4
address $120
byte 4 572
byte 4 2
skip 4
address $121
byte 4 592
byte 4 2
skip 4
address $122
byte 4 756
byte 4 1
skip 4
address $123
byte 4 760
byte 4 1
skip 4
address $124
byte 4 712
byte 4 0
skip 4
address $125
byte 4 676
byte 4 0
skip 4
address $126
byte 4 0
byte 4 9
skip 4
address $127
byte 4 688
byte 4 0
skip 4
address $128
byte 4 116
byte 4 4
skip 4
address $129
byte 4 116
byte 4 5
skip 4
address $130
byte 4 596
byte 4 2
skip 4
address $131
byte 4 600
byte 4 2
skip 4
byte 4 0
skip 12
export SP_item_botroam
code
proc SP_item_botroam 0 0
line 195
;50:}
;51:
;52:
;53:
;54://
;55:// fields are needed for spawning from the entity string
;56://
;57:typedef enum {
;58:	F_INT, 
;59:	F_FLOAT,
;60:	F_LSTRING,			// string on disk, pointer in memory, TAG_LEVEL
;61:	F_GSTRING,			// string on disk, pointer in memory, TAG_GAME
;62:	F_VECTOR,
;63:	F_ANGLEHACK,
;64:	F_ENTITY,			// index on disk, pointer in memory
;65:	F_ITEM,				// index on disk, pointer in memory
;66:	F_CLIENT,			// index on disk, pointer in memory
;67:	F_IGNORE
;68:} fieldtype_t;
;69:
;70:typedef struct
;71:{
;72:	char	*name;
;73:	int		ofs;
;74:	fieldtype_t	type;
;75:	int		flags;
;76:} field_t;
;77:
;78:field_t fields[] = {
;79:	{"classname", FOFS(classname), F_LSTRING},
;80:	{"teamnodmg", FOFS(teamnodmg), F_INT},
;81:	{"roffname", FOFS(roffname), F_LSTRING},
;82:	{"rofftarget", FOFS(rofftarget), F_LSTRING},
;83:	{"origin", FOFS(s.origin), F_VECTOR},
;84:	{"model", FOFS(model), F_LSTRING},
;85:	{"model2", FOFS(model2), F_LSTRING},
;86:	{"spawnflags", FOFS(spawnflags), F_INT},
;87:	{"speed", FOFS(speed), F_FLOAT},
;88:	{"target", FOFS(target), F_LSTRING},
;89:	{"targetname", FOFS(targetname), F_LSTRING},
;90:	{"message", FOFS(message), F_LSTRING},
;91:	{"team", FOFS(team), F_LSTRING},
;92:	{"wait", FOFS(wait), F_FLOAT},
;93:	{"random", FOFS(random), F_FLOAT},
;94:	{"count", FOFS(count), F_INT},
;95:	{"health", FOFS(health), F_INT},
;96:	{"light", 0, F_IGNORE},
;97:	{"dmg", FOFS(damage), F_INT},
;98:	{"angles", FOFS(s.angles), F_VECTOR},
;99:	{"angle", FOFS(s.angles), F_ANGLEHACK},
;100:	{"targetShaderName", FOFS(targetShaderName), F_LSTRING},
;101:	{"targetShaderNewName", FOFS(targetShaderNewName), F_LSTRING},
;102:
;103:	{NULL}
;104:};
;105:
;106:
;107:typedef struct {
;108:	char	*name;
;109:	void	(*spawn)(gentity_t *ent);
;110:} spawn_t;
;111:
;112:void SP_info_player_start (gentity_t *ent);
;113:void SP_info_player_deathmatch (gentity_t *ent);
;114:void SP_info_player_imperial (gentity_t *ent);
;115:void SP_info_player_rebel (gentity_t *ent);
;116:void SP_info_player_intermission (gentity_t *ent);
;117:void SP_info_jedimaster_start (gentity_t *ent);
;118:void SP_info_firstplace(gentity_t *ent);
;119:void SP_info_secondplace(gentity_t *ent);
;120:void SP_info_thirdplace(gentity_t *ent);
;121:void SP_info_podium(gentity_t *ent);
;122:
;123:void SP_info_saga_objective (gentity_t *ent);
;124:
;125:void SP_func_plat (gentity_t *ent);
;126:void SP_func_static (gentity_t *ent);
;127:void SP_func_rotating (gentity_t *ent);
;128:void SP_func_bobbing (gentity_t *ent);
;129:void SP_func_pendulum( gentity_t *ent );
;130:void SP_func_button (gentity_t *ent);
;131:void SP_func_door (gentity_t *ent);
;132:void SP_func_train (gentity_t *ent);
;133:void SP_func_timer (gentity_t *self);
;134:void SP_func_breakable (gentity_t *ent);
;135:void SP_func_glass (gentity_t *ent);
;136:void SP_func_usable( gentity_t *ent);
;137:
;138:void SP_trigger_always (gentity_t *ent);
;139:void SP_trigger_multiple (gentity_t *ent);
;140:void SP_trigger_push (gentity_t *ent);
;141:void SP_trigger_teleport (gentity_t *ent);
;142:void SP_trigger_hurt (gentity_t *ent);
;143:
;144:void SP_target_remove_powerups( gentity_t *ent );
;145:void SP_target_give (gentity_t *ent);
;146:void SP_target_delay (gentity_t *ent);
;147:void SP_target_speaker (gentity_t *ent);
;148:void SP_target_print (gentity_t *ent);
;149:void SP_target_laser (gentity_t *self);
;150:void SP_target_character (gentity_t *ent);
;151:void SP_target_score( gentity_t *ent );
;152:void SP_target_teleporter( gentity_t *ent );
;153:void SP_target_relay (gentity_t *ent);
;154:void SP_target_kill (gentity_t *ent);
;155:void SP_target_position (gentity_t *ent);
;156:void SP_target_location (gentity_t *ent);
;157:void SP_target_push (gentity_t *ent);
;158:
;159:void SP_light (gentity_t *self);
;160:void SP_info_null (gentity_t *self);
;161:void SP_info_notnull (gentity_t *self);
;162:void SP_info_camp (gentity_t *self);
;163:void SP_path_corner (gentity_t *self);
;164:
;165:void SP_misc_teleporter_dest (gentity_t *self);
;166:void SP_misc_model(gentity_t *ent);
;167:void SP_misc_G2model(gentity_t *ent);
;168:void SP_misc_portal_camera(gentity_t *ent);
;169:void SP_misc_portal_surface(gentity_t *ent);
;170:
;171:void SP_misc_shield_floor_unit( gentity_t *ent );
;172:void SP_misc_model_shield_power_converter( gentity_t *ent );
;173:void SP_misc_model_ammo_power_converter( gentity_t *ent );
;174:void SP_misc_model_health_power_converter( gentity_t *ent );
;175:
;176:void SP_fx_runner( gentity_t *ent );
;177:
;178:#ifdef ANIMENT_SPAWNER
;179:void SP_misc_animent_spawner(gentity_t *ent);
;180:void SP_target_screenshake(gentity_t *ent);
;181:void SP_target_escapetrig(gentity_t *ent);
;182:#endif
;183:
;184:void SP_misc_holocron(gentity_t *ent);
;185:
;186:void SP_shooter_blaster( gentity_t *ent );
;187:
;188:void SP_team_CTF_redplayer( gentity_t *ent );
;189:void SP_team_CTF_blueplayer( gentity_t *ent );
;190:
;191:void SP_team_CTF_redspawn( gentity_t *ent );
;192:void SP_team_CTF_bluespawn( gentity_t *ent );
;193:
;194:void SP_item_botroam( gentity_t *ent )
;195:{
line 196
;196:}
LABELV $133
endproc SP_item_botroam 0 0
data
export spawns
align 4
LABELV spawns
address $134
address SP_info_player_start
address $135
address SP_info_player_deathmatch
address $136
address SP_info_player_imperial
address $137
address SP_info_player_rebel
address $138
address SP_info_player_intermission
address $139
address SP_info_jedimaster_start
address $140
address SP_info_null
address $141
address SP_info_notnull
address $142
address SP_info_camp
address $143
address SP_info_saga_objective
address $144
address SP_func_plat
address $145
address SP_func_button
address $146
address SP_func_door
address $147
address SP_func_static
address $148
address SP_func_rotating
address $149
address SP_func_bobbing
address $150
address SP_func_pendulum
address $151
address SP_func_train
address $152
address SP_info_null
address $153
address SP_func_timer
address $154
address SP_func_breakable
address $155
address SP_func_glass
address $156
address SP_func_usable
address $157
address SP_trigger_always
address $158
address SP_trigger_multiple
address $159
address SP_trigger_push
address $160
address SP_trigger_teleport
address $161
address SP_trigger_hurt
address $162
address SP_target_give
address $163
address SP_target_remove_powerups
address $164
address SP_target_delay
address $165
address SP_target_speaker
address $166
address SP_target_print
address $167
address SP_target_laser
address $168
address SP_target_score
address $169
address SP_target_teleporter
address $170
address SP_target_relay
address $171
address SP_target_kill
address $172
address SP_target_position
address $173
address SP_target_location
address $174
address SP_target_push
address $126
address SP_light
address $175
address SP_path_corner
address $176
address SP_misc_teleporter_dest
address $177
address SP_misc_model
address $178
address SP_misc_G2model
address $179
address SP_misc_portal_surface
address $180
address SP_misc_portal_camera
address $181
address SP_misc_shield_floor_unit
address $182
address SP_misc_model_shield_power_converter
address $183
address SP_misc_model_ammo_power_converter
address $184
address SP_misc_model_health_power_converter
address $185
address SP_fx_runner
address $186
address SP_misc_animent_spawner
address $187
address SP_target_screenshake
address $188
address SP_target_escapetrig
address $189
address SP_misc_holocron
address $190
address SP_shooter_blaster
address $191
address SP_team_CTF_redplayer
address $192
address SP_team_CTF_blueplayer
address $193
address SP_team_CTF_redspawn
address $194
address SP_team_CTF_bluespawn
address $195
address SP_item_botroam
address $196
address SP_emplaced_gun
byte 4 0
byte 4 0
export G_CallSpawn
code
proc G_CallSpawn 12 8
line 302
;197:
;198:void SP_emplaced_gun( gentity_t *ent );
;199:
;200:spawn_t	spawns[] = {
;201:	// info entities don't do anything at all, but provide positional
;202:	// information for things controlled by other processes
;203:	{"info_player_start", SP_info_player_start},
;204:	{"info_player_deathmatch", SP_info_player_deathmatch},
;205:	{"info_player_imperial", SP_info_player_imperial},
;206:	{"info_player_rebel", SP_info_player_rebel},
;207:	{"info_player_intermission", SP_info_player_intermission},
;208:	{"info_jedimaster_start", SP_info_jedimaster_start},
;209:	{"info_null", SP_info_null},
;210:	{"info_notnull", SP_info_notnull},		// use target_position instead
;211:	{"info_camp", SP_info_camp},
;212:
;213:	{"info_saga_objective", SP_info_saga_objective},
;214:
;215:	{"func_plat", SP_func_plat},
;216:	{"func_button", SP_func_button},
;217:	{"func_door", SP_func_door},
;218:	{"func_static", SP_func_static},
;219:	{"func_rotating", SP_func_rotating},
;220:	{"func_bobbing", SP_func_bobbing},
;221:	{"func_pendulum", SP_func_pendulum},
;222:	{"func_train", SP_func_train},
;223:	{"func_group", SP_info_null},
;224:	{"func_timer", SP_func_timer},			// rename trigger_timer?
;225:	{"func_breakable", SP_func_breakable},
;226:	{"func_glass", SP_func_glass},
;227:	{"func_usable", SP_func_usable},
;228:
;229:	// Triggers are brush objects that cause an effect when contacted
;230:	// by a living player, usually involving firing targets.
;231:	// While almost everything could be done with
;232:	// a single trigger class and different targets, triggered effects
;233:	// could not be client side predicted (push and teleport).
;234:	{"trigger_always", SP_trigger_always},
;235:	{"trigger_multiple", SP_trigger_multiple},
;236:	{"trigger_push", SP_trigger_push},
;237:	{"trigger_teleport", SP_trigger_teleport},
;238:	{"trigger_hurt", SP_trigger_hurt},
;239:
;240:	// targets perform no action by themselves, but must be triggered
;241:	// by another entity
;242:	{"target_give", SP_target_give},
;243:	{"target_remove_powerups", SP_target_remove_powerups},
;244:	{"target_delay", SP_target_delay},
;245:	{"target_speaker", SP_target_speaker},
;246:	{"target_print", SP_target_print},
;247:	{"target_laser", SP_target_laser},
;248:	{"target_score", SP_target_score},
;249:	{"target_teleporter", SP_target_teleporter},
;250:	{"target_relay", SP_target_relay},
;251:	{"target_kill", SP_target_kill},
;252:	{"target_position", SP_target_position},
;253:	{"target_location", SP_target_location},
;254:	{"target_push", SP_target_push},
;255:
;256:	{"light", SP_light},
;257:	{"path_corner", SP_path_corner},
;258:
;259:	{"misc_teleporter_dest", SP_misc_teleporter_dest},
;260:	{"misc_model", SP_misc_model},
;261:	{"misc_G2model", SP_misc_G2model},
;262:	{"misc_portal_surface", SP_misc_portal_surface},
;263:	{"misc_portal_camera", SP_misc_portal_camera},
;264:
;265:	{"misc_shield_floor_unit", SP_misc_shield_floor_unit},
;266:	{"misc_model_shield_power_converter", SP_misc_model_shield_power_converter},
;267:	{"misc_model_ammo_power_converter", SP_misc_model_ammo_power_converter},
;268:	{"misc_model_health_power_converter", SP_misc_model_health_power_converter},
;269:
;270:	{"fx_runner", SP_fx_runner},
;271:#ifdef ANIMENT_SPAWNER
;272:	{"misc_animent_spawner", SP_misc_animent_spawner},
;273:	{"target_screenshake", SP_target_screenshake},
;274:	{"target_escapetrig", SP_target_escapetrig},
;275:#endif
;276:
;277:	{"misc_holocron", SP_misc_holocron},
;278:
;279:	{"shooter_blaster", SP_shooter_blaster},
;280:
;281:	{"team_CTF_redplayer", SP_team_CTF_redplayer},
;282:	{"team_CTF_blueplayer", SP_team_CTF_blueplayer},
;283:
;284:	{"team_CTF_redspawn", SP_team_CTF_redspawn},
;285:	{"team_CTF_bluespawn", SP_team_CTF_bluespawn},
;286:
;287:	{"item_botroam", SP_item_botroam},
;288:
;289:	{"emplaced_gun", SP_emplaced_gun},
;290:
;291:	{0, 0}
;292:};
;293:
;294:/*
;295:===============
;296:G_CallSpawn
;297:
;298:Finds the spawn function for the entity and calls it,
;299:returning qfalse if not found
;300:===============
;301:*/
;302:qboolean G_CallSpawn( gentity_t *ent ) {
line 306
;303:	spawn_t	*s;
;304:	gitem_t	*item;
;305:
;306:	if ( !ent->classname ) {
ADDRFP4 0
INDIRP4
CNSTI4 416
ADDP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $198
line 307
;307:		G_Printf ("G_CallSpawn: NULL classname\n");
ADDRGP4 $200
ARGP4
ADDRGP4 G_Printf
CALLV
pop
line 308
;308:		return qfalse;
CNSTI4 0
RETI4
ADDRGP4 $197
JUMPV
LABELV $198
line 312
;309:	}
;310:
;311:	// check item spawn functions
;312:	for ( item=bg_itemlist+1 ; item->classname ; item++ ) {
ADDRLP4 4
ADDRGP4 bg_itemlist+52
ASGNP4
ADDRGP4 $204
JUMPV
LABELV $201
line 313
;313:		if ( !strcmp(item->classname, ent->classname) ) {
ADDRLP4 4
INDIRP4
INDIRP4
ARGP4
ADDRFP4 0
INDIRP4
CNSTI4 416
ADDP4
INDIRP4
ARGP4
ADDRLP4 8
ADDRGP4 strcmp
CALLI4
ASGNI4
ADDRLP4 8
INDIRI4
CNSTI4 0
NEI4 $206
line 314
;314:			G_SpawnItem( ent, item );
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 G_SpawnItem
CALLV
pop
line 315
;315:			return qtrue;
CNSTI4 1
RETI4
ADDRGP4 $197
JUMPV
LABELV $206
line 317
;316:		}
;317:	}
LABELV $202
line 312
ADDRLP4 4
ADDRLP4 4
INDIRP4
CNSTI4 52
ADDP4
ASGNP4
LABELV $204
ADDRLP4 4
INDIRP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $201
line 320
;318:
;319:	// check normal spawn functions
;320:	for ( s=spawns ; s->name ; s++ ) {
ADDRLP4 0
ADDRGP4 spawns
ASGNP4
ADDRGP4 $211
JUMPV
LABELV $208
line 321
;321:		if ( !strcmp(s->name, ent->classname) ) {
ADDRLP4 0
INDIRP4
INDIRP4
ARGP4
ADDRFP4 0
INDIRP4
CNSTI4 416
ADDP4
INDIRP4
ARGP4
ADDRLP4 8
ADDRGP4 strcmp
CALLI4
ASGNI4
ADDRLP4 8
INDIRI4
CNSTI4 0
NEI4 $212
line 323
;322:			// found it
;323:			s->spawn(ent);
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRP4
CALLV
pop
line 324
;324:			return qtrue;
CNSTI4 1
RETI4
ADDRGP4 $197
JUMPV
LABELV $212
line 326
;325:		}
;326:	}
LABELV $209
line 320
ADDRLP4 0
ADDRLP4 0
INDIRP4
CNSTI4 8
ADDP4
ASGNP4
LABELV $211
ADDRLP4 0
INDIRP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $208
line 327
;327:	G_Printf ("%s doesn't have a spawn function\n", ent->classname);
ADDRGP4 $214
ARGP4
ADDRFP4 0
INDIRP4
CNSTI4 416
ADDP4
INDIRP4
ARGP4
ADDRGP4 G_Printf
CALLV
pop
line 328
;328:	return qfalse;
CNSTI4 0
RETI4
LABELV $197
endproc G_CallSpawn 12 8
export G_NewString
proc G_NewString 32 4
line 339
;329:}
;330:
;331:/*
;332:=============
;333:G_NewString
;334:
;335:Builds a copy of the string, translating \n to real linefeeds
;336:so message texts can be multi-line
;337:=============
;338:*/
;339:char *G_NewString( const char *string ) {
line 343
;340:	char	*newb, *new_p;
;341:	int		i,l;
;342:	
;343:	l = strlen(string) + 1;
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 16
ADDRGP4 strlen
CALLI4
ASGNI4
ADDRLP4 4
ADDRLP4 16
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
line 345
;344:
;345:	newb = G_Alloc( l );
ADDRLP4 4
INDIRI4
ARGI4
ADDRLP4 20
ADDRGP4 G_Alloc
CALLP4
ASGNP4
ADDRLP4 12
ADDRLP4 20
INDIRP4
ASGNP4
line 347
;346:
;347:	new_p = newb;
ADDRLP4 8
ADDRLP4 12
INDIRP4
ASGNP4
line 350
;348:
;349:	// turn \n into a real linefeed
;350:	for ( i=0 ; i< l ; i++ ) {
ADDRLP4 0
CNSTI4 0
ASGNI4
ADDRGP4 $219
JUMPV
LABELV $216
line 351
;351:		if (string[i] == '\\' && i < l-1) {
ADDRLP4 0
INDIRI4
ADDRFP4 0
INDIRP4
ADDP4
INDIRI1
CVII4 1
CNSTI4 92
NEI4 $220
ADDRLP4 0
INDIRI4
ADDRLP4 4
INDIRI4
CNSTI4 1
SUBI4
GEI4 $220
line 352
;352:			i++;
ADDRLP4 0
ADDRLP4 0
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
line 353
;353:			if (string[i] == 'n') {
ADDRLP4 0
INDIRI4
ADDRFP4 0
INDIRP4
ADDP4
INDIRI1
CVII4 1
CNSTI4 110
NEI4 $222
line 354
;354:				*new_p++ = '\n';
ADDRLP4 28
ADDRLP4 8
INDIRP4
ASGNP4
ADDRLP4 8
ADDRLP4 28
INDIRP4
CNSTI4 1
ADDP4
ASGNP4
ADDRLP4 28
INDIRP4
CNSTI1 10
ASGNI1
line 355
;355:			} else {
ADDRGP4 $221
JUMPV
LABELV $222
line 356
;356:				*new_p++ = '\\';
ADDRLP4 28
ADDRLP4 8
INDIRP4
ASGNP4
ADDRLP4 8
ADDRLP4 28
INDIRP4
CNSTI4 1
ADDP4
ASGNP4
ADDRLP4 28
INDIRP4
CNSTI1 92
ASGNI1
line 357
;357:			}
line 358
;358:		} else {
ADDRGP4 $221
JUMPV
LABELV $220
line 359
;359:			*new_p++ = string[i];
ADDRLP4 28
ADDRLP4 8
INDIRP4
ASGNP4
ADDRLP4 8
ADDRLP4 28
INDIRP4
CNSTI4 1
ADDP4
ASGNP4
ADDRLP4 28
INDIRP4
ADDRLP4 0
INDIRI4
ADDRFP4 0
INDIRP4
ADDP4
INDIRI1
ASGNI1
line 360
;360:		}
LABELV $221
line 361
;361:	}
LABELV $217
line 350
ADDRLP4 0
ADDRLP4 0
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
LABELV $219
ADDRLP4 0
INDIRI4
ADDRLP4 4
INDIRI4
LTI4 $216
line 363
;362:	
;363:	return newb;
ADDRLP4 12
INDIRP4
RETP4
LABELV $215
endproc G_NewString 32 4
export G_ParseField
proc G_ParseField 60 20
line 377
;364:}
;365:
;366:
;367:
;368:
;369:/*
;370:===============
;371:G_ParseField
;372:
;373:Takes a key/value pair and sets the binary values
;374:in a gentity
;375:===============
;376:*/
;377:void G_ParseField( const char *key, const char *value, gentity_t *ent ) {
line 383
;378:	field_t	*f;
;379:	byte	*b;
;380:	float	v;
;381:	vec3_t	vec;
;382:
;383:	for ( f=fields ; f->name ; f++ ) {
ADDRLP4 0
ADDRGP4 fields
ASGNP4
ADDRGP4 $228
JUMPV
LABELV $225
line 384
;384:		if ( !Q_stricmp(f->name, key) ) {
ADDRLP4 0
INDIRP4
INDIRP4
ARGP4
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 24
ADDRGP4 Q_stricmp
CALLI4
ASGNI4
ADDRLP4 24
INDIRI4
CNSTI4 0
NEI4 $229
line 386
;385:			// found it
;386:			b = (byte *)ent;
ADDRLP4 4
ADDRFP4 8
INDIRP4
ASGNP4
line 388
;387:
;388:			switch( f->type ) {
ADDRLP4 28
ADDRLP4 0
INDIRP4
CNSTI4 8
ADDP4
INDIRI4
ASGNI4
ADDRLP4 28
INDIRI4
CNSTI4 0
LTI4 $224
ADDRLP4 28
INDIRI4
CNSTI4 9
GTI4 $224
ADDRLP4 28
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $244
ADDP4
INDIRP4
JUMPV
lit
align 4
LABELV $244
address $240
address $241
address $234
address $224
address $235
address $242
address $224
address $224
address $224
address $224
code
LABELV $234
line 390
;389:			case F_LSTRING:
;390:				*(char **)(b+f->ofs) = G_NewString (value);
ADDRFP4 4
INDIRP4
ARGP4
ADDRLP4 36
ADDRGP4 G_NewString
CALLP4
ASGNP4
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ADDRLP4 4
INDIRP4
ADDP4
ADDRLP4 36
INDIRP4
ASGNP4
line 391
;391:				break;
ADDRGP4 $224
JUMPV
LABELV $235
line 393
;392:			case F_VECTOR:
;393:				sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
ADDRFP4 4
INDIRP4
ARGP4
ADDRGP4 $106
ARGP4
ADDRLP4 8
ARGP4
ADDRLP4 8+4
ARGP4
ADDRLP4 8+8
ARGP4
ADDRGP4 sscanf
CALLI4
pop
line 394
;394:				((float *)(b+f->ofs))[0] = vec[0];
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ADDRLP4 4
INDIRP4
ADDP4
ADDRLP4 8
INDIRF4
ASGNF4
line 395
;395:				((float *)(b+f->ofs))[1] = vec[1];
ADDRLP4 40
CNSTI4 4
ASGNI4
ADDRLP4 0
INDIRP4
ADDRLP4 40
INDIRI4
ADDP4
INDIRI4
ADDRLP4 4
INDIRP4
ADDP4
ADDRLP4 40
INDIRI4
ADDP4
ADDRLP4 8+4
INDIRF4
ASGNF4
line 396
;396:				((float *)(b+f->ofs))[2] = vec[2];
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ADDRLP4 4
INDIRP4
ADDP4
CNSTI4 8
ADDP4
ADDRLP4 8+8
INDIRF4
ASGNF4
line 397
;397:				break;
ADDRGP4 $224
JUMPV
LABELV $240
line 399
;398:			case F_INT:
;399:				*(int *)(b+f->ofs) = atoi(value);
ADDRFP4 4
INDIRP4
ARGP4
ADDRLP4 44
ADDRGP4 atoi
CALLI4
ASGNI4
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ADDRLP4 4
INDIRP4
ADDP4
ADDRLP4 44
INDIRI4
ASGNI4
line 400
;400:				break;
ADDRGP4 $224
JUMPV
LABELV $241
line 402
;401:			case F_FLOAT:
;402:				*(float *)(b+f->ofs) = atof(value);
ADDRFP4 4
INDIRP4
ARGP4
ADDRLP4 48
ADDRGP4 atof
CALLF4
ASGNF4
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ADDRLP4 4
INDIRP4
ADDP4
ADDRLP4 48
INDIRF4
ASGNF4
line 403
;403:				break;
ADDRGP4 $224
JUMPV
LABELV $242
line 405
;404:			case F_ANGLEHACK:
;405:				v = atof(value);
ADDRFP4 4
INDIRP4
ARGP4
ADDRLP4 52
ADDRGP4 atof
CALLF4
ASGNF4
ADDRLP4 20
ADDRLP4 52
INDIRF4
ASGNF4
line 406
;406:				((float *)(b+f->ofs))[0] = 0;
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ADDRLP4 4
INDIRP4
ADDP4
CNSTF4 0
ASGNF4
line 407
;407:				((float *)(b+f->ofs))[1] = v;
ADDRLP4 56
CNSTI4 4
ASGNI4
ADDRLP4 0
INDIRP4
ADDRLP4 56
INDIRI4
ADDP4
INDIRI4
ADDRLP4 4
INDIRP4
ADDP4
ADDRLP4 56
INDIRI4
ADDP4
ADDRLP4 20
INDIRF4
ASGNF4
line 408
;408:				((float *)(b+f->ofs))[2] = 0;
ADDRLP4 0
INDIRP4
CNSTI4 4
ADDP4
INDIRI4
ADDRLP4 4
INDIRP4
ADDP4
CNSTI4 8
ADDP4
CNSTF4 0
ASGNF4
line 409
;409:				break;
line 412
;410:			default:
;411:			case F_IGNORE:
;412:				break;
line 414
;413:			}
;414:			return;
ADDRGP4 $224
JUMPV
LABELV $229
line 416
;415:		}
;416:	}
LABELV $226
line 383
ADDRLP4 0
ADDRLP4 0
INDIRP4
CNSTI4 16
ADDP4
ASGNP4
LABELV $228
ADDRLP4 0
INDIRP4
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $225
line 417
;417:}
LABELV $224
endproc G_ParseField 60 20
data
align 4
LABELV $246
address $247
address $248
address $249
address $250
address $251
address $121
address $252
address $253
address $254
export G_SpawnGEntityFromSpawnVars
code
proc G_SpawnGEntityFromSpawnVars 40 12
line 430
;418:
;419:
;420:
;421:
;422:/*
;423:===================
;424:G_SpawnGEntityFromSpawnVars
;425:
;426:Spawn an entity and fill in all of the level fields from
;427:level.spawnVars[], then call the class specfic spawn function
;428:===================
;429:*/
;430:void G_SpawnGEntityFromSpawnVars( void ) {
line 437
;431:	int			i;
;432:	gentity_t	*ent;
;433:	char		*s, *value, *gametypeName;
;434:	static char *gametypeNames[] = {"ffa", "holocron", "jedimaster", "duel", "single", "team", "saga", "ctf", "cty"};
;435:
;436:	// get the next free entity
;437:	ent = G_Spawn();
ADDRLP4 20
ADDRGP4 G_Spawn
CALLP4
ASGNP4
ADDRLP4 4
ADDRLP4 20
INDIRP4
ASGNP4
line 439
;438:
;439:	for ( i = 0 ; i < level.numSpawnVars ; i++ ) {
ADDRLP4 0
CNSTI4 0
ASGNI4
ADDRGP4 $258
JUMPV
LABELV $255
line 440
;440:		G_ParseField( level.spawnVars[i][0], level.spawnVars[i][1], ent );
ADDRLP4 24
ADDRLP4 0
INDIRI4
CNSTI4 3
LSHI4
ASGNI4
ADDRLP4 24
INDIRI4
ADDRGP4 level+4392
ADDP4
INDIRP4
ARGP4
ADDRLP4 24
INDIRI4
ADDRGP4 level+4392+4
ADDP4
INDIRP4
ARGP4
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 G_ParseField
CALLV
pop
line 441
;441:	}
LABELV $256
line 439
ADDRLP4 0
ADDRLP4 0
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
LABELV $258
ADDRLP4 0
INDIRI4
ADDRGP4 level+4388
INDIRI4
LTI4 $255
line 444
;442:
;443:	// check for "notsingle" flag
;444:	if ( g_gametype.integer == GT_SINGLE_PLAYER ) {
ADDRGP4 g_gametype+12
INDIRI4
CNSTI4 4
NEI4 $263
line 445
;445:		G_SpawnInt( "notsingle", "0", &i );
ADDRGP4 $266
ARGP4
ADDRGP4 $267
ARGP4
ADDRLP4 0
ARGP4
ADDRGP4 G_SpawnInt
CALLI4
pop
line 446
;446:		if ( i ) {
ADDRLP4 0
INDIRI4
CNSTI4 0
EQI4 $268
line 447
;447:			G_FreeEntity( ent );
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 G_FreeEntity
CALLV
pop
line 448
;448:			return;
ADDRGP4 $245
JUMPV
LABELV $268
line 450
;449:		}
;450:	}
LABELV $263
line 452
;451:	// check for "notteam" flag (GT_FFA, GT_TOURNAMENT, GT_SINGLE_PLAYER)
;452:	if ( g_gametype.integer >= GT_TEAM ) {
ADDRGP4 g_gametype+12
INDIRI4
CNSTI4 5
LTI4 $270
line 453
;453:		G_SpawnInt( "notteam", "0", &i );
ADDRGP4 $273
ARGP4
ADDRGP4 $267
ARGP4
ADDRLP4 0
ARGP4
ADDRGP4 G_SpawnInt
CALLI4
pop
line 454
;454:		if ( i ) {
ADDRLP4 0
INDIRI4
CNSTI4 0
EQI4 $271
line 455
;455:			G_FreeEntity( ent );
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 G_FreeEntity
CALLV
pop
line 456
;456:			return;
ADDRGP4 $245
JUMPV
line 458
;457:		}
;458:	} else {
LABELV $270
line 459
;459:		G_SpawnInt( "notfree", "0", &i );
ADDRGP4 $276
ARGP4
ADDRGP4 $267
ARGP4
ADDRLP4 0
ARGP4
ADDRGP4 G_SpawnInt
CALLI4
pop
line 460
;460:		if ( i ) {
ADDRLP4 0
INDIRI4
CNSTI4 0
EQI4 $277
line 461
;461:			G_FreeEntity( ent );
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 G_FreeEntity
CALLV
pop
line 462
;462:			return;
ADDRGP4 $245
JUMPV
LABELV $277
line 464
;463:		}
;464:	}
LABELV $271
line 466
;465:
;466:	G_SpawnInt( "notta", "0", &i );
ADDRGP4 $279
ARGP4
ADDRGP4 $267
ARGP4
ADDRLP4 0
ARGP4
ADDRGP4 G_SpawnInt
CALLI4
pop
line 467
;467:	if ( i ) {
ADDRLP4 0
INDIRI4
CNSTI4 0
EQI4 $280
line 468
;468:		G_FreeEntity( ent );
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 G_FreeEntity
CALLV
pop
line 469
;469:		return;
ADDRGP4 $245
JUMPV
LABELV $280
line 472
;470:	}
;471:
;472:	if( G_SpawnString( "gametype", NULL, &value ) ) {
ADDRGP4 $284
ARGP4
CNSTP4 0
ARGP4
ADDRLP4 8
ARGP4
ADDRLP4 24
ADDRGP4 G_SpawnString
CALLI4
ASGNI4
ADDRLP4 24
INDIRI4
CNSTI4 0
EQI4 $282
line 473
;473:		if( g_gametype.integer >= GT_FFA && g_gametype.integer < GT_MAX_GAME_TYPE ) {
ADDRGP4 g_gametype+12
INDIRI4
CNSTI4 0
LTI4 $285
ADDRGP4 g_gametype+12
INDIRI4
CNSTI4 9
GEI4 $285
line 474
;474:			gametypeName = gametypeNames[g_gametype.integer];
ADDRLP4 16
ADDRGP4 g_gametype+12
INDIRI4
CNSTI4 2
LSHI4
ADDRGP4 $246
ADDP4
INDIRP4
ASGNP4
line 476
;475:
;476:			s = strstr( value, gametypeName );
ADDRLP4 8
INDIRP4
ARGP4
ADDRLP4 16
INDIRP4
ARGP4
ADDRLP4 28
ADDRGP4 strstr
CALLP4
ASGNP4
ADDRLP4 12
ADDRLP4 28
INDIRP4
ASGNP4
line 477
;477:			if( !s ) {
ADDRLP4 12
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $290
line 478
;478:				G_FreeEntity( ent );
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 G_FreeEntity
CALLV
pop
line 479
;479:				return;
ADDRGP4 $245
JUMPV
LABELV $290
line 481
;480:			}
;481:		}
LABELV $285
line 482
;482:	}
LABELV $282
line 485
;483:
;484:	// move editor origin to pos
;485:	VectorCopy( ent->s.origin, ent->s.pos.trBase );
ADDRLP4 4
INDIRP4
CNSTI4 24
ADDP4
ADDRLP4 4
INDIRP4
CNSTI4 92
ADDP4
INDIRB
ASGNB 12
line 486
;486:	VectorCopy( ent->s.origin, ent->r.currentOrigin );
ADDRLP4 4
INDIRP4
CNSTI4 368
ADDP4
ADDRLP4 4
INDIRP4
CNSTI4 92
ADDP4
INDIRB
ASGNB 12
line 489
;487:
;488:	// if we didn't get a classname, don't bother spawning anything
;489:	if ( !G_CallSpawn( ent ) ) {
ADDRLP4 4
INDIRP4
ARGP4
ADDRLP4 36
ADDRGP4 G_CallSpawn
CALLI4
ASGNI4
ADDRLP4 36
INDIRI4
CNSTI4 0
NEI4 $292
line 490
;490:		G_FreeEntity( ent );
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 G_FreeEntity
CALLV
pop
line 491
;491:	}
LABELV $292
line 492
;492:}
LABELV $245
endproc G_SpawnGEntityFromSpawnVars 40 12
export G_AddSpawnVarToken
proc G_AddSpawnVarToken 16 12
line 501
;493:
;494:
;495:
;496:/*
;497:====================
;498:G_AddSpawnVarToken
;499:====================
;500:*/
;501:char *G_AddSpawnVarToken( const char *string ) {
line 505
;502:	int		l;
;503:	char	*dest;
;504:
;505:	l = strlen( string );
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 8
ADDRGP4 strlen
CALLI4
ASGNI4
ADDRLP4 0
ADDRLP4 8
INDIRI4
ASGNI4
line 506
;506:	if ( level.numSpawnVarChars + l + 1 > MAX_SPAWN_VARS_CHARS ) {
ADDRGP4 level+4904
INDIRI4
ADDRLP4 0
INDIRI4
ADDI4
CNSTI4 1
ADDI4
CNSTI4 4096
LEI4 $295
line 507
;507:		G_Error( "G_AddSpawnVarToken: MAX_SPAWN_CHARS" );
ADDRGP4 $298
ARGP4
ADDRGP4 G_Error
CALLV
pop
line 508
;508:	}
LABELV $295
line 510
;509:
;510:	dest = level.spawnVarChars + level.numSpawnVarChars;
ADDRLP4 4
ADDRGP4 level+4904
INDIRI4
ADDRGP4 level+4908
ADDP4
ASGNP4
line 511
;511:	memcpy( dest, string, l+1 );
ADDRLP4 4
INDIRP4
ARGP4
ADDRFP4 0
INDIRP4
ARGP4
ADDRLP4 0
INDIRI4
CNSTI4 1
ADDI4
ARGI4
ADDRGP4 memcpy
CALLP4
pop
line 513
;512:
;513:	level.numSpawnVarChars += l + 1;
ADDRLP4 12
ADDRGP4 level+4904
ASGNP4
ADDRLP4 12
INDIRP4
ADDRLP4 12
INDIRP4
INDIRI4
ADDRLP4 0
INDIRI4
CNSTI4 1
ADDI4
ADDI4
ASGNI4
line 515
;514:
;515:	return dest;
ADDRLP4 4
INDIRP4
RETP4
LABELV $294
endproc G_AddSpawnVarToken 16 12
export G_ParseSpawnVars
proc G_ParseSpawnVars 2072 8
line 528
;516:}
;517:
;518:/*
;519:====================
;520:G_ParseSpawnVars
;521:
;522:Parses a brace bounded set of key / value pairs out of the
;523:level's entity strings into level.spawnVars[]
;524:
;525:This does not actually spawn an entity.
;526:====================
;527:*/
;528:qboolean G_ParseSpawnVars( void ) {
line 532
;529:	char		keyname[MAX_TOKEN_CHARS];
;530:	char		com_token[MAX_TOKEN_CHARS];
;531:
;532:	level.numSpawnVars = 0;
ADDRGP4 level+4388
CNSTI4 0
ASGNI4
line 533
;533:	level.numSpawnVarChars = 0;
ADDRGP4 level+4904
CNSTI4 0
ASGNI4
line 536
;534:
;535:	// parse the opening brace
;536:	if ( !trap_GetEntityToken( com_token, sizeof( com_token ) ) ) {
ADDRLP4 0
ARGP4
CNSTI4 1024
ARGI4
ADDRLP4 2048
ADDRGP4 trap_GetEntityToken
CALLI4
ASGNI4
ADDRLP4 2048
INDIRI4
CNSTI4 0
NEI4 $305
line 538
;537:		// end of spawn string
;538:		return qfalse;
CNSTI4 0
RETI4
ADDRGP4 $302
JUMPV
LABELV $305
line 540
;539:	}
;540:	if ( com_token[0] != '{' ) {
ADDRLP4 0
INDIRI1
CVII4 1
CNSTI4 123
EQI4 $311
line 541
;541:		G_Error( "G_ParseSpawnVars: found %s when expecting {",com_token );
ADDRGP4 $309
ARGP4
ADDRLP4 0
ARGP4
ADDRGP4 G_Error
CALLV
pop
line 542
;542:	}
ADDRGP4 $311
JUMPV
LABELV $310
line 545
;543:
;544:	// go through all the key / value pairs
;545:	while ( 1 ) {	
line 547
;546:		// parse key
;547:		if ( !trap_GetEntityToken( keyname, sizeof( keyname ) ) ) {
ADDRLP4 1024
ARGP4
CNSTI4 1024
ARGI4
ADDRLP4 2052
ADDRGP4 trap_GetEntityToken
CALLI4
ASGNI4
ADDRLP4 2052
INDIRI4
CNSTI4 0
NEI4 $313
line 548
;548:			G_Error( "G_ParseSpawnVars: EOF without closing brace" );
ADDRGP4 $315
ARGP4
ADDRGP4 G_Error
CALLV
pop
line 549
;549:		}
LABELV $313
line 551
;550:
;551:		if ( keyname[0] == '}' ) {
ADDRLP4 1024
INDIRI1
CVII4 1
CNSTI4 125
NEI4 $316
line 552
;552:			break;
ADDRGP4 $312
JUMPV
LABELV $316
line 556
;553:		}
;554:		
;555:		// parse value	
;556:		if ( !trap_GetEntityToken( com_token, sizeof( com_token ) ) ) {
ADDRLP4 0
ARGP4
CNSTI4 1024
ARGI4
ADDRLP4 2056
ADDRGP4 trap_GetEntityToken
CALLI4
ASGNI4
ADDRLP4 2056
INDIRI4
CNSTI4 0
NEI4 $318
line 557
;557:			G_Error( "G_ParseSpawnVars: EOF without closing brace" );
ADDRGP4 $315
ARGP4
ADDRGP4 G_Error
CALLV
pop
line 558
;558:		}
LABELV $318
line 560
;559:
;560:		if ( com_token[0] == '}' ) {
ADDRLP4 0
INDIRI1
CVII4 1
CNSTI4 125
NEI4 $320
line 561
;561:			G_Error( "G_ParseSpawnVars: closing brace without data" );
ADDRGP4 $322
ARGP4
ADDRGP4 G_Error
CALLV
pop
line 562
;562:		}
LABELV $320
line 563
;563:		if ( level.numSpawnVars == MAX_SPAWN_VARS ) {
ADDRGP4 level+4388
INDIRI4
CNSTI4 64
NEI4 $323
line 564
;564:			G_Error( "G_ParseSpawnVars: MAX_SPAWN_VARS" );
ADDRGP4 $326
ARGP4
ADDRGP4 G_Error
CALLV
pop
line 565
;565:		}
LABELV $323
line 566
;566:		level.spawnVars[ level.numSpawnVars ][0] = G_AddSpawnVarToken( keyname );
ADDRLP4 1024
ARGP4
ADDRLP4 2060
ADDRGP4 G_AddSpawnVarToken
CALLP4
ASGNP4
ADDRGP4 level+4388
INDIRI4
CNSTI4 3
LSHI4
ADDRGP4 level+4392
ADDP4
ADDRLP4 2060
INDIRP4
ASGNP4
line 567
;567:		level.spawnVars[ level.numSpawnVars ][1] = G_AddSpawnVarToken( com_token );
ADDRLP4 0
ARGP4
ADDRLP4 2064
ADDRGP4 G_AddSpawnVarToken
CALLP4
ASGNP4
ADDRGP4 level+4388
INDIRI4
CNSTI4 3
LSHI4
ADDRGP4 level+4392+4
ADDP4
ADDRLP4 2064
INDIRP4
ASGNP4
line 568
;568:		level.numSpawnVars++;
ADDRLP4 2068
ADDRGP4 level+4388
ASGNP4
ADDRLP4 2068
INDIRP4
ADDRLP4 2068
INDIRP4
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
line 569
;569:	}
LABELV $311
line 545
ADDRGP4 $310
JUMPV
LABELV $312
line 571
;570:
;571:	return qtrue;
CNSTI4 1
RETI4
LABELV $302
endproc G_ParseSpawnVars 2072 8
data
align 4
LABELV defaultStyles
address $333
address $333
address $333
address $334
address $334
address $334
address $335
address $335
address $335
address $336
address $336
address $336
address $337
address $337
address $337
address $338
address $338
address $338
address $339
address $339
address $339
address $340
address $340
address $340
address $341
address $341
address $341
address $342
address $342
address $342
address $343
address $343
address $343
address $344
address $344
address $344
address $345
address $345
address $345
address $346
address $347
address $348
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
address $349
export precachedKyle
align 4
LABELV precachedKyle
byte 4 0
export SP_worldspawn
code
proc SP_worldspawn 76 28
line 759
;572:}
;573:
;574:
;575:static	char *defaultStyles[32][3] = 
;576:{
;577:	{	// 0 normal
;578:		"z",
;579:		"z",
;580:		"z"
;581:	},
;582:	{	// 1 FLICKER (first variety)
;583:		"mmnmmommommnonmmonqnmmo",
;584:		"mmnmmommommnonmmonqnmmo",
;585:		"mmnmmommommnonmmonqnmmo"
;586:	},
;587:	{	// 2 SLOW STRONG PULSE
;588:		"abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcb",
;589:		"abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcb",
;590:		"abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcb"
;591:	},
;592:	{	// 3 CANDLE (first variety)
;593:		"mmmmmaaaaammmmmaaaaaabcdefgabcdefg",
;594:		"mmmmmaaaaammmmmaaaaaabcdefgabcdefg",
;595:		"mmmmmaaaaammmmmaaaaaabcdefgabcdefg"
;596:	},
;597:	{	// 4 FAST STROBE
;598:		"mamamamamama",
;599:		"mamamamamama",
;600:		"mamamamamama"
;601:	},
;602:	{	// 5 GENTLE PULSE 1
;603:		"jklmnopqrstuvwxyzyxwvutsrqponmlkj",
;604:		"jklmnopqrstuvwxyzyxwvutsrqponmlkj",
;605:		"jklmnopqrstuvwxyzyxwvutsrqponmlkj"
;606:	},
;607:	{	// 6 FLICKER (second variety)
;608:		"nmonqnmomnmomomno",
;609:		"nmonqnmomnmomomno",
;610:		"nmonqnmomnmomomno"
;611:	},
;612:	{	// 7 CANDLE (second variety)
;613:		"mmmaaaabcdefgmmmmaaaammmaamm",
;614:		"mmmaaaabcdefgmmmmaaaammmaamm",
;615:		"mmmaaaabcdefgmmmmaaaammmaamm"
;616:	},
;617:	{	// 8 CANDLE (third variety)
;618:		"mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa",
;619:		"mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa",
;620:		"mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"
;621:	},
;622:	{	// 9 SLOW STROBE (fourth variety)
;623:		"aaaaaaaazzzzzzzz",
;624:		"aaaaaaaazzzzzzzz",
;625:		"aaaaaaaazzzzzzzz"
;626:	},
;627:	{	// 10 FLUORESCENT FLICKER
;628:		"mmamammmmammamamaaamammma",
;629:		"mmamammmmammamamaaamammma",
;630:		"mmamammmmammamamaaamammma"
;631:	},
;632:	{	// 11 SLOW PULSE NOT FADE TO BLACK
;633:		"abcdefghijklmnopqrrqponmlkjihgfedcba",
;634:		"abcdefghijklmnopqrrqponmlkjihgfedcba",
;635:		"abcdefghijklmnopqrrqponmlkjihgfedcba"
;636:	},
;637:	{	// 12 FAST PULSE FOR JEREMY
;638:		"mkigegik",
;639:		"mkigegik",
;640:		"mkigegik"
;641:	},
;642:	{	// 13 Test Blending
;643:		"abcdefghijklmqrstuvwxyz",
;644:		"zyxwvutsrqmlkjihgfedcba",
;645:		"aammbbzzccllcckkffyyggp"
;646:	},
;647:	{	// 14
;648:		"",
;649:		"",
;650:		""
;651:	},
;652:	{	// 15
;653:		"",
;654:		"",
;655:		""
;656:	},
;657:	{	// 16
;658:		"",
;659:		"",
;660:		""
;661:	},
;662:	{	// 17
;663:		"",
;664:		"",
;665:		""
;666:	},
;667:	{	// 18
;668:		"",
;669:		"",
;670:		""
;671:	},
;672:	{	// 19
;673:		"",
;674:		"",
;675:		""
;676:	},
;677:	{	// 20
;678:		"",
;679:		"",
;680:		""
;681:	},
;682:	{	// 21
;683:		"",
;684:		"",
;685:		""
;686:	},
;687:	{	// 22
;688:		"",
;689:		"",
;690:		""
;691:	},
;692:	{	// 23
;693:		"",
;694:		"",
;695:		""
;696:	},
;697:	{	// 24
;698:		"",
;699:		"",
;700:		""
;701:	},
;702:	{	// 25
;703:		"",
;704:		"",
;705:		""
;706:	},
;707:	{	// 26
;708:		"",
;709:		"",
;710:		""
;711:	},
;712:	{	// 27
;713:		"",
;714:		"",
;715:		""
;716:	},
;717:	{	// 28
;718:		"",
;719:		"",
;720:		""
;721:	},
;722:	{	// 29
;723:		"",
;724:		"",
;725:		""
;726:	},
;727:	{	// 30
;728:		"",
;729:		"",
;730:		""
;731:	},
;732:	{	// 31
;733:		"",
;734:		"",
;735:		""
;736:	}
;737:};
;738:
;739:void *precachedKyle = 0;
;740:
;741:/*QUAKED worldspawn (0 0 0) ?
;742:
;743:Every map should have exactly one worldspawn.
;744:"music"		music wav file
;745:"gravity"	800 is default gravity
;746:"message"	Text to print during connection process
;747:
;748:BSP Options
;749:"gridsize"     size of lighting grid to "X Y Z". default="64 64 128"
;750:"ambient"      scale of global light (from _color)
;751:"fog"          shader name of the global fog texture - must include the full path, such as "textures/rj/fog1"
;752:"distancecull" value for vis for the maximum viewing distance
;753:"chopsize"     value for bsp on the maximum polygon / portal size
;754:"ls_Xr"	override lightstyle X with this pattern for Red.
;755:"ls_Xg"	green (valid patterns are "a-z")
;756:"ls_Xb"	blue (a is OFF, z is ON)
;757:*/
;758:void SP_worldspawn( void ) 
;759:{
line 764
;760:	char		*text, temp[32];
;761:	int			i;
;762:	int			lengthRed, lengthBlue, lengthGreen;
;763:
;764:	G_SpawnString( "classname", "", &text );
ADDRGP4 $109
ARGP4
ADDRGP4 $349
ARGP4
ADDRLP4 4
ARGP4
ADDRGP4 G_SpawnString
CALLI4
pop
line 765
;765:	if ( Q_stricmp( text, "worldspawn" ) ) {
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 $353
ARGP4
ADDRLP4 52
ADDRGP4 Q_stricmp
CALLI4
ASGNI4
ADDRLP4 52
INDIRI4
CNSTI4 0
EQI4 $351
line 766
;766:		G_Error( "SP_worldspawn: The first entity isn't 'worldspawn'" );
ADDRGP4 $354
ARGP4
ADDRGP4 G_Error
CALLV
pop
line 767
;767:	}
LABELV $351
line 771
;768:
;769:	//The server will precache the standard model and animations, so that there is no hit
;770:	//when the first client connnects.
;771:	if (!BGPAFtextLoaded)
ADDRGP4 BGPAFtextLoaded
INDIRI4
CNSTI4 0
NEI4 $355
line 772
;772:	{
line 773
;773:		BG_ParseAnimationFile("models/players/_humanoid/animation.cfg");
ADDRGP4 $357
ARGP4
ADDRGP4 BG_ParseAnimationFile
CALLI4
pop
line 774
;774:	}
LABELV $355
line 776
;775:
;776:	if (!precachedKyle)
ADDRGP4 precachedKyle
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $358
line 777
;777:	{
line 778
;778:		trap_G2API_InitGhoul2Model(&precachedKyle, "models/players/kyle/model.glm", 0, 0, -20, 0, 0);
ADDRGP4 precachedKyle
ARGP4
ADDRGP4 $360
ARGP4
ADDRLP4 56
CNSTI4 0
ASGNI4
ADDRLP4 56
INDIRI4
ARGI4
ADDRLP4 56
INDIRI4
ARGI4
CNSTI4 -20
ARGI4
ADDRLP4 56
INDIRI4
ARGI4
ADDRLP4 56
INDIRI4
ARGI4
ADDRGP4 trap_G2API_InitGhoul2Model
CALLI4
pop
line 779
;779:	}
LABELV $358
line 781
;780:
;781:	if (!g2SaberInstance)
ADDRGP4 g2SaberInstance
INDIRP4
CVPU4 4
CNSTU4 0
NEU4 $361
line 782
;782:	{
line 783
;783:		trap_G2API_InitGhoul2Model(&g2SaberInstance, "models/weapons2/saber/saber_w.glm", 0, 0, -20, 0, 0);
ADDRGP4 g2SaberInstance
ARGP4
ADDRGP4 $363
ARGP4
ADDRLP4 56
CNSTI4 0
ASGNI4
ADDRLP4 56
INDIRI4
ARGI4
ADDRLP4 56
INDIRI4
ARGI4
CNSTI4 -20
ARGI4
ADDRLP4 56
INDIRI4
ARGI4
ADDRLP4 56
INDIRI4
ARGI4
ADDRGP4 trap_G2API_InitGhoul2Model
CALLI4
pop
line 785
;784:
;785:		if (g2SaberInstance)
ADDRGP4 g2SaberInstance
INDIRP4
CVPU4 4
CNSTU4 0
EQU4 $364
line 786
;786:		{
line 788
;787:			// indicate we will be bolted to model 0 (ie the player) on bolt 0 (always the right hand) when we get copied
;788:			trap_G2API_SetBoltInfo(g2SaberInstance, 0, 0);
ADDRGP4 g2SaberInstance
INDIRP4
ARGP4
ADDRLP4 60
CNSTI4 0
ASGNI4
ADDRLP4 60
INDIRI4
ARGI4
ADDRLP4 60
INDIRI4
ARGI4
ADDRGP4 trap_G2API_SetBoltInfo
CALLV
pop
line 790
;789:			// now set up the gun bolt on it
;790:			trap_G2API_AddBolt(g2SaberInstance, 0, "*flash");
ADDRGP4 g2SaberInstance
INDIRP4
ARGP4
CNSTI4 0
ARGI4
ADDRGP4 $366
ARGP4
ADDRGP4 trap_G2API_AddBolt
CALLI4
pop
line 791
;791:		}
LABELV $364
line 792
;792:	}
LABELV $361
line 795
;793:
;794:	// make some data visible to connecting client
;795:	trap_SetConfigstring( CS_GAME_VERSION, GAME_VERSION );
CNSTI4 20
ARGI4
ADDRGP4 $367
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 797
;796:
;797:	trap_SetConfigstring( CS_LEVEL_START_TIME, va("%i", level.startTime ) );
ADDRGP4 $368
ARGP4
ADDRGP4 level+40
INDIRI4
ARGI4
ADDRLP4 56
ADDRGP4 va
CALLP4
ASGNP4
CNSTI4 21
ARGI4
ADDRLP4 56
INDIRP4
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 799
;798:
;799:	G_SpawnString( "music", "", &text );
ADDRGP4 $370
ARGP4
ADDRGP4 $349
ARGP4
ADDRLP4 4
ARGP4
ADDRGP4 G_SpawnString
CALLI4
pop
line 800
;800:	trap_SetConfigstring( CS_MUSIC, text );
CNSTI4 2
ARGI4
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 802
;801:
;802:	G_SpawnString( "message", "", &text );
ADDRGP4 $120
ARGP4
ADDRGP4 $349
ARGP4
ADDRLP4 4
ARGP4
ADDRGP4 G_SpawnString
CALLI4
pop
line 803
;803:	trap_SetConfigstring( CS_MESSAGE, text );				// map specific message
CNSTI4 3
ARGI4
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 805
;804:
;805:	trap_SetConfigstring( CS_MOTD, g_motd.string );		// message of the day
CNSTI4 4
ARGI4
ADDRGP4 g_motd+16
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 807
;806:
;807:	G_SpawnString( "gravity", "800", &text );
ADDRGP4 $372
ARGP4
ADDRGP4 $373
ARGP4
ADDRLP4 4
ARGP4
ADDRGP4 G_SpawnString
CALLI4
pop
line 808
;808:	trap_Cvar_Set( "g_gravity", text );
ADDRGP4 $374
ARGP4
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 trap_Cvar_Set
CALLV
pop
line 810
;809:
;810:	G_SpawnString( "enableDust", "0", &text );
ADDRGP4 $375
ARGP4
ADDRGP4 $267
ARGP4
ADDRLP4 4
ARGP4
ADDRGP4 G_SpawnString
CALLI4
pop
line 811
;811:	trap_Cvar_Set( "g_enableDust", text );
ADDRGP4 $376
ARGP4
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 trap_Cvar_Set
CALLV
pop
line 813
;812:
;813:	G_SpawnString( "enableBreath", "0", &text );
ADDRGP4 $377
ARGP4
ADDRGP4 $267
ARGP4
ADDRLP4 4
ARGP4
ADDRGP4 G_SpawnString
CALLI4
pop
line 814
;814:	trap_Cvar_Set( "g_enableBreath", text );
ADDRGP4 $378
ARGP4
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 trap_Cvar_Set
CALLV
pop
line 816
;815:
;816:	g_entities[ENTITYNUM_WORLD].s.number = ENTITYNUM_WORLD;
ADDRGP4 g_entities+846216
CNSTI4 1022
ASGNI4
line 817
;817:	g_entities[ENTITYNUM_WORLD].classname = "worldspawn";
ADDRGP4 g_entities+846216+416
ADDRGP4 $353
ASGNP4
line 820
;818:
;819:	// see if we want a warmup time
;820:	trap_SetConfigstring( CS_WARMUP, "" );
CNSTI4 5
ARGI4
ADDRGP4 $349
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 821
;821:	if ( g_restarted.integer ) {
ADDRGP4 g_restarted+12
INDIRI4
CNSTI4 0
EQI4 $382
line 822
;822:		trap_Cvar_Set( "g_restarted", "0" );
ADDRGP4 $385
ARGP4
ADDRGP4 $267
ARGP4
ADDRGP4 trap_Cvar_Set
CALLV
pop
line 823
;823:		level.warmupTime = 0;
ADDRGP4 level+16
CNSTI4 0
ASGNI4
line 824
;824:	} else if ( g_doWarmup.integer && g_gametype.integer != GT_TOURNAMENT ) { // Turn it on
ADDRGP4 $383
JUMPV
LABELV $382
ADDRGP4 g_doWarmup+12
INDIRI4
CNSTI4 0
EQI4 $387
ADDRGP4 g_gametype+12
INDIRI4
CNSTI4 3
EQI4 $387
line 825
;825:		level.warmupTime = -1;
ADDRGP4 level+16
CNSTI4 -1
ASGNI4
line 826
;826:		trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
ADDRGP4 $368
ARGP4
ADDRGP4 level+16
INDIRI4
ARGI4
ADDRLP4 60
ADDRGP4 va
CALLP4
ASGNP4
CNSTI4 5
ARGI4
ADDRLP4 60
INDIRP4
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 827
;827:		G_LogPrintf( "Warmup:\n" );
ADDRGP4 $393
ARGP4
ADDRGP4 G_LogPrintf
CALLV
pop
line 828
;828:	}
LABELV $387
LABELV $383
line 830
;829:
;830:	trap_SetConfigstring(CS_LIGHT_STYLES+(LS_STYLES_START*3)+0, defaultStyles[0][0]);
CNSTI4 832
ARGI4
ADDRGP4 defaultStyles
INDIRP4
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 831
;831:	trap_SetConfigstring(CS_LIGHT_STYLES+(LS_STYLES_START*3)+1, defaultStyles[0][1]);
CNSTI4 833
ARGI4
ADDRGP4 defaultStyles+4
INDIRP4
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 832
;832:	trap_SetConfigstring(CS_LIGHT_STYLES+(LS_STYLES_START*3)+2, defaultStyles[0][2]);
CNSTI4 834
ARGI4
ADDRGP4 defaultStyles+8
INDIRP4
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 834
;833:	
;834:	for(i=1;i<LS_NUM_STYLES;i++)
ADDRLP4 0
CNSTI4 1
ASGNI4
LABELV $396
line 835
;835:	{
line 836
;836:		Com_sprintf(temp, sizeof(temp), "ls_%dr", i);
ADDRLP4 8
ARGP4
CNSTI4 32
ARGI4
ADDRGP4 $400
ARGP4
ADDRLP4 0
INDIRI4
ARGI4
ADDRGP4 Com_sprintf
CALLV
pop
line 837
;837:		G_SpawnString(temp, defaultStyles[i][0], &text);
ADDRLP4 8
ARGP4
CNSTI4 12
ADDRLP4 0
INDIRI4
MULI4
ADDRGP4 defaultStyles
ADDP4
INDIRP4
ARGP4
ADDRLP4 4
ARGP4
ADDRGP4 G_SpawnString
CALLI4
pop
line 838
;838:		lengthRed = strlen(text);
ADDRLP4 4
INDIRP4
ARGP4
ADDRLP4 60
ADDRGP4 strlen
CALLI4
ASGNI4
ADDRLP4 44
ADDRLP4 60
INDIRI4
ASGNI4
line 839
;839:		trap_SetConfigstring(CS_LIGHT_STYLES+((i+LS_STYLES_START)*3)+0, text);
CNSTI4 3
ADDRLP4 0
INDIRI4
MULI4
CNSTI4 832
ADDI4
ARGI4
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 841
;840:
;841:		Com_sprintf(temp, sizeof(temp), "ls_%dg", i);
ADDRLP4 8
ARGP4
CNSTI4 32
ARGI4
ADDRGP4 $401
ARGP4
ADDRLP4 0
INDIRI4
ARGI4
ADDRGP4 Com_sprintf
CALLV
pop
line 842
;842:		G_SpawnString(temp, defaultStyles[i][1], &text);
ADDRLP4 8
ARGP4
CNSTI4 12
ADDRLP4 0
INDIRI4
MULI4
ADDRGP4 defaultStyles+4
ADDP4
INDIRP4
ARGP4
ADDRLP4 4
ARGP4
ADDRGP4 G_SpawnString
CALLI4
pop
line 843
;843:		lengthGreen = strlen(text);
ADDRLP4 4
INDIRP4
ARGP4
ADDRLP4 64
ADDRGP4 strlen
CALLI4
ASGNI4
ADDRLP4 40
ADDRLP4 64
INDIRI4
ASGNI4
line 844
;844:		trap_SetConfigstring(CS_LIGHT_STYLES+((i+LS_STYLES_START)*3)+1, text);
CNSTI4 3
ADDRLP4 0
INDIRI4
MULI4
CNSTI4 832
ADDI4
CNSTI4 1
ADDI4
ARGI4
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 846
;845:
;846:		Com_sprintf(temp, sizeof(temp), "ls_%db", i);
ADDRLP4 8
ARGP4
CNSTI4 32
ARGI4
ADDRGP4 $403
ARGP4
ADDRLP4 0
INDIRI4
ARGI4
ADDRGP4 Com_sprintf
CALLV
pop
line 847
;847:		G_SpawnString(temp, defaultStyles[i][2], &text);
ADDRLP4 8
ARGP4
CNSTI4 12
ADDRLP4 0
INDIRI4
MULI4
ADDRGP4 defaultStyles+8
ADDP4
INDIRP4
ARGP4
ADDRLP4 4
ARGP4
ADDRGP4 G_SpawnString
CALLI4
pop
line 848
;848:		lengthBlue = strlen(text);
ADDRLP4 4
INDIRP4
ARGP4
ADDRLP4 68
ADDRGP4 strlen
CALLI4
ASGNI4
ADDRLP4 48
ADDRLP4 68
INDIRI4
ASGNI4
line 849
;849:		trap_SetConfigstring(CS_LIGHT_STYLES+((i+LS_STYLES_START)*3)+2, text);
CNSTI4 3
ADDRLP4 0
INDIRI4
MULI4
CNSTI4 832
ADDI4
CNSTI4 2
ADDI4
ARGI4
ADDRLP4 4
INDIRP4
ARGP4
ADDRGP4 trap_SetConfigstring
CALLV
pop
line 851
;850:
;851:		if (lengthRed != lengthGreen || lengthGreen != lengthBlue)
ADDRLP4 44
INDIRI4
ADDRLP4 40
INDIRI4
NEI4 $407
ADDRLP4 40
INDIRI4
ADDRLP4 48
INDIRI4
EQI4 $405
LABELV $407
line 852
;852:		{
line 853
;853:			Com_Error(ERR_DROP, "Style %d has inconsistent lengths: R %d, G %d, B %d", 
CNSTI4 1
ARGI4
ADDRGP4 $408
ARGP4
ADDRLP4 0
INDIRI4
ARGI4
ADDRLP4 44
INDIRI4
ARGI4
ADDRLP4 40
INDIRI4
ARGI4
ADDRLP4 48
INDIRI4
ARGI4
ADDRGP4 Com_Error
CALLV
pop
line 855
;854:				i, lengthRed, lengthGreen, lengthBlue);
;855:		}
LABELV $405
line 856
;856:	}		
LABELV $397
line 834
ADDRLP4 0
ADDRLP4 0
INDIRI4
CNSTI4 1
ADDI4
ASGNI4
ADDRLP4 0
INDIRI4
CNSTI4 32
LTI4 $396
line 857
;857:}
LABELV $350
endproc SP_worldspawn 76 28
export G_SpawnEntitiesFromString
proc G_SpawnEntitiesFromString 8 4
line 867
;858:
;859:
;860:/*
;861:==============
;862:G_SpawnEntitiesFromString
;863:
;864:Parses textual entity definitions out of an entstring and spawns gentities.
;865:==============
;866:*/
;867:void G_SpawnEntitiesFromString( void ) {
line 869
;868:	// allow calls to G_Spawn*()
;869:	level.spawning = qtrue;
ADDRGP4 level+4384
CNSTI4 1
ASGNI4
line 870
;870:	level.numSpawnVars = 0;
ADDRGP4 level+4388
CNSTI4 0
ASGNI4
line 875
;871:
;872:	// the worldspawn is not an actual entity, but it still
;873:	// has a "spawn" function to perform any global setup
;874:	// needed by a level (setting configstrings or cvars, etc)
;875:	if ( !G_ParseSpawnVars() ) {
ADDRLP4 0
ADDRGP4 G_ParseSpawnVars
CALLI4
ASGNI4
ADDRLP4 0
INDIRI4
CNSTI4 0
NEI4 $412
line 876
;876:		G_Error( "SpawnEntities: no entities" );
ADDRGP4 $414
ARGP4
ADDRGP4 G_Error
CALLV
pop
line 877
;877:	}
LABELV $412
line 878
;878:	SP_worldspawn();
ADDRGP4 SP_worldspawn
CALLV
pop
ADDRGP4 $416
JUMPV
LABELV $415
line 881
;879:
;880:	// parse ents
;881:	while( G_ParseSpawnVars() ) {
line 882
;882:		G_SpawnGEntityFromSpawnVars();
ADDRGP4 G_SpawnGEntityFromSpawnVars
CALLV
pop
line 883
;883:	}	
LABELV $416
line 881
ADDRLP4 4
ADDRGP4 G_ParseSpawnVars
CALLI4
ASGNI4
ADDRLP4 4
INDIRI4
CNSTI4 0
NEI4 $415
line 885
;884:
;885:	level.spawning = qfalse;			// any future calls to G_Spawn*() will be errors
ADDRGP4 level+4384
CNSTI4 0
ASGNI4
line 886
;886:}
LABELV $409
endproc G_SpawnEntitiesFromString 8 4
import SP_emplaced_gun
import SP_team_CTF_bluespawn
import SP_team_CTF_redspawn
import SP_team_CTF_blueplayer
import SP_team_CTF_redplayer
import SP_shooter_blaster
import SP_misc_holocron
import SP_target_escapetrig
import SP_target_screenshake
import SP_misc_animent_spawner
import SP_fx_runner
import SP_misc_model_health_power_converter
import SP_misc_model_ammo_power_converter
import SP_misc_model_shield_power_converter
import SP_misc_shield_floor_unit
import SP_misc_portal_surface
import SP_misc_portal_camera
import SP_misc_G2model
import SP_misc_model
import SP_misc_teleporter_dest
import SP_path_corner
import SP_info_camp
import SP_info_notnull
import SP_info_null
import SP_light
import SP_target_push
import SP_target_location
import SP_target_position
import SP_target_kill
import SP_target_relay
import SP_target_teleporter
import SP_target_score
import SP_target_character
import SP_target_laser
import SP_target_print
import SP_target_speaker
import SP_target_delay
import SP_target_give
import SP_target_remove_powerups
import SP_trigger_hurt
import SP_trigger_teleport
import SP_trigger_push
import SP_trigger_multiple
import SP_trigger_always
import SP_func_usable
import SP_func_glass
import SP_func_breakable
import SP_func_timer
import SP_func_train
import SP_func_door
import SP_func_button
import SP_func_pendulum
import SP_func_bobbing
import SP_func_rotating
import SP_func_static
import SP_func_plat
import SP_info_saga_objective
import SP_info_podium
import SP_info_thirdplace
import SP_info_secondplace
import SP_info_firstplace
import SP_info_jedimaster_start
import SP_info_player_intermission
import SP_info_player_rebel
import SP_info_player_imperial
import SP_info_player_deathmatch
import SP_info_player_start
import trap_ROFF_Purge_Ent
import trap_ROFF_Play
import trap_ROFF_Cache
import trap_ROFF_UpdateEntities
import trap_ROFF_Clean
import trap_SP_GetStringTextString
import trap_SP_Register
import trap_SP_RegisterServer
import trap_SnapVector
import trap_GeneticParentsAndChildSelection
import trap_BotResetWeaponState
import trap_BotFreeWeaponState
import trap_BotAllocWeaponState
import trap_BotLoadWeaponWeights
import trap_BotGetWeaponInfo
import trap_BotChooseBestFightWeapon
import trap_BotAddAvoidSpot
import trap_BotInitMoveState
import trap_BotFreeMoveState
import trap_BotAllocMoveState
import trap_BotPredictVisiblePosition
import trap_BotMovementViewTarget
import trap_BotReachabilityArea
import trap_BotResetLastAvoidReach
import trap_BotResetAvoidReach
import trap_BotMoveInDirection
import trap_BotMoveToGoal
import trap_BotResetMoveState
import trap_BotFreeGoalState
import trap_BotAllocGoalState
import trap_BotMutateGoalFuzzyLogic
import trap_BotSaveGoalFuzzyLogic
import trap_BotInterbreedGoalFuzzyLogic
import trap_BotFreeItemWeights
import trap_BotLoadItemWeights
import trap_BotUpdateEntityItems
import trap_BotInitLevelItems
import trap_BotSetAvoidGoalTime
import trap_BotAvoidGoalTime
import trap_BotGetLevelItemGoal
import trap_BotGetMapLocationGoal
import trap_BotGetNextCampSpotGoal
import trap_BotItemGoalInVisButNotVisible
import trap_BotTouchingGoal
import trap_BotChooseNBGItem
import trap_BotChooseLTGItem
import trap_BotGetSecondGoal
import trap_BotGetTopGoal
import trap_BotGoalName
import trap_BotDumpGoalStack
import trap_BotDumpAvoidGoals
import trap_BotEmptyGoalStack
import trap_BotPopGoal
import trap_BotPushGoal
import trap_BotResetAvoidGoals
import trap_BotRemoveFromAvoidGoals
import trap_BotResetGoalState
import trap_BotSetChatName
import trap_BotSetChatGender
import trap_BotLoadChatFile
import trap_BotReplaceSynonyms
import trap_UnifyWhiteSpaces
import trap_BotMatchVariable
import trap_BotFindMatch
import trap_StringContains
import trap_BotGetChatMessage
import trap_BotEnterChat
import trap_BotChatLength
import trap_BotReplyChat
import trap_BotNumInitialChats
import trap_BotInitialChat
import trap_BotNumConsoleMessages
import trap_BotNextConsoleMessage
import trap_BotRemoveConsoleMessage
import trap_BotQueueConsoleMessage
import trap_BotFreeChatState
import trap_BotAllocChatState
import trap_Characteristic_String
import trap_Characteristic_BInteger
import trap_Characteristic_Integer
import trap_Characteristic_BFloat
import trap_Characteristic_Float
import trap_BotFreeCharacter
import trap_BotLoadCharacter
import trap_EA_ResetInput
import trap_EA_GetInput
import trap_EA_EndRegular
import trap_EA_ForcePower
import trap_EA_Alt_Attack
import trap_EA_View
import trap_EA_Move
import trap_EA_DelayedJump
import trap_EA_Jump
import trap_EA_SelectWeapon
import trap_EA_MoveRight
import trap_EA_MoveLeft
import trap_EA_MoveBack
import trap_EA_MoveForward
import trap_EA_MoveDown
import trap_EA_MoveUp
import trap_EA_Crouch
import trap_EA_Respawn
import trap_EA_Use
import trap_EA_Attack
import trap_EA_Talk
import trap_EA_Gesture
import trap_EA_Action
import trap_EA_Command
import trap_EA_SayTeam
import trap_EA_Say
import trap_AAS_PredictClientMovement
import trap_AAS_Swimming
import trap_AAS_AlternativeRouteGoals
import trap_AAS_PredictRoute
import trap_AAS_EnableRoutingArea
import trap_AAS_AreaTravelTimeToGoalArea
import trap_AAS_AreaReachability
import trap_AAS_IntForBSPEpairKey
import trap_AAS_FloatForBSPEpairKey
import trap_AAS_VectorForBSPEpairKey
import trap_AAS_ValueForBSPEpairKey
import trap_AAS_NextBSPEntity
import trap_AAS_PointContents
import trap_AAS_TraceAreas
import trap_AAS_PointReachabilityAreaIndex
import trap_AAS_PointAreaNum
import trap_AAS_Time
import trap_AAS_PresenceTypeBoundingBox
import trap_AAS_Initialized
import trap_AAS_EntityInfo
import trap_AAS_AreaInfo
import trap_AAS_BBoxAreas
import trap_BotUserCommand
import trap_BotGetServerCommand
import trap_BotGetSnapshotEntity
import trap_BotLibTest
import trap_BotLibUpdateEntity
import trap_BotLibLoadMap
import trap_BotLibStartFrame
import trap_BotLibDefine
import trap_BotLibVarGet
import trap_BotLibVarSet
import trap_BotLibShutdown
import trap_BotLibSetup
import trap_DebugPolygonDelete
import trap_DebugPolygonCreate
import trap_GetEntityToken
import trap_GetUsercmd
import trap_BotFreeClient
import trap_BotAllocateClient
import trap_EntityContact
import trap_EntitiesInBox
import trap_UnlinkEntity
import trap_LinkEntity
import trap_AreasConnected
import trap_AdjustAreaPortalState
import trap_InPVSIgnorePortals
import trap_InPVS
import trap_PointContents
import trap_Trace
import trap_SetBrushModel
import trap_GetServerinfo
import trap_SetUserinfo
import trap_GetUserinfo
import trap_GetConfigstring
import trap_SetConfigstring
import trap_SendServerCommand
import trap_DropClient
import trap_LocateGameData
import trap_Cvar_VariableStringBuffer
import trap_Cvar_VariableValue
import trap_Cvar_VariableIntegerValue
import trap_Cvar_Set
import trap_Cvar_Update
import trap_Cvar_Register
import trap_SendConsoleCommand
import trap_FS_GetFileList
import trap_FS_FCloseFile
import trap_FS_Write
import trap_FS_Read
import trap_FS_FOpenFile
import trap_Args
import trap_Argv
import trap_Argc
import trap_Milliseconds
import trap_Error
import trap_Printf
import g_austrian
import g_saberDebugPrint
import g_saberDmgDelay_Wound
import g_saberDmgDelay_Idle
import g_saberDmgVelocityScale
import g_timeouttospec
import g_forceDodge
import g_dismember
import g_singlePlayer
import g_enableBreath
import g_enableDust
import g_rankings
import pmove_msec
import pmove_fixed
import g_smoothClients
import g_blueteam
import g_redteam
import g_debugUp
import g_debugRight
import g_debugForward
import g_filterBan
import g_banIPs
import g_teamForceBalance
import g_teamAutoJoin
import g_allowVote
import g_blood
import g_doWarmup
import g_warmup
import g_motd
import g_synchronousClients
import g_adaptRespawn
import g_weaponTeamRespawn
import g_weaponRespawn
import g_debugDamage
import g_debugAlloc
import g_debugMove
import g_inactivity
import g_forcerespawn
import g_quadfactor
import g_knockback
import g_speed
import g_gravity
import g_needpass
import g_password
import g_friendlySaber
import g_friendlyFire
import g_saberInterpolate
import g_capturelimit
import g_timelimit
import g_duel_fraglimit
import g_fraglimit
import g_duelWeaponDisable
import g_fraglimitVoteCorrection
import g_allowDuelSuicide
import g_weaponDisable
import g_forcePowerDisable
import g_spawnInvulnerability
import g_forceRegenTime
import g_saberDamageScale
import g_slowmoDuelEnd
import g_logClientInfo
import g_saberBoxTraceSize
import g_saberAlwaysBoxTrace
import g_saberGhoul2Collision
import g_saberTraceSaberFirst
import g_saberLockFactor
import g_saberLocking
import g_privateDuel
import g_forceBasedTeams
import g_maxForceRank
import g_dmflags
import g_autoMapCycle
import g_trueJedi
import g_restarted
import g_maxGameClients
import g_maxclients
import g_cheats
import g_dedicated
import g_gametype
import g_vehicles
import g_vehicleTemplates
import vehicleId
import VehicleTemplateArray_GetTemplateIndexForName
import VehicleTemplateArray_OutputTemplates
import VehicleTemplateArray_InitVehicleTemplateArray
import VehicleArray_OutputVehicles
import VehicleArray_RemoveVehicleForId
import VehicleArray_AddVehicle
import VehicleArray_SetVehicleForId
import VehicleArray_GetVehicleForId
import VehicleArray_InitVehicleArray
import G_SpawnVehicle
import Touch_Vehicle
import VehicleInfo_GetNameForMovementType
import VehicleInfo_GetBitForMovementType
import VehicleInfo_GetNameForWeapon
import VehicleInfo_GetIndexForWeapon
import VehicleInfo_GetBitForWeapon
import VehicleInfo_GetBitForVehicleType
import Vehicle_CopyVehicle
import Vehicle_InitVehicle
import g_entities
import level
import Pickup_Team
import CheckTeamStatus
import TeamplayInfoMessage
import Team_GetLocationMsg
import Team_GetLocation
import SelectSagaSpawnPoint
import SelectCTFSpawnPoint
import Team_FreeEntity
import Team_ReturnFlag
import Team_InitGame
import Team_CheckHurtCarrier
import Team_FragBonuses
import Team_DroppedFlagThink
import AddTeamScore
import TeamColorString
import OtherTeamName
import TeamName
import OtherTeam
import BotAIStartFrame
import BotAIShutdownClient
import BotAISetupClient
import BotAILoadMap
import BotAIShutdown
import BotAISetup
import B_CleanupAlloc
import B_InitAlloc
import InFieldOfVision
import BotOrder
import OrgVisible
import InitSagaMode
import G_ClearClientLog
import G_LogExit
import G_LogWeaponOutput
import G_LogWeaponInit
import G_LogWeaponItem
import G_LogWeaponPowerup
import G_LogWeaponFrag
import G_LogWeaponDeath
import G_LogWeaponKill
import G_LogWeaponDamage
import G_LogWeaponFire
import G_LogWeaponPickup
import Jedi_DodgeEvasion
import ForceTelepathy
import ForceThrow
import ForceSeeing
import ForceTeamForceReplenish
import ForceTeamHeal
import ForceAbsorb
import ForceProtect
import ForceGrip
import ForceRage
import ForceSpeed
import ForceHeal
import ForcePowerUsableOn
import WP_ForcePowersUpdate
import WP_SpawnInitForcePowers
import WP_InitForcePowers
import WP_SaberInitBladeData
import WP_SaberCanBlock
import WP_SaberPositionUpdate
import WP_ForcePowerStop
import HasSetSaberOnly
import G_PreDefSound
import G_RefreshNextMap
import G_DoesMapSupportGametype
import BotInterbreedEndMatch
import Svcmd_BotList_f
import Svcmd_AddBot_f
import G_BotConnect
import G_RemoveQueuedBotBegin
import G_CheckBotSpawn
import G_GetBotInfoByName
import G_GetBotInfoByNumber
import G_InitBots
import UpdateTournamentInfo
import G_WriteSessionData
import G_InitWorldSession
import G_InitSessionData
import G_ReadSessionData
import Svcmd_GameMem_f
import G_InitMemory
import G_Alloc
import Team_CheckDroppedItem
import OnSameTeam
import G_RunClient
import ClientEndFrame
import ClientThink
import G_CheckClientTimeouts
import ClientCommand
import ClientBegin
import ClientDisconnect
import ClientUserinfoChanged
import ClientConnect
import G_GetStripEdString
import G_Error
import G_Printf
import SendScoreboardMessageToAllClients
import G_LogPrintf
import G_RunThink
import CheckTeamLeader
import SetLeader
import FindIntermissionPoint
import gSlowMoDuelTime
import gDoSlowMoDuel
import g_ff_objectives
import DeathmatchScoreboardMessage
import G_SetStats
import MoveClientToIntermission
import BlowDetpacks
import FireWeapon
import G_FilterPacket
import G_ProcessIPBans
import ConsoleCommand
import gJMSaberEnt
import SpotWouldTelefrag
import CalculateRanks
import AddScore
import player_die
import ClientSpawn
import InitBodyQue
import BeginIntermission
import respawn
import CopyToBodyQue
import SelectSpawnPoint
import SetClientViewAngle
import PickTeam
import TeamLeader
import TeamCount
import CheckGauntletAttack
import SnapVectorTowards
import CalcMuzzlePoint
import LogAccuracyHit
import WP_FireGenericBlasterMissile
import WP_FireTurretMissile
import G_CreateExampleAnimEnt
import G_PlayerBecomeATST
import ATST_ManageDamageBoxes
import TeleportPlayer
import trigger_teleporter_touch
import Touch_DoorTrigger
import G_RunMover
import WP_FireBlasterMissile
import G_ExplodeMissile
import G_BounceProjectile
import CreateMissile
import G_RunMissile
import G_ReflectMissile
import gGAvoidDismember
import G_CheckForDismemberment
import ExplodeDeath
import TossClientCubes
import TossClientItems
import TossClientWeapon
import body_die
import G_RadiusDamage
import G_Damage
import CanDamage
import trap_G2API_SetBoneAnim
import trap_G2API_GetGLAName
import trap_G2API_SetBoneAngles
import trap_G2API_CollisionDetect
import trap_G2API_CleanGhoul2Models
import trap_G2API_RemoveGhoul2Model
import trap_G2API_HasGhoul2ModelOnIndex
import trap_G2API_DuplicateGhoul2Instance
import trap_G2API_CopySpecificGhoul2Model
import trap_G2API_CopyGhoul2Instance
import trap_G2API_SetBoltInfo
import trap_G2API_AddBolt
import trap_G2API_InitGhoul2Model
import trap_G2API_GetBoltMatrix_NoRecNoRot
import trap_G2API_GetBoltMatrix_NoReconstruct
import trap_G2API_GetBoltMatrix
import trap_G2_HaveWeGhoul2Models
import trap_G2_SetGhoul2ModelIndexes
import trap_G2_ListModelBones
import trap_G2_ListModelSurfaces
import G_SkinIndex
import BuildShaderStateConfig
import AddRemap
import G_SetOrigin
import G_AddEvent
import G_AddPredictableEvent
import vtos
import tv
import G_RunObject
import G_TouchSolids
import G_TouchTriggers
import G_EntitiesFree
import G_FreeEntity
import G_KillG2Queue
import G_SendG2KillQueue
import TryUse
import G_EntitySound
import G_SoundAtLoc
import G_Sound
import G_MuteSound
import G_ScreenShake
import G_PlayEffect
import G_TempEntity
import G_Spawn
import G_InitGentity
import G_SetAngles
import G_SetMovedir
import G_UseTargets
import G_PickTarget
import G_RadiusList
import G_Find
import G_KillBox
import G_TeamCommand
import G_EffectIndex
import G_SoundIndex
import G_ModelIndex
import SaveRegisteredItems
import RegisterItem
import ClearRegisteredItems
import Touch_Item
import Add_Ammo
import ArmorIndex
import Think_Weapon
import FinishSpawningItem
import G_SpawnItem
import SetRespawn
import LaunchItem
import Drop_Item
import PrecacheItem
import UseHoldableItem
import RespawnItem
import G_RunItem
import G_CheckTeamItems
import ItemUse_MedPack
import ItemUse_Seeker
import ItemUse_Sentry
import ItemUse_Shield
import ItemUse_Binoculars
import G_GetDuelWinner
import Cmd_EngageDuel_f
import Cmd_ToggleSaber_f
import G_ItemUsable
import Cmd_SaberAttackCycle_f
import Cmd_FollowCycle_f
import SetTeam
import BroadcastTeamChange
import StopFollowing
import Cmd_Score_f
import gEscapeTime
import gEscaping
import g2SaberInstance
import forcePowerDarkLight
import WeaponAttackAnim
import WeaponReadyAnim
import BG_OutOfMemory
import BG_StringAlloc
import BG_TempFree
import BG_TempAlloc
import BG_AllocUnaligned
import BG_Alloc
import BG_CanUseFPNow
import BG_HasYsalamiri
import BG_GetItemIndexByTag
import BG_ParseAnimationFile
import BG_PlayerTouchesItem
import BG_PlayerStateToEntityStateExtraPolate
import BG_PlayerStateToEntityState
import BG_TouchJumpPad
import BG_AddPredictableEventToPlayerstate
import BG_EvaluateTrajectoryDelta
import BG_EvaluateTrajectory
import BG_ForcePowerDrain
import BG_SaberStartTransAnim
import BG_InDeathAnim
import BG_InRoll
import BG_KnockawayForParry
import BG_BrokenParryForParry
import BG_BrokenParryForAttack
import BG_SaberInSpecialAttack
import BG_SpinningSaberAnim
import BG_FlippingAnim
import BG_SaberInIdle
import BG_SaberInSpecial
import BG_SaberInAttack
import BG_DirectFlippingAnim
import BG_InSaberStandAnim
import BG_InSpecialJump
import BG_LegalizedForcePowers
import saberMoveData
import BG_CanItemBeGrabbed
import BG_FindItemForHoldable
import BG_FindItemForPowerup
import BG_FindItemForWeapon
import BG_FindItem
import vectoyaw
import bg_numItems
import bg_itemlist
import PM_CalculateRelativeViewAngles
import Pmove
import PM_QuaternionViewAngles
import PM_UpdateViewAngles
import pm
import bgForcePowerCost
import forceMasteryPoints
import forceMasteryLevels
import bgGlobalAnimations
import BGPAFtextLoaded
import forcePowerSorted
import WP_MuzzlePoint
import ammoData
import weaponData
import GetStringForID
import GetIDForString
import Q_irand
import irand
import flrand
import Rand_Init
import Com_Printf
import Com_Error
import Info_NextPair
import Info_Validate
import Info_SetValueForKey_Big
import Info_SetValueForKey
import Info_RemoveKey_big
import Info_RemoveKey
import Info_ValueForKey
import va
import Q_CleanStr
import Q_PrintStrlen
import Q_strcat
import Q_strncpyz
import Q_strrchr
import Q_strupr
import Q_strlwr
import Q_stricmpn
import Q_strncmp
import Q_stricmp
import Q_isalpha
import Q_isupper
import Q_islower
import Q_isprint
import Com_sprintf
import Parse3DMatrix
import Parse2DMatrix
import Parse1DMatrix
import SkipRestOfLine
import SkipBracedSection
import COM_MatchToken
import COM_ParseVec4
import COM_ParseFloat
import COM_ParseInt
import COM_ParseString
import COM_ParseWarning
import COM_ParseError
import COM_Compress
import COM_ParseExt
import COM_Parse
import SkipWhitespace
import COM_GetCurrentParseLine
import COM_BeginParseSession
import COM_DefaultExtension
import COM_StripExtension
import COM_SkipPath
import Com_Clamp
import MatrixToEuler
import QuatToAngles
import QuatMul
import AnglesToQuat
import AxisToQuaternion
import QuaternionToAxis
import QuaternionToEuler
import QuatToAxis
import QuaternionMultiply
import QuaternionNormalize
import QuaternionMagnitude
import QuaternionFromString
import AnglesToTieFloats
import AnglesFromTieFloats
import QuaternionToTieFloats
import QuaternionFromTieFloats
import QuaternionCopy
import PerpendicularVector
import AngleVectors
import RotationMatrixAroundDir
import MatrixMultiply
import MakeNormalVectors
import RotateAroundDirection
import RotatePointAroundVector
import ProjectPointOnPlane
import PlaneFromPoints
import AngleDelta
import AngleNormalize180
import AngleNormalize360
import AnglesSubtract
import AngleSubtract
import LerpAngle
import AngleMod
import BoxOnPlaneSide
import SetPlaneSignbits
import AxisCopy
import AxisClear
import AnglesToAxis
import vectoangles
import Q_crandom
import Q_random
import Q_rand
import Q_acos
import Q_log2
import VectorRotate
import Vector4Scale
import VectorNormalize2
import VectorNormalize
import CrossProduct
import VectorInverse
import VectorNormalizeFast
import DistanceSquared
import Distance
import VectorLengthSquared
import VectorLength
import VectorCompare
import AddPointToBounds
import ClearBounds
import RadiusFromBounds
import NormalizeColor
import ColorBytes4
import ColorBytes3
import _VectorMA
import _VectorScale
import _VectorCopy
import _VectorAdd
import _VectorSubtract
import _DotProduct
import ByteToDir
import DirToByte
import powf
import ClampShort
import ClampChar
import Q_rsqrt
import Q_fabs
import axisDefault
import vec3_origin
import g_color_table
import colorDkBlue
import colorLtBlue
import colorDkGrey
import colorMdGrey
import colorLtGrey
import colorWhite
import colorCyan
import colorMagenta
import colorYellow
import colorBlue
import colorGreen
import colorRed
import colorBlack
import colorTable
import bytedirs
import Com_Memcpy
import Com_Memset
import Hunk_Alloc
import forceSpeedLevels
import FloatSwap
import LongSwap
import ShortSwap
import acos
import fabs
import abs
import tan
import atan2
import cos
import sin
import sqrt
import floor
import ceil
import memcpy
import memset
import memmove
import sscanf
import vsprintf
import _atoi
import atoi
import _atof
import atof
import toupper
import tolower
import strncpy
import strstr
import strchr
import strcmp
import strcpy
import strcat
import strlen
import rand
import srand
import qsort
lit
align 1
LABELV $414
byte 1 83
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 69
byte 1 110
byte 1 116
byte 1 105
byte 1 116
byte 1 105
byte 1 101
byte 1 115
byte 1 58
byte 1 32
byte 1 110
byte 1 111
byte 1 32
byte 1 101
byte 1 110
byte 1 116
byte 1 105
byte 1 116
byte 1 105
byte 1 101
byte 1 115
byte 1 0
align 1
LABELV $408
byte 1 83
byte 1 116
byte 1 121
byte 1 108
byte 1 101
byte 1 32
byte 1 37
byte 1 100
byte 1 32
byte 1 104
byte 1 97
byte 1 115
byte 1 32
byte 1 105
byte 1 110
byte 1 99
byte 1 111
byte 1 110
byte 1 115
byte 1 105
byte 1 115
byte 1 116
byte 1 101
byte 1 110
byte 1 116
byte 1 32
byte 1 108
byte 1 101
byte 1 110
byte 1 103
byte 1 116
byte 1 104
byte 1 115
byte 1 58
byte 1 32
byte 1 82
byte 1 32
byte 1 37
byte 1 100
byte 1 44
byte 1 32
byte 1 71
byte 1 32
byte 1 37
byte 1 100
byte 1 44
byte 1 32
byte 1 66
byte 1 32
byte 1 37
byte 1 100
byte 1 0
align 1
LABELV $403
byte 1 108
byte 1 115
byte 1 95
byte 1 37
byte 1 100
byte 1 98
byte 1 0
align 1
LABELV $401
byte 1 108
byte 1 115
byte 1 95
byte 1 37
byte 1 100
byte 1 103
byte 1 0
align 1
LABELV $400
byte 1 108
byte 1 115
byte 1 95
byte 1 37
byte 1 100
byte 1 114
byte 1 0
align 1
LABELV $393
byte 1 87
byte 1 97
byte 1 114
byte 1 109
byte 1 117
byte 1 112
byte 1 58
byte 1 10
byte 1 0
align 1
LABELV $385
byte 1 103
byte 1 95
byte 1 114
byte 1 101
byte 1 115
byte 1 116
byte 1 97
byte 1 114
byte 1 116
byte 1 101
byte 1 100
byte 1 0
align 1
LABELV $378
byte 1 103
byte 1 95
byte 1 101
byte 1 110
byte 1 97
byte 1 98
byte 1 108
byte 1 101
byte 1 66
byte 1 114
byte 1 101
byte 1 97
byte 1 116
byte 1 104
byte 1 0
align 1
LABELV $377
byte 1 101
byte 1 110
byte 1 97
byte 1 98
byte 1 108
byte 1 101
byte 1 66
byte 1 114
byte 1 101
byte 1 97
byte 1 116
byte 1 104
byte 1 0
align 1
LABELV $376
byte 1 103
byte 1 95
byte 1 101
byte 1 110
byte 1 97
byte 1 98
byte 1 108
byte 1 101
byte 1 68
byte 1 117
byte 1 115
byte 1 116
byte 1 0
align 1
LABELV $375
byte 1 101
byte 1 110
byte 1 97
byte 1 98
byte 1 108
byte 1 101
byte 1 68
byte 1 117
byte 1 115
byte 1 116
byte 1 0
align 1
LABELV $374
byte 1 103
byte 1 95
byte 1 103
byte 1 114
byte 1 97
byte 1 118
byte 1 105
byte 1 116
byte 1 121
byte 1 0
align 1
LABELV $373
byte 1 56
byte 1 48
byte 1 48
byte 1 0
align 1
LABELV $372
byte 1 103
byte 1 114
byte 1 97
byte 1 118
byte 1 105
byte 1 116
byte 1 121
byte 1 0
align 1
LABELV $370
byte 1 109
byte 1 117
byte 1 115
byte 1 105
byte 1 99
byte 1 0
align 1
LABELV $368
byte 1 37
byte 1 105
byte 1 0
align 1
LABELV $367
byte 1 98
byte 1 97
byte 1 115
byte 1 101
byte 1 106
byte 1 107
byte 1 45
byte 1 49
byte 1 0
align 1
LABELV $366
byte 1 42
byte 1 102
byte 1 108
byte 1 97
byte 1 115
byte 1 104
byte 1 0
align 1
LABELV $363
byte 1 109
byte 1 111
byte 1 100
byte 1 101
byte 1 108
byte 1 115
byte 1 47
byte 1 119
byte 1 101
byte 1 97
byte 1 112
byte 1 111
byte 1 110
byte 1 115
byte 1 50
byte 1 47
byte 1 115
byte 1 97
byte 1 98
byte 1 101
byte 1 114
byte 1 47
byte 1 115
byte 1 97
byte 1 98
byte 1 101
byte 1 114
byte 1 95
byte 1 119
byte 1 46
byte 1 103
byte 1 108
byte 1 109
byte 1 0
align 1
LABELV $360
byte 1 109
byte 1 111
byte 1 100
byte 1 101
byte 1 108
byte 1 115
byte 1 47
byte 1 112
byte 1 108
byte 1 97
byte 1 121
byte 1 101
byte 1 114
byte 1 115
byte 1 47
byte 1 107
byte 1 121
byte 1 108
byte 1 101
byte 1 47
byte 1 109
byte 1 111
byte 1 100
byte 1 101
byte 1 108
byte 1 46
byte 1 103
byte 1 108
byte 1 109
byte 1 0
align 1
LABELV $357
byte 1 109
byte 1 111
byte 1 100
byte 1 101
byte 1 108
byte 1 115
byte 1 47
byte 1 112
byte 1 108
byte 1 97
byte 1 121
byte 1 101
byte 1 114
byte 1 115
byte 1 47
byte 1 95
byte 1 104
byte 1 117
byte 1 109
byte 1 97
byte 1 110
byte 1 111
byte 1 105
byte 1 100
byte 1 47
byte 1 97
byte 1 110
byte 1 105
byte 1 109
byte 1 97
byte 1 116
byte 1 105
byte 1 111
byte 1 110
byte 1 46
byte 1 99
byte 1 102
byte 1 103
byte 1 0
align 1
LABELV $354
byte 1 83
byte 1 80
byte 1 95
byte 1 119
byte 1 111
byte 1 114
byte 1 108
byte 1 100
byte 1 115
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 58
byte 1 32
byte 1 84
byte 1 104
byte 1 101
byte 1 32
byte 1 102
byte 1 105
byte 1 114
byte 1 115
byte 1 116
byte 1 32
byte 1 101
byte 1 110
byte 1 116
byte 1 105
byte 1 116
byte 1 121
byte 1 32
byte 1 105
byte 1 115
byte 1 110
byte 1 39
byte 1 116
byte 1 32
byte 1 39
byte 1 119
byte 1 111
byte 1 114
byte 1 108
byte 1 100
byte 1 115
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 39
byte 1 0
align 1
LABELV $353
byte 1 119
byte 1 111
byte 1 114
byte 1 108
byte 1 100
byte 1 115
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 0
align 1
LABELV $349
byte 1 0
align 1
LABELV $348
byte 1 97
byte 1 97
byte 1 109
byte 1 109
byte 1 98
byte 1 98
byte 1 122
byte 1 122
byte 1 99
byte 1 99
byte 1 108
byte 1 108
byte 1 99
byte 1 99
byte 1 107
byte 1 107
byte 1 102
byte 1 102
byte 1 121
byte 1 121
byte 1 103
byte 1 103
byte 1 112
byte 1 0
align 1
LABELV $347
byte 1 122
byte 1 121
byte 1 120
byte 1 119
byte 1 118
byte 1 117
byte 1 116
byte 1 115
byte 1 114
byte 1 113
byte 1 109
byte 1 108
byte 1 107
byte 1 106
byte 1 105
byte 1 104
byte 1 103
byte 1 102
byte 1 101
byte 1 100
byte 1 99
byte 1 98
byte 1 97
byte 1 0
align 1
LABELV $346
byte 1 97
byte 1 98
byte 1 99
byte 1 100
byte 1 101
byte 1 102
byte 1 103
byte 1 104
byte 1 105
byte 1 106
byte 1 107
byte 1 108
byte 1 109
byte 1 113
byte 1 114
byte 1 115
byte 1 116
byte 1 117
byte 1 118
byte 1 119
byte 1 120
byte 1 121
byte 1 122
byte 1 0
align 1
LABELV $345
byte 1 109
byte 1 107
byte 1 105
byte 1 103
byte 1 101
byte 1 103
byte 1 105
byte 1 107
byte 1 0
align 1
LABELV $344
byte 1 97
byte 1 98
byte 1 99
byte 1 100
byte 1 101
byte 1 102
byte 1 103
byte 1 104
byte 1 105
byte 1 106
byte 1 107
byte 1 108
byte 1 109
byte 1 110
byte 1 111
byte 1 112
byte 1 113
byte 1 114
byte 1 114
byte 1 113
byte 1 112
byte 1 111
byte 1 110
byte 1 109
byte 1 108
byte 1 107
byte 1 106
byte 1 105
byte 1 104
byte 1 103
byte 1 102
byte 1 101
byte 1 100
byte 1 99
byte 1 98
byte 1 97
byte 1 0
align 1
LABELV $343
byte 1 109
byte 1 109
byte 1 97
byte 1 109
byte 1 97
byte 1 109
byte 1 109
byte 1 109
byte 1 109
byte 1 97
byte 1 109
byte 1 109
byte 1 97
byte 1 109
byte 1 97
byte 1 109
byte 1 97
byte 1 97
byte 1 97
byte 1 109
byte 1 97
byte 1 109
byte 1 109
byte 1 109
byte 1 97
byte 1 0
align 1
LABELV $342
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 122
byte 1 122
byte 1 122
byte 1 122
byte 1 122
byte 1 122
byte 1 122
byte 1 122
byte 1 0
align 1
LABELV $341
byte 1 109
byte 1 109
byte 1 109
byte 1 97
byte 1 97
byte 1 97
byte 1 109
byte 1 109
byte 1 109
byte 1 97
byte 1 97
byte 1 97
byte 1 109
byte 1 109
byte 1 109
byte 1 97
byte 1 98
byte 1 99
byte 1 100
byte 1 101
byte 1 102
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 109
byte 1 109
byte 1 109
byte 1 109
byte 1 97
byte 1 98
byte 1 99
byte 1 100
byte 1 101
byte 1 102
byte 1 109
byte 1 109
byte 1 109
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 0
align 1
LABELV $340
byte 1 109
byte 1 109
byte 1 109
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 98
byte 1 99
byte 1 100
byte 1 101
byte 1 102
byte 1 103
byte 1 109
byte 1 109
byte 1 109
byte 1 109
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 109
byte 1 109
byte 1 109
byte 1 97
byte 1 97
byte 1 109
byte 1 109
byte 1 0
align 1
LABELV $339
byte 1 110
byte 1 109
byte 1 111
byte 1 110
byte 1 113
byte 1 110
byte 1 109
byte 1 111
byte 1 109
byte 1 110
byte 1 109
byte 1 111
byte 1 109
byte 1 111
byte 1 109
byte 1 110
byte 1 111
byte 1 0
align 1
LABELV $338
byte 1 106
byte 1 107
byte 1 108
byte 1 109
byte 1 110
byte 1 111
byte 1 112
byte 1 113
byte 1 114
byte 1 115
byte 1 116
byte 1 117
byte 1 118
byte 1 119
byte 1 120
byte 1 121
byte 1 122
byte 1 121
byte 1 120
byte 1 119
byte 1 118
byte 1 117
byte 1 116
byte 1 115
byte 1 114
byte 1 113
byte 1 112
byte 1 111
byte 1 110
byte 1 109
byte 1 108
byte 1 107
byte 1 106
byte 1 0
align 1
LABELV $337
byte 1 109
byte 1 97
byte 1 109
byte 1 97
byte 1 109
byte 1 97
byte 1 109
byte 1 97
byte 1 109
byte 1 97
byte 1 109
byte 1 97
byte 1 0
align 1
LABELV $336
byte 1 109
byte 1 109
byte 1 109
byte 1 109
byte 1 109
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 109
byte 1 109
byte 1 109
byte 1 109
byte 1 109
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 97
byte 1 98
byte 1 99
byte 1 100
byte 1 101
byte 1 102
byte 1 103
byte 1 97
byte 1 98
byte 1 99
byte 1 100
byte 1 101
byte 1 102
byte 1 103
byte 1 0
align 1
LABELV $335
byte 1 97
byte 1 98
byte 1 99
byte 1 100
byte 1 101
byte 1 102
byte 1 103
byte 1 104
byte 1 105
byte 1 106
byte 1 107
byte 1 108
byte 1 109
byte 1 110
byte 1 111
byte 1 112
byte 1 113
byte 1 114
byte 1 115
byte 1 116
byte 1 117
byte 1 118
byte 1 119
byte 1 120
byte 1 121
byte 1 122
byte 1 121
byte 1 120
byte 1 119
byte 1 118
byte 1 117
byte 1 116
byte 1 115
byte 1 114
byte 1 113
byte 1 112
byte 1 111
byte 1 110
byte 1 109
byte 1 108
byte 1 107
byte 1 106
byte 1 105
byte 1 104
byte 1 103
byte 1 102
byte 1 101
byte 1 100
byte 1 99
byte 1 98
byte 1 0
align 1
LABELV $334
byte 1 109
byte 1 109
byte 1 110
byte 1 109
byte 1 109
byte 1 111
byte 1 109
byte 1 109
byte 1 111
byte 1 109
byte 1 109
byte 1 110
byte 1 111
byte 1 110
byte 1 109
byte 1 109
byte 1 111
byte 1 110
byte 1 113
byte 1 110
byte 1 109
byte 1 109
byte 1 111
byte 1 0
align 1
LABELV $333
byte 1 122
byte 1 0
align 1
LABELV $326
byte 1 71
byte 1 95
byte 1 80
byte 1 97
byte 1 114
byte 1 115
byte 1 101
byte 1 83
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 86
byte 1 97
byte 1 114
byte 1 115
byte 1 58
byte 1 32
byte 1 77
byte 1 65
byte 1 88
byte 1 95
byte 1 83
byte 1 80
byte 1 65
byte 1 87
byte 1 78
byte 1 95
byte 1 86
byte 1 65
byte 1 82
byte 1 83
byte 1 0
align 1
LABELV $322
byte 1 71
byte 1 95
byte 1 80
byte 1 97
byte 1 114
byte 1 115
byte 1 101
byte 1 83
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 86
byte 1 97
byte 1 114
byte 1 115
byte 1 58
byte 1 32
byte 1 99
byte 1 108
byte 1 111
byte 1 115
byte 1 105
byte 1 110
byte 1 103
byte 1 32
byte 1 98
byte 1 114
byte 1 97
byte 1 99
byte 1 101
byte 1 32
byte 1 119
byte 1 105
byte 1 116
byte 1 104
byte 1 111
byte 1 117
byte 1 116
byte 1 32
byte 1 100
byte 1 97
byte 1 116
byte 1 97
byte 1 0
align 1
LABELV $315
byte 1 71
byte 1 95
byte 1 80
byte 1 97
byte 1 114
byte 1 115
byte 1 101
byte 1 83
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 86
byte 1 97
byte 1 114
byte 1 115
byte 1 58
byte 1 32
byte 1 69
byte 1 79
byte 1 70
byte 1 32
byte 1 119
byte 1 105
byte 1 116
byte 1 104
byte 1 111
byte 1 117
byte 1 116
byte 1 32
byte 1 99
byte 1 108
byte 1 111
byte 1 115
byte 1 105
byte 1 110
byte 1 103
byte 1 32
byte 1 98
byte 1 114
byte 1 97
byte 1 99
byte 1 101
byte 1 0
align 1
LABELV $309
byte 1 71
byte 1 95
byte 1 80
byte 1 97
byte 1 114
byte 1 115
byte 1 101
byte 1 83
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 86
byte 1 97
byte 1 114
byte 1 115
byte 1 58
byte 1 32
byte 1 102
byte 1 111
byte 1 117
byte 1 110
byte 1 100
byte 1 32
byte 1 37
byte 1 115
byte 1 32
byte 1 119
byte 1 104
byte 1 101
byte 1 110
byte 1 32
byte 1 101
byte 1 120
byte 1 112
byte 1 101
byte 1 99
byte 1 116
byte 1 105
byte 1 110
byte 1 103
byte 1 32
byte 1 123
byte 1 0
align 1
LABELV $298
byte 1 71
byte 1 95
byte 1 65
byte 1 100
byte 1 100
byte 1 83
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 86
byte 1 97
byte 1 114
byte 1 84
byte 1 111
byte 1 107
byte 1 101
byte 1 110
byte 1 58
byte 1 32
byte 1 77
byte 1 65
byte 1 88
byte 1 95
byte 1 83
byte 1 80
byte 1 65
byte 1 87
byte 1 78
byte 1 95
byte 1 67
byte 1 72
byte 1 65
byte 1 82
byte 1 83
byte 1 0
align 1
LABELV $284
byte 1 103
byte 1 97
byte 1 109
byte 1 101
byte 1 116
byte 1 121
byte 1 112
byte 1 101
byte 1 0
align 1
LABELV $279
byte 1 110
byte 1 111
byte 1 116
byte 1 116
byte 1 97
byte 1 0
align 1
LABELV $276
byte 1 110
byte 1 111
byte 1 116
byte 1 102
byte 1 114
byte 1 101
byte 1 101
byte 1 0
align 1
LABELV $273
byte 1 110
byte 1 111
byte 1 116
byte 1 116
byte 1 101
byte 1 97
byte 1 109
byte 1 0
align 1
LABELV $267
byte 1 48
byte 1 0
align 1
LABELV $266
byte 1 110
byte 1 111
byte 1 116
byte 1 115
byte 1 105
byte 1 110
byte 1 103
byte 1 108
byte 1 101
byte 1 0
align 1
LABELV $254
byte 1 99
byte 1 116
byte 1 121
byte 1 0
align 1
LABELV $253
byte 1 99
byte 1 116
byte 1 102
byte 1 0
align 1
LABELV $252
byte 1 115
byte 1 97
byte 1 103
byte 1 97
byte 1 0
align 1
LABELV $251
byte 1 115
byte 1 105
byte 1 110
byte 1 103
byte 1 108
byte 1 101
byte 1 0
align 1
LABELV $250
byte 1 100
byte 1 117
byte 1 101
byte 1 108
byte 1 0
align 1
LABELV $249
byte 1 106
byte 1 101
byte 1 100
byte 1 105
byte 1 109
byte 1 97
byte 1 115
byte 1 116
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $248
byte 1 104
byte 1 111
byte 1 108
byte 1 111
byte 1 99
byte 1 114
byte 1 111
byte 1 110
byte 1 0
align 1
LABELV $247
byte 1 102
byte 1 102
byte 1 97
byte 1 0
align 1
LABELV $214
byte 1 37
byte 1 115
byte 1 32
byte 1 100
byte 1 111
byte 1 101
byte 1 115
byte 1 110
byte 1 39
byte 1 116
byte 1 32
byte 1 104
byte 1 97
byte 1 118
byte 1 101
byte 1 32
byte 1 97
byte 1 32
byte 1 115
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 32
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 116
byte 1 105
byte 1 111
byte 1 110
byte 1 10
byte 1 0
align 1
LABELV $200
byte 1 71
byte 1 95
byte 1 67
byte 1 97
byte 1 108
byte 1 108
byte 1 83
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 58
byte 1 32
byte 1 78
byte 1 85
byte 1 76
byte 1 76
byte 1 32
byte 1 99
byte 1 108
byte 1 97
byte 1 115
byte 1 115
byte 1 110
byte 1 97
byte 1 109
byte 1 101
byte 1 10
byte 1 0
align 1
LABELV $196
byte 1 101
byte 1 109
byte 1 112
byte 1 108
byte 1 97
byte 1 99
byte 1 101
byte 1 100
byte 1 95
byte 1 103
byte 1 117
byte 1 110
byte 1 0
align 1
LABELV $195
byte 1 105
byte 1 116
byte 1 101
byte 1 109
byte 1 95
byte 1 98
byte 1 111
byte 1 116
byte 1 114
byte 1 111
byte 1 97
byte 1 109
byte 1 0
align 1
LABELV $194
byte 1 116
byte 1 101
byte 1 97
byte 1 109
byte 1 95
byte 1 67
byte 1 84
byte 1 70
byte 1 95
byte 1 98
byte 1 108
byte 1 117
byte 1 101
byte 1 115
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 0
align 1
LABELV $193
byte 1 116
byte 1 101
byte 1 97
byte 1 109
byte 1 95
byte 1 67
byte 1 84
byte 1 70
byte 1 95
byte 1 114
byte 1 101
byte 1 100
byte 1 115
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 0
align 1
LABELV $192
byte 1 116
byte 1 101
byte 1 97
byte 1 109
byte 1 95
byte 1 67
byte 1 84
byte 1 70
byte 1 95
byte 1 98
byte 1 108
byte 1 117
byte 1 101
byte 1 112
byte 1 108
byte 1 97
byte 1 121
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $191
byte 1 116
byte 1 101
byte 1 97
byte 1 109
byte 1 95
byte 1 67
byte 1 84
byte 1 70
byte 1 95
byte 1 114
byte 1 101
byte 1 100
byte 1 112
byte 1 108
byte 1 97
byte 1 121
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $190
byte 1 115
byte 1 104
byte 1 111
byte 1 111
byte 1 116
byte 1 101
byte 1 114
byte 1 95
byte 1 98
byte 1 108
byte 1 97
byte 1 115
byte 1 116
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $189
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 95
byte 1 104
byte 1 111
byte 1 108
byte 1 111
byte 1 99
byte 1 114
byte 1 111
byte 1 110
byte 1 0
align 1
LABELV $188
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 101
byte 1 115
byte 1 99
byte 1 97
byte 1 112
byte 1 101
byte 1 116
byte 1 114
byte 1 105
byte 1 103
byte 1 0
align 1
LABELV $187
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 115
byte 1 99
byte 1 114
byte 1 101
byte 1 101
byte 1 110
byte 1 115
byte 1 104
byte 1 97
byte 1 107
byte 1 101
byte 1 0
align 1
LABELV $186
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 95
byte 1 97
byte 1 110
byte 1 105
byte 1 109
byte 1 101
byte 1 110
byte 1 116
byte 1 95
byte 1 115
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $185
byte 1 102
byte 1 120
byte 1 95
byte 1 114
byte 1 117
byte 1 110
byte 1 110
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $184
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 95
byte 1 109
byte 1 111
byte 1 100
byte 1 101
byte 1 108
byte 1 95
byte 1 104
byte 1 101
byte 1 97
byte 1 108
byte 1 116
byte 1 104
byte 1 95
byte 1 112
byte 1 111
byte 1 119
byte 1 101
byte 1 114
byte 1 95
byte 1 99
byte 1 111
byte 1 110
byte 1 118
byte 1 101
byte 1 114
byte 1 116
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $183
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 95
byte 1 109
byte 1 111
byte 1 100
byte 1 101
byte 1 108
byte 1 95
byte 1 97
byte 1 109
byte 1 109
byte 1 111
byte 1 95
byte 1 112
byte 1 111
byte 1 119
byte 1 101
byte 1 114
byte 1 95
byte 1 99
byte 1 111
byte 1 110
byte 1 118
byte 1 101
byte 1 114
byte 1 116
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $182
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 95
byte 1 109
byte 1 111
byte 1 100
byte 1 101
byte 1 108
byte 1 95
byte 1 115
byte 1 104
byte 1 105
byte 1 101
byte 1 108
byte 1 100
byte 1 95
byte 1 112
byte 1 111
byte 1 119
byte 1 101
byte 1 114
byte 1 95
byte 1 99
byte 1 111
byte 1 110
byte 1 118
byte 1 101
byte 1 114
byte 1 116
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $181
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 95
byte 1 115
byte 1 104
byte 1 105
byte 1 101
byte 1 108
byte 1 100
byte 1 95
byte 1 102
byte 1 108
byte 1 111
byte 1 111
byte 1 114
byte 1 95
byte 1 117
byte 1 110
byte 1 105
byte 1 116
byte 1 0
align 1
LABELV $180
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 95
byte 1 112
byte 1 111
byte 1 114
byte 1 116
byte 1 97
byte 1 108
byte 1 95
byte 1 99
byte 1 97
byte 1 109
byte 1 101
byte 1 114
byte 1 97
byte 1 0
align 1
LABELV $179
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 95
byte 1 112
byte 1 111
byte 1 114
byte 1 116
byte 1 97
byte 1 108
byte 1 95
byte 1 115
byte 1 117
byte 1 114
byte 1 102
byte 1 97
byte 1 99
byte 1 101
byte 1 0
align 1
LABELV $178
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 95
byte 1 71
byte 1 50
byte 1 109
byte 1 111
byte 1 100
byte 1 101
byte 1 108
byte 1 0
align 1
LABELV $177
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 95
byte 1 109
byte 1 111
byte 1 100
byte 1 101
byte 1 108
byte 1 0
align 1
LABELV $176
byte 1 109
byte 1 105
byte 1 115
byte 1 99
byte 1 95
byte 1 116
byte 1 101
byte 1 108
byte 1 101
byte 1 112
byte 1 111
byte 1 114
byte 1 116
byte 1 101
byte 1 114
byte 1 95
byte 1 100
byte 1 101
byte 1 115
byte 1 116
byte 1 0
align 1
LABELV $175
byte 1 112
byte 1 97
byte 1 116
byte 1 104
byte 1 95
byte 1 99
byte 1 111
byte 1 114
byte 1 110
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $174
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 112
byte 1 117
byte 1 115
byte 1 104
byte 1 0
align 1
LABELV $173
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 108
byte 1 111
byte 1 99
byte 1 97
byte 1 116
byte 1 105
byte 1 111
byte 1 110
byte 1 0
align 1
LABELV $172
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 112
byte 1 111
byte 1 115
byte 1 105
byte 1 116
byte 1 105
byte 1 111
byte 1 110
byte 1 0
align 1
LABELV $171
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 107
byte 1 105
byte 1 108
byte 1 108
byte 1 0
align 1
LABELV $170
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 114
byte 1 101
byte 1 108
byte 1 97
byte 1 121
byte 1 0
align 1
LABELV $169
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 116
byte 1 101
byte 1 108
byte 1 101
byte 1 112
byte 1 111
byte 1 114
byte 1 116
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $168
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 115
byte 1 99
byte 1 111
byte 1 114
byte 1 101
byte 1 0
align 1
LABELV $167
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 108
byte 1 97
byte 1 115
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $166
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 112
byte 1 114
byte 1 105
byte 1 110
byte 1 116
byte 1 0
align 1
LABELV $165
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 115
byte 1 112
byte 1 101
byte 1 97
byte 1 107
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $164
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 100
byte 1 101
byte 1 108
byte 1 97
byte 1 121
byte 1 0
align 1
LABELV $163
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 114
byte 1 101
byte 1 109
byte 1 111
byte 1 118
byte 1 101
byte 1 95
byte 1 112
byte 1 111
byte 1 119
byte 1 101
byte 1 114
byte 1 117
byte 1 112
byte 1 115
byte 1 0
align 1
LABELV $162
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 95
byte 1 103
byte 1 105
byte 1 118
byte 1 101
byte 1 0
align 1
LABELV $161
byte 1 116
byte 1 114
byte 1 105
byte 1 103
byte 1 103
byte 1 101
byte 1 114
byte 1 95
byte 1 104
byte 1 117
byte 1 114
byte 1 116
byte 1 0
align 1
LABELV $160
byte 1 116
byte 1 114
byte 1 105
byte 1 103
byte 1 103
byte 1 101
byte 1 114
byte 1 95
byte 1 116
byte 1 101
byte 1 108
byte 1 101
byte 1 112
byte 1 111
byte 1 114
byte 1 116
byte 1 0
align 1
LABELV $159
byte 1 116
byte 1 114
byte 1 105
byte 1 103
byte 1 103
byte 1 101
byte 1 114
byte 1 95
byte 1 112
byte 1 117
byte 1 115
byte 1 104
byte 1 0
align 1
LABELV $158
byte 1 116
byte 1 114
byte 1 105
byte 1 103
byte 1 103
byte 1 101
byte 1 114
byte 1 95
byte 1 109
byte 1 117
byte 1 108
byte 1 116
byte 1 105
byte 1 112
byte 1 108
byte 1 101
byte 1 0
align 1
LABELV $157
byte 1 116
byte 1 114
byte 1 105
byte 1 103
byte 1 103
byte 1 101
byte 1 114
byte 1 95
byte 1 97
byte 1 108
byte 1 119
byte 1 97
byte 1 121
byte 1 115
byte 1 0
align 1
LABELV $156
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 117
byte 1 115
byte 1 97
byte 1 98
byte 1 108
byte 1 101
byte 1 0
align 1
LABELV $155
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 103
byte 1 108
byte 1 97
byte 1 115
byte 1 115
byte 1 0
align 1
LABELV $154
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 98
byte 1 114
byte 1 101
byte 1 97
byte 1 107
byte 1 97
byte 1 98
byte 1 108
byte 1 101
byte 1 0
align 1
LABELV $153
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 116
byte 1 105
byte 1 109
byte 1 101
byte 1 114
byte 1 0
align 1
LABELV $152
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 103
byte 1 114
byte 1 111
byte 1 117
byte 1 112
byte 1 0
align 1
LABELV $151
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 116
byte 1 114
byte 1 97
byte 1 105
byte 1 110
byte 1 0
align 1
LABELV $150
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 112
byte 1 101
byte 1 110
byte 1 100
byte 1 117
byte 1 108
byte 1 117
byte 1 109
byte 1 0
align 1
LABELV $149
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 98
byte 1 111
byte 1 98
byte 1 98
byte 1 105
byte 1 110
byte 1 103
byte 1 0
align 1
LABELV $148
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 114
byte 1 111
byte 1 116
byte 1 97
byte 1 116
byte 1 105
byte 1 110
byte 1 103
byte 1 0
align 1
LABELV $147
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 115
byte 1 116
byte 1 97
byte 1 116
byte 1 105
byte 1 99
byte 1 0
align 1
LABELV $146
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 100
byte 1 111
byte 1 111
byte 1 114
byte 1 0
align 1
LABELV $145
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 98
byte 1 117
byte 1 116
byte 1 116
byte 1 111
byte 1 110
byte 1 0
align 1
LABELV $144
byte 1 102
byte 1 117
byte 1 110
byte 1 99
byte 1 95
byte 1 112
byte 1 108
byte 1 97
byte 1 116
byte 1 0
align 1
LABELV $143
byte 1 105
byte 1 110
byte 1 102
byte 1 111
byte 1 95
byte 1 115
byte 1 97
byte 1 103
byte 1 97
byte 1 95
byte 1 111
byte 1 98
byte 1 106
byte 1 101
byte 1 99
byte 1 116
byte 1 105
byte 1 118
byte 1 101
byte 1 0
align 1
LABELV $142
byte 1 105
byte 1 110
byte 1 102
byte 1 111
byte 1 95
byte 1 99
byte 1 97
byte 1 109
byte 1 112
byte 1 0
align 1
LABELV $141
byte 1 105
byte 1 110
byte 1 102
byte 1 111
byte 1 95
byte 1 110
byte 1 111
byte 1 116
byte 1 110
byte 1 117
byte 1 108
byte 1 108
byte 1 0
align 1
LABELV $140
byte 1 105
byte 1 110
byte 1 102
byte 1 111
byte 1 95
byte 1 110
byte 1 117
byte 1 108
byte 1 108
byte 1 0
align 1
LABELV $139
byte 1 105
byte 1 110
byte 1 102
byte 1 111
byte 1 95
byte 1 106
byte 1 101
byte 1 100
byte 1 105
byte 1 109
byte 1 97
byte 1 115
byte 1 116
byte 1 101
byte 1 114
byte 1 95
byte 1 115
byte 1 116
byte 1 97
byte 1 114
byte 1 116
byte 1 0
align 1
LABELV $138
byte 1 105
byte 1 110
byte 1 102
byte 1 111
byte 1 95
byte 1 112
byte 1 108
byte 1 97
byte 1 121
byte 1 101
byte 1 114
byte 1 95
byte 1 105
byte 1 110
byte 1 116
byte 1 101
byte 1 114
byte 1 109
byte 1 105
byte 1 115
byte 1 115
byte 1 105
byte 1 111
byte 1 110
byte 1 0
align 1
LABELV $137
byte 1 105
byte 1 110
byte 1 102
byte 1 111
byte 1 95
byte 1 112
byte 1 108
byte 1 97
byte 1 121
byte 1 101
byte 1 114
byte 1 95
byte 1 114
byte 1 101
byte 1 98
byte 1 101
byte 1 108
byte 1 0
align 1
LABELV $136
byte 1 105
byte 1 110
byte 1 102
byte 1 111
byte 1 95
byte 1 112
byte 1 108
byte 1 97
byte 1 121
byte 1 101
byte 1 114
byte 1 95
byte 1 105
byte 1 109
byte 1 112
byte 1 101
byte 1 114
byte 1 105
byte 1 97
byte 1 108
byte 1 0
align 1
LABELV $135
byte 1 105
byte 1 110
byte 1 102
byte 1 111
byte 1 95
byte 1 112
byte 1 108
byte 1 97
byte 1 121
byte 1 101
byte 1 114
byte 1 95
byte 1 100
byte 1 101
byte 1 97
byte 1 116
byte 1 104
byte 1 109
byte 1 97
byte 1 116
byte 1 99
byte 1 104
byte 1 0
align 1
LABELV $134
byte 1 105
byte 1 110
byte 1 102
byte 1 111
byte 1 95
byte 1 112
byte 1 108
byte 1 97
byte 1 121
byte 1 101
byte 1 114
byte 1 95
byte 1 115
byte 1 116
byte 1 97
byte 1 114
byte 1 116
byte 1 0
align 1
LABELV $131
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 83
byte 1 104
byte 1 97
byte 1 100
byte 1 101
byte 1 114
byte 1 78
byte 1 101
byte 1 119
byte 1 78
byte 1 97
byte 1 109
byte 1 101
byte 1 0
align 1
LABELV $130
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 83
byte 1 104
byte 1 97
byte 1 100
byte 1 101
byte 1 114
byte 1 78
byte 1 97
byte 1 109
byte 1 101
byte 1 0
align 1
LABELV $129
byte 1 97
byte 1 110
byte 1 103
byte 1 108
byte 1 101
byte 1 0
align 1
LABELV $128
byte 1 97
byte 1 110
byte 1 103
byte 1 108
byte 1 101
byte 1 115
byte 1 0
align 1
LABELV $127
byte 1 100
byte 1 109
byte 1 103
byte 1 0
align 1
LABELV $126
byte 1 108
byte 1 105
byte 1 103
byte 1 104
byte 1 116
byte 1 0
align 1
LABELV $125
byte 1 104
byte 1 101
byte 1 97
byte 1 108
byte 1 116
byte 1 104
byte 1 0
align 1
LABELV $124
byte 1 99
byte 1 111
byte 1 117
byte 1 110
byte 1 116
byte 1 0
align 1
LABELV $123
byte 1 114
byte 1 97
byte 1 110
byte 1 100
byte 1 111
byte 1 109
byte 1 0
align 1
LABELV $122
byte 1 119
byte 1 97
byte 1 105
byte 1 116
byte 1 0
align 1
LABELV $121
byte 1 116
byte 1 101
byte 1 97
byte 1 109
byte 1 0
align 1
LABELV $120
byte 1 109
byte 1 101
byte 1 115
byte 1 115
byte 1 97
byte 1 103
byte 1 101
byte 1 0
align 1
LABELV $119
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 110
byte 1 97
byte 1 109
byte 1 101
byte 1 0
align 1
LABELV $118
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 0
align 1
LABELV $117
byte 1 115
byte 1 112
byte 1 101
byte 1 101
byte 1 100
byte 1 0
align 1
LABELV $116
byte 1 115
byte 1 112
byte 1 97
byte 1 119
byte 1 110
byte 1 102
byte 1 108
byte 1 97
byte 1 103
byte 1 115
byte 1 0
align 1
LABELV $115
byte 1 109
byte 1 111
byte 1 100
byte 1 101
byte 1 108
byte 1 50
byte 1 0
align 1
LABELV $114
byte 1 109
byte 1 111
byte 1 100
byte 1 101
byte 1 108
byte 1 0
align 1
LABELV $113
byte 1 111
byte 1 114
byte 1 105
byte 1 103
byte 1 105
byte 1 110
byte 1 0
align 1
LABELV $112
byte 1 114
byte 1 111
byte 1 102
byte 1 102
byte 1 116
byte 1 97
byte 1 114
byte 1 103
byte 1 101
byte 1 116
byte 1 0
align 1
LABELV $111
byte 1 114
byte 1 111
byte 1 102
byte 1 102
byte 1 110
byte 1 97
byte 1 109
byte 1 101
byte 1 0
align 1
LABELV $110
byte 1 116
byte 1 101
byte 1 97
byte 1 109
byte 1 110
byte 1 111
byte 1 100
byte 1 109
byte 1 103
byte 1 0
align 1
LABELV $109
byte 1 99
byte 1 108
byte 1 97
byte 1 115
byte 1 115
byte 1 110
byte 1 97
byte 1 109
byte 1 101
byte 1 0
align 1
LABELV $106
byte 1 37
byte 1 102
byte 1 32
byte 1 37
byte 1 102
byte 1 32
byte 1 37
byte 1 102
byte 1 0
