// Weapons button
		itemDef 
		{
			name				weaponscontrolbutton_glow
			group				mods
			style				WINDOW_STYLE_SHADER
			rect				20 103 185 30
			background			"gfx/menus/menu_blendbox2"			// Frame around button
			forecolor			1 1 1 1
			visible				0
			decoration
		}

		itemDef 
		{
			name				weaponscontrolbutton
			group				none
			text				@MENUS_WEAPONS
			type				ITEM_TYPE_BUTTON
			style				WINDOW_STYLE_EMPTY
			rect				20 103 170 30
			font				3
			textscale			0.8
			textalignx			170
			textaligny			5
			textalign			ITEM_ALIGN_RIGHT
			textstyle			3
			forecolor			1 .682 0 1
			visible				1
			descText			@MENUS_CONFIGURE_WEAPON_CONTROLS

			mouseEnter 
			{ 
				show			weaponscontrolbutton_glow
			}
			mouseExit 
			{ 
				hide			weaponscontrolbutton_glow
			}	  	  
			action 
			{ 
				play			"sound/interface/button1.wav" ;
				show			setup_background ;
				hide			movecontrols ;
				hide 			attackcontrols ;
				show 			weaponcontrols ;	
				hide			forcecontrols ;
				hide			forcecontrols2 ;
				hide			joycontrols ;
				hide			othercontrols ;
				setitemcolor		movementcontrolbutton 		forecolor 1 .682 0 1 ;
				setitemcolor		attackcontrolbutton 		forecolor 1 .682 0 1 ;
				setitemcolor		weaponscontrolbutton 		forecolor 1 1 1 1 ;
				setitemcolor		forcecontrolbutton 		forecolor 1 .682 0 1 ;
				setitemcolor		forcecontrolbutton2 		forecolor 1 .682 0 1 ;
				setitemcolor		mousejoystickcontrolbutton 	forecolor 1 .682 0 1 ;
				setitemcolor		othercontrolbutton 		forecolor 1 .682 0 1 ;
			}
		}

		// Force Powers button
		itemDef 
		{
			name				forcecontrolbutton_glow
			group				mods
			style				WINDOW_STYLE_SHADER
			rect				20 133 185 30
			background			"gfx/menus/menu_blendbox2"			// Frame around button
			forecolor			1 1 1 1
			visible			0
			decoration
		}

		itemDef 
		{
			name				forcecontrolbutton
			group				none
			text				@MENUS_FORCE_POWERS_1
			type				ITEM_TYPE_BUTTON
			style				WINDOW_STYLE_EMPTY
			rect				20 133 170 30
			font				3
			textscale			0.8
			textalignx			170
			textaligny			5
			textalign			ITEM_ALIGN_RIGHT
			textstyle			3
			forecolor			0.65 0.65 1 1
			visible			1
			descText			@MENUS_CONFIGURE_FORCE_POWER

			mouseEnter 
			{ 
				show			forcecontrolbutton_glow
			}
			mouseExit 
			{ 
				hide			forcecontrolbutton_glow
			}	  	  
			action 
			{ 
				play			"sound/interface/button1.wav" ;
				show			setup_background ;
				hide			movecontrols ;
				hide 			attackcontrols ;
				hide 			weaponcontrols ;	
				show			forcecontrols ;
				hide			forcecontrols2 ;
				hide			joycontrols ;
				hide			othercontrols ;
				setitemcolor		movementcontrolbutton 		forecolor 1 .682 0 1 ;
				setitemcolor		attackcontrolbutton 		forecolor 1 .682 0 1 ;
				setitemcolor		weaponscontrolbutton 		forecolor 1 .682 0 1 ;
				setitemcolor		forcecontrolbutton 		forecolor 1 1 1 1 ;
				setitemcolor		forcecontrolbutton2 		forecolor 1 .682 0 1 ;
				setitemcolor		mousejoystickcontrolbutton 	forecolor 1 .682 0 1 ;
				setitemcolor		othercontrolbutton 		forecolor 1 .682 0 1 ;
			}
		}

		// Force Powers button 2
		itemDef 
		{
			name				forcecontrolbutton2_glow
			group				mods
			style				WINDOW_STYLE_SHADER
			rect				20 163 185 30
			background			"gfx/menus/menu_blendbox2"			// Frame around button
			forecolor			1 1 1 1
			visible			0
			decoration
		}

		itemDef 
		{
			name				forcecontrolbutton2
			text				@MENUS_FORCE_POWERS_2
			type				ITEM_TYPE_BUTTON
			style				WINDOW_STYLE_EMPTY
			rect				20 163 170 30
			font				3
			textscale			0.8
			textalignx			170
			textaligny			5
			textalign			ITEM_ALIGN_RIGHT
			textstyle			3
			forecolor			0.65 0.65 1 1
			visible				1
			descText			@MENUS_CONFIGURE_FORCE_POWER

			mouseEnter 
			{ 
				show			forcecontrolbutton2_glow
			}
			mouseExit 
			{ 
				hide			forcecontrolbutton2_glow
			}	  	  
			action 
			{ 
				play			"sound/interface/button1.wav" ;
				show			setup_background ;
				hide			movecontrols ;
				hide 			attackcontrols ;
				hide 			weaponcontrols ;	
				hide			forcecontrols ;
				show			forcecontrols2 ;
				hide			joycontrols ;
				hide			othercontrols ;
				setitemcolor		movementcontrolbutton 		forecolor 1 .682 0 1 ;
				setitemcolor		attackcontrolbutton 		forecolor 1 .682 0 1 ;
				setitemcolor		weaponscontrolbutton 		forecolor 1 .682 0 1 ;
				setitemcolor		forcecontrolbutton 		forecolor 1 .682 0 1 ;
				setitemcolor		forcecontrolbutton2 		forecolor 1 1 1 1 ;
				setitemcolor		mousejoystickcontrolbutton 	forecolor 1 .682 0 1 ;
				setitemcolor		othercontrolbutton 		forecolor 1 .682 0 1 ;
			}
		}

//----------------------------------------------------------------------------------------------
//
//	WEAPON BINDING
//
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				weapon1
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_MELEE_LIGHTSABER
			cvar				"weapon 1"
			rect				220 41 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			descText			@MENUS_READIES_LIGHTSABER
			action
			{
				play			"sound/interface/button1.wav" ; 
			}
			mouseenter 
			{ 
				show			highlight1
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight1
				hide			keybindstatus
			} 
		}

		itemDef 
		{
			name				weapon3
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_PISTOL
			cvar				"weapon 2"
			rect				220 61 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			descText			@MENUS_READIES_THE_BLASTER_PISTOL
			action
			{
				play			"sound/interface/button1.wav" ; 
			}
			mouseenter 
			{ 
				show			highlight2
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight2
				hide			keybindstatus
			}
		}

		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_RIFLE
			cvar				"weapon 3"
			rect				220 81 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			descText			@MENUS_READIES_THE_E_11_BLASTER
			action
			{
				play			"sound/interface/button1.wav" ; 
			}
			mouseenter 
			{ 
				show			highlight3
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight3
				hide			keybindstatus
			}
		}

		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_DISRUPTOR_RIFLE
			cvar				"weapon 4"
			rect				220 101 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			descText			@MENUS_READIES_THE_TENLOSS_DXR_6
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight4
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight4
				hide			keybindstatus
			}
		}

		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_BOWCASTER
			cvar				"weapon 5"
			rect				220 121 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			descText			@MENUS_READIES_THE_WOOKIEE_BOWCASTER
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight5
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight5
				hide			keybindstatus
			}
		}

		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_HEAVY_REPEATER
			cvar				"weapon 6"
			rect				220 141 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			descText			@MENUS_READIES_THE_IMPERIAL
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight6
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight6
				hide			keybindstatus
			}
		}
		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_DEMP_2
			cvar				"weapon 7"
			rect				220 161 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			// appearance_slot		7
			descText			@MENUS_READIES_THE_DEMP2_GUN
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight7
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight7
				hide			keybindstatus
			}
		}
		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_FLECHETTE
			cvar				"weapon 8"
			rect				220 181 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			// appearance_slot		8
			descText			@MENUS_READIES_THE_GOLAN_ARMS
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight8
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			keybindstatus
				hide			highlight8
			} 
		}
		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_CONC_RIFLE_SETUP
			cvar				"weapon 13"
			rect				220 201 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			// appearance_slot		8
			descText			@MENUS_READIES_THE_CONC_RIFLE
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight9
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			keybindstatus
				hide			highlight9
			} 
		}
		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_MERR_SONN
			cvar				"weapon 9"
			rect				220 221 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			// appearance_slot		9
			descText			@MENUS_READIES_THE_MERR_SONN
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight10
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight10
				hide			keybindstatus
			} 
		}
		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_THROWABLE_WEAPONS
			cvar				"weapon 10"
			rect				220 241 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			// appearance_slot		10
			descText			@MENUS_TOGGLES_BETWEEN_DETONATORS
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight11
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight11
				hide			keybindstatus
			} 
		}

		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_NEXT_WEAPON
			cvar				"weapnext"
			rect				220 261 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			// appearance_slot		10
			descText			@MENUS_SELECTS_THE_NEXT_WEAPON
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight12
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight12
				hide			keybindstatus
			} 
		}

		itemDef 
		{
			name				none
			group				weaponcontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_PREVIOUS_WEAPON
			cvar				"weapprev"
			rect				220 281 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			// appearance_slot		11
			descText			@MENUS_SELECTS_THE_PREVIOUS
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight13
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight13
				hide			keybindstatus
			} 
		}

//----------------------------------------------------------------------------------------------
//
//	FORCE BINDING
//
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			name				force2
			group				forcecontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_PUSH
			cvar				"force_throw"
			rect				220 61 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			// appearance_slot		1
			descText			@MENUS_USES_FORCE_PUSH_ABILITY
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight2
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight2
				hide			keybindstatus
			}
		}

		itemDef 
		{
			name				force3
			group				forcecontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_PULL
			cvar				"force_pull"
			rect				220 81 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0 
			// appearance_slot		2
			descText			@MENUS_USES_FORCE_PULL_ABILITY
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight3
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight3
				hide			keybindstatus
			}
		}

		itemDef 
		{
			name				force4
			group				forcecontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_SPEED
			cvar				"force_speed"
			rect				220 101 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0
			// appearance_slot		3
			descText			@MENUS_USES_FORCE_SPEED_ABILITY
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight4
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight4
				hide			keybindstatus
			}
		}

		itemDef 
		{
			name				force4
			group				forcecontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_SIGHT
			cvar				"force_seeing"
			rect				220 121 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			descText			@MENUS_USES_FORCE_SIGHT_ABILITY
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight5
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight5
				hide			keybindstatus
			}
		}

		itemDef 
		{
			name				forcekeys
			group				forcecontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_USE_FORCE_POWER
			cvar				"+useforce"
			rect				220 161 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0 
			// appearance_slot		8
			descText			@MENUS_USES_CURRENTLY_SELECTED
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight7
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight7
				hide			keybindstatus
			}
		}

		itemDef 
		{
			name				forcekeys
			group				forcecontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_NEXT
			cvar				"forcenext"
			rect				220 181 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0 
			// appearance_slot		9
			descText			@MENUS_SELECTS_NEXT_AVAILABLE
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight8
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight8
				hide			keybindstatus
			}
		}

		itemDef 
		{
			name				forcekeys
			group				forcecontrols
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_PREVIOUS
			cvar				"forceprev"
			rect				220 201 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible			0 
			// appearance_slot		10
			descText			@MENUS_SELECTS_PREVIOUS_AVAILABLE
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight9
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight9
				hide			keybindstatus
			}
		}

//----------------------------------------------------------------------------------------------
//
//	FORCE BINDING 2 (light / dark)
//
//----------------------------------------------------------------------------------------------
		itemDef 
		{
			group				forcecontrols2
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_PROTECT
			cvar				"force_protect"
			rect				220 61 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			descText			@MENUS_USES_FORCE_PROTECT_ABILITY
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight2
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight2
				hide			keybindstatus
			}
		}

		itemDef 
		{
			group				forcecontrols2
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_ABSORB
			cvar				"force_absorb"
			rect				220 81 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			descText			@MENUS_USE_ABSORB
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight3
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight3
				hide			keybindstatus
			}
		}

		itemDef 
		{
			group				forcecontrols2
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_HEAL
			cvar				"force_heal"
			rect				220 101 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			descText			@MENUS_USES_FORCE_HEAL_ABILITY
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight4
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight4
				hide			keybindstatus
			}
		}

		itemDef 
		{
			group				forcecontrols2
			type				ITEM_TYPE_BIND
			text				@MENUS_HEAL_OTHER
			cvar				"force_healother"
			rect				220 121 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			descText			@MENUS_USE_HEAL_OTHER
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight5
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight5
				hide			keybindstatus
			}
		}

		itemDef 
		{
			group				forcecontrols2
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_MINDTRICK
			cvar				"force_distract"
			rect				220 141 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			descText			@MENUS_USES_MIND_TRICK_ABILITY
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight6
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight6
				hide			keybindstatus
			}
		}

		itemDef 
		{
			group				forcecontrols2
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_GRIP
			cvar				"+force_grip"
			rect				220 161 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			descText			@MENUS_USES_GRIP_FORCE_ABILITY
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight7
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight7
				hide			keybindstatus
			}
		}

		itemDef 
		{
			group				forcecontrols2
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_DRAIN
			cvar				"+force_drain"
			rect				220 181 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			descText			@MENUS_USES_DRAIN_FORCE_ABILITY
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight8
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight8
				hide			keybindstatus
			}
		}

		itemDef 
		{
			group				forcecontrols2
			type				ITEM_TYPE_BIND
			text				@MENUS_FORCE_LIGHTNING
			cvar				"+force_lightning"
			rect				220 201 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			descText			@MENUS_USES_LIGHTNING_FORCE
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight9
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight9
				hide			keybindstatus
			}
		}

		itemDef 
		{
			group				forcecontrols2
			type				ITEM_TYPE_BIND
			text				@MENUS_RAGE
			cvar				"force_rage"
			rect				220 221 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			descText			@MENUS_USES_RAGE_FORCE_ABILITY
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight10
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight10
				hide			keybindstatus
			}
		}

		itemDef 
		{
			group				forcecontrols2
			type				ITEM_TYPE_BIND
			text				@MENUS_TEAM_POWER
			cvar				"force_forcepowerother"
			rect				220 241 300 20
			textalign			ITEM_ALIGN_RIGHT
			textalignx			151
			textaligny			0
			font				4
			textscale			1
			forecolor			.615 .615 .956 1
			visible				0
			descText			@MENUS_USES_TEAM_POWER_FORCE
			action
			{
				play			"sound/interface/button1.wav" ; 
			}

			mouseenter 
			{ 
				show			highlight11
				show			keybindstatus
			}
			mouseexit 
			{ 
				hide			highlight11
				hide			keybindstatus
			}
		}

