//#include "script/map_alphalabs3_crane.script"
#include "script/interactionSystem.script"

namespace map_duumm_01 {
	

	void fade_combat_speaker() {
		//$xspeaker_1.fadeSound ( SND_CHANNEL_ANY, -60, 10 );
		//$speaker_8.fadeSound ( SND_CHANNEL_ANY, -60, 10 );
	}


	
	////////////////////////////////////////////////////
	//
	//	break the little al3_platform
	//
	////////////////////////////////////////////////////
	void al3_platform_break()
	{
		//set the bottom call gui to malfunction
		//so it can't be called twice
		//$func_static_4685.setGuiParm("gui_parm5" , 2);
		//$func_static_4685.setShaderParm(7 , 0);
		//$func_static_3921.setShaderParm(7 , 0);


		//first move down
		//$al3_platform_break.time ( 2.5 );
		//$al3_platform_break.accelTime ( .5 );
		//$al3_platform_break.decelTime ( 0 );
		//sys.trigger ($lspeaker_1);
		
		//$al3_platform.startSoundShader ("broken_plat_2_5s", SND_CHANNEL_VOICE2 );
		
		//$al3_platform_break.move ( DOWN, 190 );

		//sys.waitFor ($al3_platform_break);

	}

	void cache_sounds() {
		//sys.cacheSoundShader ("broken_plat_2_5s");
	}

	void main() {
		cache_sounds();
		//init_crane();
	}
}