
Title    : Club Dragon
Filename : DISCO.ZIP
Version  : The only one.
Date     : 12-25-97
Author   : Nick "SiNGE" Bousman, Glenn "Griphis" Saaiman
Email    : singe@ix.netcom.com, griphis@ix.netcom.com

 Type of Mod
 ------------
 Quake C  : yes
 Sound    : yes
 MDL      : yes
 Level    : yes (disco.bsp)
 
 Format of Mod
 --------------
 pak0.pak file.
 
 Forenote:
 ----------
    This patch is a symbol, and a metaphor. It signifies the end of Griphis
 and my work in the world of Quake. Quake 2 of course, we have yet to start
 with, but there will be NO more work in the Quake world from us (probably :)
 This is our final release (probably), and fun 'lil holiday bonus for the
 Quake community. Damnit, I want servers so I can play this!

    Gimmie servers! Wanna play this!

 Description:
 -------------
    This is a one level patch. For the most part, it's something with which
 to amuse yourself, but it is ALSO fully deathmatch playable. Although the
 name says "disco", it's not really a disco. We wanted to do a disco
 originally, but patches never really turn out originally the way you wanted.
 Anyway, it's basically a nightclub for marines to hang out at. Laser show,
 disco ball, dance floor (complete with a positron beam), and pounding techno.
 It's the last night Club Dragon is open, and all weapons are permitted in
 the building. Perhaps to help with their demolition and relocation to the
 Quake2 world. }:>

 Level:
 -------
 - DISCO.BSP - "Club Dragon" - Damnit. This is the ONLY level. And if you're
 one of those idiots who doesn't seem to understand HOW to load levels, then
 you just plain SUCK.

 Useful Stuff to remember:
 --------------------------
 - The big dragon mural I grabbed from a JPEG I've had on my drive for a
    few years. I don't know WHO made it, and I hate violating copyrights, so
    the JPEG is included with the mod. I know, it's still not TECHNICALLY
    legal, but hopefully it's more moral this way. :)
 - The music is a mod by Jaydee Nisperos. The text in the mod (TECHNO4.MOD)
    mentions something to the effect that the music is public domain as
    long as credit is given to him. I also included the original mod in the
    pack.
 - There's a positron beam in this level. It kicks ass. It uses 20 cells.
    Not much more to say about it.
 - To load the level, you need to type "map disco."
 - Impulse 100 toggles between your normal skin and the secret skin. :)
    In QuakeWorld, this is disabled. The secret skin is just "cleasuit.pcx"
 - Oh, as far as I know (I'm not too experienced with QuakeWorld), you can't
    load QWCL with this pak included, so you'll hafta (for the duration of
    play I suppose) put the pak0.pak file in your QW directory. There's
    probably a MUCH better way of doing this, but I dunno what it is.
 - Server guys, here's some bitflags for the "temp1" variable to possibly
    lessen lag that might occur. This patch is net-untested. :)
    1: Disable the music.
    2: Disable the laser beams.
    4: Disable the disco ball. (The flashes, not the actual ball.)

 Known Bugs:
 ------------
 - Laggy? Processor intensive in places in the center room.
 - It was a rush job. Who cares? }:>
 - Because of stuff I did (probably), wasn't able to get dead bodies to keep
    the right skins in the non-QW version.

 Planned Stuff:
 ---------------
  - Lots and lots of Quake 2 projects!

 Misc:
 ------
 Check out Singe's page 'o patches at:

 http://singe.telefragged.com

 Singe is also the author of Rune Hunt, Artifact Quake, and Slide.

 Check out Griphis' page 'o Quake stuff, once he's ready to tell you where
 it is!

 Copyright and Distribution Permissions
 ---------------------------------------
 Authors may NOT use these modifications as a basis for other
 publically available work. 

 You may NOT distribute this Quake modification in any electronic
 format. It's a really preliminary beta release. Don't worry. You guys
 will get ta spread it around when the v1.0 one gets finished.

 Availability:
 --------------
 http://singe.telefragged.com
 other places
