Compiling Q3 source to .qvm
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You just need to make sure you the install the source in "c:\Quake3\source" (it must be in the root of your drive). Put all the header files (.h) from this zip file in to "c:\Quake3\source\lcc\bin\include". Then to compile the server code, you need to run "game.bat" from the "c:\Quake3\source\game" folder. cgame.bat for the client game (in "c:\Quake3\source\cgame") and ui.bat for the user interface (in "c:\Quake3\source\ui". )

Running any of those .bat files will make the corresponding .qvm file in the "c:\Quake3\baseq3\vm" folder. You then need to make a new folder in Quake3 directory called myMod (you can use anything you want for this, myMod is just an example). and copy the vm folder from "c:\Quake3\baseq3\" in to the new folder. So you now have "<your Quake3 path>\myMod\vm" with all the .qvm files in.

Then to use your mod, make a short cut to your Quake3.exe file and change it's properties to include "+set fs_game myMod +set sv_pure 0" on the end of the target field. Then run the shortcut to use your mod.

NOTE: These are modifyed stdlib headers from the lcc distribution for use with the q3 source.
 