- File Information -------------------------------------------------------- 03.13.2000 ---
               Title : Coriolis Storm
            Filename : lun3dm1.pk3
              Author : Lunaran
       Email Address : LtCmdrLun@aol.com
      Shameless Plug : Visit http://www.fragland.net/ltcmdrlun/
   Previous Releases : lun2dm1 - The Gridlock, Q2DM
                       westfront - Westfront Facility, HLDM
                       complex - The Complex, Q2DM
        Installation : To install, simply unzip and place lun3dm1.pk3 in your baseq3 
                       directory wherever you installed Quake3: Arena.  The map should now 
                       be accessible via the Multiplayer menu or by typing "\map lun3dm1" at 
                       the console without the quotes.
   Pak File Contents : maps/lun3dm1.bsp
                           /lun3dm1.aas
                     : scripts/lun3dm1.arena
                              /lun3dm1.shader
                     : textures/lundesert/cgrate2_lglow.jpg
                                         /lborder12fx.jpg
                                         /lclang_ow.tga
                                         /lconcrete_ow.tga
                                         /ld_eagle.tga
                                         /lddirt1.jpg
                                         /ldsand1.jpg
                                         /llight5.jpg
                                         /llight5blend.jpg
                                         /lun_grill1.tga
                                         /lun_grill1glow.jpg
                                         /luncanvas1.tga
                                         /lundessky1.jpg
                                         /lunmetsupport4.tga
                                         /lunredrock.jpg
                                         /scrub1.tga
                                         /scrub2.tga
                                         /scrub3.tga
                     : sounds/lundesert/pump3.wav
                                       /l_hum1.wav
                                       /boid1.wav
                                       /boid2.wav
                     : levelshots/lun3dm1.jpg
  Mad Phat Shoutouts
 to ma homies on the
  hill, 'cuz they be
      hella fly (aka
   acknowledgements) : That other Biff, id, the rest of the guys at the QBoard, Steve 
                       Purcell, Paul Jaquays, Mr. "What hell kinda name is Klesk? I'm suing!" 
                       Kesk, Frank Herbert, and Kevin Richards.
  Great Beta Testers : than, Kanaeda, Killer, Johnny, Alcatraz, Maniac, Bad Karma, Tarrant, 
                       Biff Debris, pjw, cyBeAr, [IF]Gonad

- Play Information -----------------------------------------------------------------------
         Description : It used to be a military installation and listening outpost, years
                       ago when the Third Republic still existed.  Stuck on the edge of
                       known space on a nameless ball of sand, supply shipments and radio
                       messages grew longer between until they ceased altogether.  The
                       damned crew of the outpost clung to dry, hungry, hopeless life as
                       long as they could ...  The empty base now lies eroded and 
                       dilapidated.
                     : This map is NOT supposed to actually _be_ set on Arrakis.  Inspiration 
                       actually came from the desert episode of Starcraft: Brood War.
         Player Base : Free-For-All, Teamplay
        Default Bots : Phobos, Hossman, Major, Klesk, Sarge
   Number of Players : 3-8
    Best Player Load : 4-5
           Item Load : 4 SGs, RL, RG, PG, LG, GL, 2 YAs, RA, 4 Gold Healths, alternating 
                       Quad/Haste.

- Construction ---------------------------------------------------------------------------
                Base : New level from scratch
      Texture Scheme : Arrakeen (rust and dust)
   Construction Time : ~90 hours over 55 days
        Prefabs Used : None
    Average R_Speeds : 6500 world, entities, no players
 Worst Case R_Speeds : 8000 world, entities, no players
      Editor(s) used : QERadiant
        Known Issues : Earlier versions of Quake3 produced t-junction cracks ("sparklies")
                       on many curved surfaces, as well as on all the trim where the fog 
                       volume intersects a surface.   Later point releases of Quake3 have
                       fixed those errors.  The errors do not affect gameplay, they just
                       look nasty.
                     : The author did his best to try and keep some consistency in lighting
                       between r_overBrightBits 0 and 1.  It should look tolerable either
                       way now.

- Compilation ----------------------------------------------------------------------------
      Q3Map BSP Time : 1 minute, 30 seconds
      Q3Map VIS Time : 34 minutes, 10 seconds
    Q3Map LIGHT Time : 70 minutes, 30 seconds
     Lighting Params : -extra
       BSPC AAS Time : 7 minutes, 0 seconds
    Compile Computer : PII 300mhz, 128 megs of RAM, Win98

- Copyright / Permissions ----------------------------------------------------------------
   Authors May Not decompile the BSP as a base to build additional levels.  Make your own 
damned maps.
   Authors may use the included custom textures & shaders, or modifications thereof, provided
they give note of such in an attached readme.  Also be sure to use directories and filenames 
different than those in lun3dm1.pk3, or else you run the risk of having both maps excluded
from pure servers.
   You MAY distribute this pak file and/or its contents by any electronic means, provided 
you leave the contents unaltered and include this text file, also unaltered.  This file may 
not be commercially exploited in any way.


    ,=======================================================================,
    | -- "CORIOLIS STORM: any major sandstorm on Arrakis where winds across |
    |  the open flatlands are amplified by the planet's own revolutionary   |
    |        motion to reach speeds up to 700 kilometers per hour."         |
    '======================================================================='