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"The Omnipresent Eye" - For Quake III Arena (Deathmatch + Team Deathmatch)
by Lloyd Morris

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Type: Location Based DM
============================================================================================
Title:		 THE OMNIPRESENT EYE 
Filenames:	 lloydmdm1.pk3, lloydmdm1.txt
Author:		 Lloyd Morris
Address:	 WGLKM@eidosnet.co.uk

Previous Levels: Aftrshok (Half-Life)
		 Escape Reality(Half-Life)
		 + Numerous Half-Life SP levels for Midas (as yet unreleased)
		 + Levels (unreleased) for many games between doom and Q3A.

Description:	Set in a citadel overlooked by the Omnipresent Eye.
		Broken down into different types of area: Stacked rooms, open courtyard,
		tall sniping tower and huge arena style room inhabited by the eye.

		The level contains many user activated traps. Here is an explanation
		of their use:

		Tower lowest level looking glass -> Fires multiple rockets at the walkway,
						    above the courtyard, where the regen is.
		Tower second level looking glass -> Fires plasma at the BFG cage.
		Tower third  level looking glass -> Shows the view from the giant eye. Also
						    fires rockets and plasma.
		Tower fourth level looking glass -> Drops the water level in the pool in the
						    eye room. This will trap players caught
						    in the pool for a few seconds.
============================================================================================
Additional Credits:

Beta Testers: 	Andy Driscoll (aka Will Smith - Quake3World)- beta tester + advertising dept
		Gef
		Kerensa Morris - who beat me 20-4 in testing
		KnightMB
		Nephilim_Goth
		Gwilym Morris and everyone at King Of The Jungle LTD
			
Thanks also to:	Paul Jaquays and Kenneth Scott (and everyone else at id).
		Robert Duffy
		William Morris - Paintings in lava room top floor.
		@
		Abhoth
		Assembler Maniac
		Autolycus (at Valve)
		Bob's Rent A Cow
		Blue Calx
		Cartman2000
		chiQ
		claudec
		crackerjack
		Coriolis
		Cornelius
		Debugger
		Duhard
		Dur
		dylan-d
		{EGO}Strike
		e_T
		FragHamster
		Fragwish
		fricker
		Gaia
		Gauntalus
		Gila
		Gladdis
		GodHand
		GrafxMan
		-Harlequin-
		INS@NE
		J.Frost
		Jim
		JL
		keditok
		Kelendral
		klous
		Lanzelot
		Lard
		Loc
		Looser
		LordWislem
		Lyer007
		mac
		magic^mushroom
		Maj
		Malaclypse
		Mankind
		mkelly
		MogWaEE
		Mr B Ginner
		MrG
		Mr.Hankey
		MyStErIoUs DrAgOn
		Obliterate69-1
		Partisan
		Pheroz
		RedLick
		RupTuRE
		Sir.fragalot
		Shi mo fo
		Shmitz
		slater
		snickel fritz
		spaceman3
		spiike
		SPoG
		Stingray70
		Storyteller
		Suicide20
		Sul
		Thorazine Shuffle
		Timeburn
		TS183
		tupacaveli
		Tyrant[MRC]
		unitool
		UV-Slinger
		Valacar
		Viet
		xgalaxy
		Yonax
		Zarathustra1
		Z_Buffer
		Zero Tolerance
		ztn
		zuggzugg
		and everyone else at Quake3World Level Editing for your help.		
============================================================================================
Map Instructions:

	Unzip LLOYDMDM1.ZIP and place LLOYDMDM1.PK3 into your
	Quake3/baseq3/ directory.

============================================================================================
Information:

****Test Machine : PIII 500 256MB RAM TNT + Voodoo2****
**** Compile Machine: PIII 700 256MB RAM TNT2****
**** Recommended Machine: As Q3A specs ****


		SP BOT support	- Yes (with separate pk3)
				       
		Deathmatch	- Yes (8-14 Players)

		Co-operative	- Yes
		
		New Textures	- Yes
		
		ITEMS: ALL WEAPON TYPES ARE PRESENT.
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Construction
____________


Base: 		New level from scratch.
Editor Used:	Worldcraft 2.0 and Q3Radiant 181
Known Bugs:	None


Compile Machine: PIII-700MHz with 256MB RAM
Total time:	 18 hours 45 minutes 
============================================================================================

Copyright and Permissions:

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS.

This level may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorised to put LLOYDMDM1.PK3 on any CD or distribute
it in any way without Lloyd Morris's permission.

(c) Copyright 2000 Lloyd Morris
