Version 0.91

Some Elementalists will be replaced by new Minotaurs
Fire effect looks better, more 'net friendly
Druid can use spears
Crossbow, Bow projectiles faster
Minotaur flame faster, unguided
Combat sounds for Minotaur


Version 0.9

Guards respawn
Nonexistant spells removed from game
New monster - Minotaur
New monster - Gobbie (replaces Fiend)
Civilian walking animation looks better
Guards can detect enemies (such as you) through walls
Player frames don't cycle in midair
Multiple chase cam distances/heights - use '
Class selection menu-based
Maximum health reachable by resting adjusted by skill setting
First new version in over a year


Version 0.674

No more player heads
Fewer, slower chain lightning


Version 0.673

Attempt at fixing a crashing bug triggered by death
Proper heads for gibbing corpses
Killing shopkeeper should allow for stealing properly
Lifeboost delays recalculated
Lifeboost states delay until cast again
Fixed shield grabbing leapfrog
Musket ammo doesn't tick over
Lightning less accurate


Version 0.672

You can't scribe armor/weapon runes on enemies (presumably accidentally)
Flaming oils can hurt the thrower
Deathbolt cheaper at start, but fixed cost
Lightning does 50% more damage if outside
Poison cheaper
Poison damage increases with level more
Teamplay 2 = no damage to friends
Chasecam bugs fixed
Necro can disease/poison when at full health

Version 0.671

Fireballs much more costly to maintain
2 second delay before lavastorm activates
Greatly improved chasecam - use the ; key
Fixed Cure Poison to work always
Suicide/Disconnect works more properly
Grapple only takes fatigue while climbing up or down
Grapple isn't free in shops


Version 0.67

New rogue skins, more player colors visible, no fullbrights
Attempt at improving reliability of dying (when you're killed, of course)


Version 0.665

"Don't change running speeds" bug (and feature) removed


Version 0.664

Loadgame detection more accurate


Version 0.663

Hopefully smarter loadgame/cheating detection
Fireball size stays proper when picking up items
Fireball initial cost higher
Goarc spears slower
Wolfy goarcs weaker
Lightning targetting more reliable

Version 0.662

Fireball a bit more expensive to charge
Fixed sound error in lava storm
Lava storm slower (bigger balls), less accurate
Fixed rapid-fire lightning bug
Delay between wolf summonings works properly, bodies/heads disappear
Summoned wolves won't get mad at their masters or teammates
More delay between fireballs
Fireball explosions different (hopefully improving performance)


Version 0.661

Deathbolt costs less
No loss of XP if killed by higher lev player

Version 0.66

Additional Grapples add to existing's strength (really this time)
More delay on lightning storm
Can shoot last blunderbuss load
Ring of Protection status bar bug fixed
Water Fan gasp bug fixed
Melee upgrade works for Necro
Lightning bolt won't crash game
Removed some wrong load game detectors
Fixed bug that crashed servers when Necromancer used '['
Druid has Bow Targetting at level 1


Version 0.65

Game loading detectable - automatically exectues proper .cfg
        Let me know if you get "Load game detected" when it isn't true
        Or load a game and it doesn't happen (may not happen if unneccesary)
Running speed more accurate (was rounding to nearest 0.1)
Difference in level has greater impact on XP gain for DM
Deathball has more "zaps", larger radius
Fixed some .cfg errors
Fixed a bunch of mistakes in the spell list '['
Picking up additional grapples adds to its durability
A_5arrow.mdl removed (everything uses a_3arrow.mdl)
Potion1 and potion1b merged into one model
Fixed Weight Weapon Rune not making holding arrows back free bug
Water Fan now creates "bubble of air" around you - others nearby can breathe
Suicide should work better
Grapple disconnected if dropped while connected
When feigning view offset behaves properly
Fireball a bit cheaper to charge
Attempt at making lava storm cause less lag
Can't cast hidewounds on monsters
Poison/Deathtouch less fatiguing
2 instead of 3 powder pinches
Blunderbuss less spread
Deathbolt more guided
Crossbow won't gib (I hope this time)


Version 0.646

Attempt at fixing the player.mdl precache bug
Druid heal a bit faster
Diviner heal a bit slower
Fire wall, Burning Oil, Earth runes taller
Fire wall forms correctly
Chain Lightning base radius higher


Version 0.645

Can't charge weapons/fireball while invisibile
Crusader's model won't display musket if he doesn't have one
Can't cast feign on non-teammates
Jumping height a tiny bit higher - casters at low level can jump regular
        Quake height, with a little luck (a bit of randomness involved)
Players can shut off light spells on themselves (if class doesn't have light
        spell, type "light" at the console)
Ability to use non-class weapon when changing class fixed
Bow auto-aiming toggleable (4)
"Invalid skin" bugs fixed
Monster skins will return to normal if healed
Fixed bug causing very expensive spells under certain conditions
Call lightning cheaper
Poison effects won't hit shield
Lava storm death message fixed
Blunderbuss death message fixed
Flaming Oil death message added
Corpselook available at 2nd level as listed
Hostile guard bug fixed
Yet another attempt to fix precache bug


Version 0.64

Fixed bug that let you do weird things by changing weapons during lava storm
Druid keys properly listed with '['
3 minute delay between wolf summonings (after wolf killed)
Summoned wolves cost more
Summoned wolves don't have poison or disease
Summoned wolves a (little) more picky about targets
Shopkeepers worth less XP
Shopkeepers gib easier
Fixed (next) precache bug
Necro deathtouch gives health on killing blow
New Shield/Upgraded Dagger weapon model
Rogue model shielded on class choosing statue (whee)
When dropping thrown ammo, is of appropriate type


Version 0.635

Non-players/monsters shouldn't bleed any more
Shopkeepers can take your gold again (oops)
Precache bugs hopefully gone
Higher level reduces cost more
Effective level for casting adjusted by disease
Crossbow bolts won't gib targets (really this time)

Version 0.63

Deathball won't bounce on targets
Total gold given when dropping gold
Smarter FHOD moving
Faster FHOD moving
New FHOD bite attack
Added FHOD death message
Fixed guard death messages
Tried to fix no precache bug
Fixed Lantern dropping/picking up incorrect lighting bug (maybe)
Can't be interrupted (from pain) while firing blunderbuss
Bladespin fixed
Cure disease not making disease go away bug fixed
Cure disease and poison work on yourself (without targetting nearby wall)
Fixed bug causing light sources to stop working
Fixed light_lev bug in Lava Storm
Lightning Storm works (my bad)


Version 0.62

Cure Poison works
Druids get poison arrows at level 4
Unavailable spells state such when attempted
Druid gets wolf summoning instead of Outlander
No "You gain XP" messages
Arrows and Crossbow bolts can't gib
Additional lanters add oil to existing
Lava Storm won't disable future lighting effects
Can't grapple while feigning
Gold count at bottom of inventory
Unused models/sounds not loaded
Gibbing corpse will produce proper head model
Suicide won't crash game
Poison/Disease won't crash game when tried on invalid target


Version 0.61

Fhod behaves properly
Crossbowmen guards don't make idle noise
Fhod fireballs slower
Crusader Bladespin automatically selects sword

Version 0.60

Public Beta

Version 0.59

Rogue can successfully use poison/disease
Deathtouch does more damage at higher levels
Shorter range on deathtouch (same as standard melee)
Health potions reduce time on disease and poison
Lifeforces cure disease and poison
Goarcs finally, truly don't hurt themselves with their own oils
Poison works correctly
Maybe fixed bug causing Rings of Protection to break between levels
New Rogue skill: Backstab (to be modified)
Phoenix Staff to make Fhod killable (item_phoenix), also powerful melee
Fhod smarter (Roots AI *tm*)
Ground Rune crashings and odd behaviors fixed
New Outlander Ground Runes: Earth, Guide, Sound, Weight
Disease and Poison can't be on at the same time
Disease and Poison spells cancellable
Rogue and Druid can't wear plate


Version 0.58

Fhod death sequence
Proper handling of oil exploding out while in-hand and other weapon selected
Deathmessage for blunderbuss
New ground shield models
New shield v_models for dagger, throwing knife, spear
Shielded rogue model
Frenzy not as powerful at higher levels
Longer range on chain lightning
Diviner can't make crossbow shooting noise
Healing fixes wounded skin
Can fire last load of Blunderbuss
Druid can't cast lightning storm
Innocents using monster_shopkeep go to target, and aren't shopkeepers
Druid can cast Death spells she's supposed to (i.e. invis)
Removed Rogue free running after level 3 (was throwback from.. older FQ)
Outlander rune Ground:Fire added (more to come)


Version 0.57

Intermissions formatted and implimented
Projectiles disappear in sky (if proper brush on level)
Hook can't stick to sky (if proper brush on level)
Extinguishing a lantern no longer heard throughout level =-)
Spell levels adjusted
Fireballs rotate in the air, shrink in water
Fish, Dogs, Reapers have either poison or disease attacks
Fixed deathtouch (again)
New spells:
        Chain Call Lightning
        Feign Death
        Corpselook
        Disease
        Poison
        Cure Poison
Shopkeepers don't walk to their .target
You can pick up your own dropped gold
Civilians have proper name


Version 0.56

GFX.WAD finished
Fullbrights removed from Elementalist
Gold pouch raised a bit
Fhod noises added
Intermissions in, but need adjusting by Invictus
Death message for falling
Death message for guards
Female shopkeeper/innocent skin (set "skin" to "2")
Guards get armor
Archer and Crossbowmen guard skins
Archer and crossbowmen models lose weapon when dropping from death
All monsters have hurt skins
Shopkeepers can operate targets (set "fuse")
Reaper, guard, shopkeeper hurt skins
Reapers make proper noise when gibbed


Version 0.55

Less powder per pouch (3 or 1)
Rogue and potion models with fullbrights removed (delete old glquake meshes)
Fixed bug causing staff to appear when throwing fireballs
Hopefully fixed bug causing crashes from player corpses burning to gib
Fireball costs more to charge the bigger it is
Won't automatically fire fireball when fully charged
Getting hurt won't interrupt launching fireball


Version 0.54

Known bugs:
        Ring of Protection breaking when changing level
        Sometimes, when killing self, you become unable to respawn

Light flash when firing blunderbuss
XP for damage of appropriate amount in DM
Climbing costs fatigue
Lightning storm available at level 5, as listed
When dropping (unignited) last oil, will not show v_model
Light spell ending will give you back other lights you may have
Sound Armor Rune removes armor sound, as well as adding stealth
Fixed dropped weapon saying "You got" when picked up (if you already had)
Gaining xp equal to player with least xp for internet now only for DM
Frenzy available at level 1, as listed
Changed name of Fireworks (when dropped) to Flaming Oils
Blunderbuss 50% more damaging


Version 0.53

Items not preserved across levels bug fixed
New shielded sword/axe models
Properly labeled as 0.53


Version 0.52

Fixed DM crashing bug
Players respawn with full health, health properly preserved across levels
Dropped thrown ammo is of proper type, and graphic at better angle
Goarc spears really bounce, can be picked up (what I get for not testing)
Deathtouch has longer range


Version 0.51

Ring of Protection doesn't mess with fatigue number/palette
When cycling through items, same item not listed twice
"Unknown item" message removed (was bogus error)
Health preserved across levels
Removed references to Foxhead
Monsters have even amounts of gold only
No more backpacks - everything dropped is separate and proper graphic
Monsters that should drop things do so
Goarcs have limited spear ammo (which is dropped if any remaining)
Goarc spears are more like spears (slower, pick-upable, boucing)
Player's velocity added to thrown weapon
Gold preserved across levels
Shopkeepers/Guards much, much tougher
Runes last much longer
Damage increase with level reduced for lightning
Goarc spears hurt less
Goarc oils bounce correctly
Goarc oils truly don't hurt themselves
Deathbolt costs more
Deathtouch works better


Version 0.50

First release outside development team (pre-Beta)

Version 0.17

Crusader and Diviner can cast heal (but slowly)
Fixed bug causing Reapers to try to use Rager's sighting sound
Fixed bug causing some backpacks to appear to have nothing (i.e. from archers)
Player drops all weapons in backpack if not deathmatch
Blunderbuss loads in stages
Crossbow and Blunderbuss only cock while you rest
Grappling hook position adjusted
Lantern turn off-able (goes into non-consumable list when used)
Sounds for lantern
Fixed some item cycle bugs
Flame Wall ends invisibility
Deathbolt v_model (helps to tell difference between deathtouch and deathbolt)
Goarcs only throw as many oils as they have, and often throw spears instead
Goarcs ignore their own flaming oils
New sounds (deahtbolt, block, frenzy, invis, blunderbuss)
Stats on casting classes adjusted
New v_models for axe and shield
Demons won't try to use non-existant hurt skin
Gold pouch models appear correctly
Shopkeepers have correct frames
Shopkeepers now monster_shopkeep (special "class" archers still work)
If not touching a footstep trigger, uses default sound
New bow models

Version 0.16

Fleeing AI imported from Roots - debug full must be on
New grappling hook model (downloaded)
Melee weapon v_model disappears when not able to attack (like thrown weapon)
Fixed bug causing thrown weapon v_model not displaying
Fixed monster death messages, tweaked some player ones
Maps can have "level", multiplies with monster levels (default "1")
All monsters can be adjusted with "level"
Adjusted xp for level 2 to 2500 (still 1.25 times more each level)
When moving backwards, running frames run in reverse
Fixed running really fast when thrown weapon selected but none available bug
Fixed bug that didn't have skin return to normal when healing
Powder can be picked up
Renamed Fireworks to Flaming Oils
Changed oil igniting to not cause player to appear to attack
New crusader model integrated (can fire blunderbuss now)
New outlander with shield model

Version 0.15

Proper flaming oil graphic on ground
New powder model (and powder ammo restored)
New flaming oil v_model
Proper graphic when dropping ammo
Fixed lightning aiming bug
Multi-item cross-level preservation
New poses for class-choosing statues (on FQ start map)
Various small bug fixes

Version 0.14

Fixed Elementalist light bug
Added XP gain for doing damage
Fixed bug that let you melee attack without enough fatigue
Different skins (or model in Crusader's case) for upgraded melee weapons
Outlander Armor runes (except guide)
Fixed head having no skin bug
Monsters,players drop weapons in backpack (will be made separate later)
Wounded skins for many monsters
Fixed crossbow v_model
Gib heads for player classes (except Crusader)
Guided Throwing axes fly straight

Version 0.13

Fixed drop throwaxe crashing bug
Fixed crossbowman frame bug
Breathing rate while standing still related to current fatigue
New axe models
Health, armor damage kept across levels
Outlander rune framework (only weapon runes coded)
Class-changing statues use "class" instead of "spawnflags"
Close-combat upgrade added (needs weapon model graphics)
Old super-shotguns are lanterns
Throwing axes on ground angled correctly


Version 0.12

Attacking and jumping end resting
Rogue jumps higher
Armor value (health) available via inventory
Sense life distance moved to bottom right of status bar
Fatigue moved to left side of status bar
Invalid spell reporting more informative and accurate
Lightning more accurate
Monster accuracy (leading) based on level
New Spells :
        Sense Life : Diviner 1, Druid 4, Crusader 7

Version 0.11

Noiseless torches
Higher level archers have non-worn short and long bows
Archers now only of higher level if specified
In non-DM, won't pick up unnecessary weapons
Vertical stacked item lists
New spells :
        Touch of Death : Necromancer 1
        Deathbolt : Necromancer 1
        Hide Wounds : Necromancer 3, Rogue 5


Version 0.10

First distributed version
