
//////////////////////
//
//  Eyecandy CFG

 staticfx 1/0
 extrafx 1/0
 eyecandy 4/0/1/2/3..
 (the higher, more eyecandy.. less fps :)

Client FPS control:

 fpswrote <value>
 * wrote warning if fps below value
	
 show_fps 0/1
 * show actual fps


////////////////////
//
// Mappers tool
 
 watermap 1
 * set waterwarp fx in all textures
 
 master_lighstyle  <lightstylechain>
 * sets the main ligh, A flullbirght, Z darkness, try "aaaabbbccddeeggkkggbbb"
 (dont work)

/////////////////////
//
// More Eyecandy CFG

Set to 1 to deactivate this feature from server:

 no_lavaplash
 no_explosion
 no_explosion2
 no_beam
 no_plasma
 no_teleplash
 no_tarex 
 no_ray1
 no_ray2
 no_ray3
 no_gunshot
 no_qccustomfx
 no_rail
 no_rain
 no_snow

 EX:
 "set no_ray2 1" deactivate lighting visual fx, in the server console
 
//////////////////////////////
//
//     Monster CFG


 monsterscale 1

 m_fiend 1
 m_dmgjump_fiend 80
 m_dmg_fiend 30
 m_jump_fiend 600
 m_hlt_fiend 300
 m_scale_fiend 1

 m_dog 1
 m_hlt_dog 100
 m_dmgjump_dog 10
 m_jump_dog 200
 m_scale_dog 1


 m_enforcer 1
 m_hlt_enforcer 200
 m_dmg_laser 15
 m_scale_enforcer 1

 m_fish 1
 m_hlt_fish 20
 m_dmgmult_fish 3
 m_hlt_hknight 250
 m_scale_fish 1

 m_hknight 1
 m_hlt_hknight 90
 m_scale_hknight 1


 m_knight 1
 m_hlt_knight 75
 m_scale_knight 1

 m_ogre 1
 m_hlt_ogre 250
 m_dmggren_ogre 40
 m_dmgmult_ogre 4
 m_scale_ogre

 m_vore 1
 m_hlt_vore 400
 m_dmgshal_vore 40
 m_scale_vore 1

 m_sam 1 
 m_hlt_sam 600
 m_dmglig_sam 10
 m_scale_sam 1

 m_army 1
 m_hlt_army 30
 m_bullets_army 4
 m_scale_army 1

 m_tarbaby 1
 m_hlt_tar 80
 m_dmg_tar 120
 m_scale_tar1

 m_wizard 1
 m_hlt_wiz 80
 m_scale_wiz 1

 m_zombie 1
 m_hlt_zombie 60
 m_scale_zombie 1

 m_boss 1
 m_scale_boss 1
 
 m_oldone 1
 m_scale_oldone 1

////////////////
//
// New defaults per map


savemapcfg 
 * will save your actual map cfg(1), will be automatically 
 loaded when map is loaded.
       (1) gravity, fog, etc.. in maps/cfg/* folder
