/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// sbar.c -- status bar code

#include "quakedef.h"

cvar_t	pq_teamscores = {
	"pq_teamscores", "1", "need help string", false}; //qbism 00-03-01// JPG - show teamscores

cvar_t	pq_timer = {
	"pq_timer", "1","need help string", false}; //qbism// 2000-03-01 JPG - show timer

cvar_t	pq_scoreboard_pings = {
	"pq_scoreboard_pings", "1","need help string", false};	//qbism// 2000-03-01 JPG - show ping times in the scoreboard

int			sb_updates;		// if >= vid.numpages, no update needed

#define STAT_MINUS		10	// num frame for '-' stats digit
qpic_t		*sb_nums[2][11];
qpic_t		*sb_colon, *sb_slash;
qpic_t		*sb_ibar;
qpic_t		*sb_sbar;
qpic_t		*sb_scorebar;

qpic_t      *sb_weapons[7][8];   // 0 is active, 1 is owned, 2-5 are flashes

qpic_t      *sb_ammo[4];
qpic_t		*sb_sigil[4];
qpic_t		*sb_armor[3];
qpic_t		*sb_items[32];

qpic_t	*sb_faces[7][2];		// 0 is gibbed, 1 is dead, 2-6 are alive

// 0 is static, 1 is temporary animation
qpic_t	*sb_face_invis;
qpic_t	*sb_face_quad;
qpic_t	*sb_face_invuln;
qpic_t	*sb_face_invis_invuln;

qboolean	sb_showscores;

int			sb_lines;			// scan lines to draw

qpic_t      *rsb_invbar[2];
qpic_t      *rsb_weapons[5];
qpic_t      *rsb_items[2];
qpic_t      *rsb_ammo[3];
qpic_t      *rsb_teambord;		// PGM 01/19/97 - team color border

//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
qpic_t      *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes

//MED 01/04/97 added array to simplify weapon parsing
int         hipweapons[4] = {
	HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
//MED 01/04/97 added hipnotic items array
qpic_t      *hsb_items[2];

void Sbar_MiniDeathmatchOverlay (void);
void Sbar_DeathmatchOverlay (void);
void M_DrawPic (int x, int y, qpic_t *pic);

/*
===============
Sbar_ShowScores

Tab key down
===============
*/
void Sbar_ShowScores (void)
{
	if (sb_showscores)
		return;
	sb_showscores = true;
	sb_updates = 0;
}

/*
===============
Sbar_DontShowScores

Tab key up
===============
*/
void Sbar_DontShowScores (void)
{
	sb_showscores = false;
	sb_updates = 0;
}

/*
===============
Sbar_Changed
===============
*/
void Sbar_Changed (void)
{
	sb_updates = 0;	// update next frame

}

/*
===============
Sbar_Init
===============
*/
void Sbar_Init (void)
{
	int		i;

	for (i=0 ; i<10 ; i++)
	{
		sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
		sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
	}

	sb_nums[0][10] = Draw_PicFromWad ("num_minus");
	sb_nums[1][10] = Draw_PicFromWad ("anum_minus");

	sb_colon = Draw_PicFromWad ("num_colon");
	sb_slash = Draw_PicFromWad ("num_slash");

	sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
	sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
	sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
	sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
	sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
	sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
	sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");

	sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
	sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
	sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
	sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
	sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
	sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
	sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");

	for (i=0 ; i<5 ; i++)
	{
		sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
		sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
		sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
		sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
		sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
		sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
		sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
	}

	sb_ammo[0] = Draw_PicFromWad ("sb_shells");
	sb_ammo[1] = Draw_PicFromWad ("sb_nails");
	sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
	sb_ammo[3] = Draw_PicFromWad ("sb_cells");

	sb_armor[0] = Draw_PicFromWad ("sb_armor1");
	sb_armor[1] = Draw_PicFromWad ("sb_armor2");
	sb_armor[2] = Draw_PicFromWad ("sb_armor3");

	sb_items[0] = Draw_PicFromWad ("sb_key1");
	sb_items[1] = Draw_PicFromWad ("sb_key2");
	sb_items[2] = Draw_PicFromWad ("sb_invis");
	sb_items[3] = Draw_PicFromWad ("sb_invuln");
	sb_items[4] = Draw_PicFromWad ("sb_suit");
	sb_items[5] = Draw_PicFromWad ("sb_quad");

	sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
	sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
	sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
	sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");

	sb_faces[4][0] = Draw_PicFromWad ("face1");
	sb_faces[4][1] = Draw_PicFromWad ("face_p1");
	sb_faces[3][0] = Draw_PicFromWad ("face2");
	sb_faces[3][1] = Draw_PicFromWad ("face_p2");
	sb_faces[2][0] = Draw_PicFromWad ("face3");
	sb_faces[2][1] = Draw_PicFromWad ("face_p3");
	sb_faces[1][0] = Draw_PicFromWad ("face4");
	sb_faces[1][1] = Draw_PicFromWad ("face_p4");
	sb_faces[0][0] = Draw_PicFromWad ("face5");
	sb_faces[0][1] = Draw_PicFromWad ("face_p5");

	sb_face_invis = Draw_PicFromWad ("face_invis");
	sb_face_invuln = Draw_PicFromWad ("face_invul2");
	sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
	sb_face_quad = Draw_PicFromWad ("face_quad");

	Cmd_AddCommand ("+showscores", Sbar_ShowScores);
	Cmd_AddCommand ("-showscores", Sbar_DontShowScores);

	Cvar_RegisterVariable (&pq_teamscores); //qbism// 2000-03-01 JPG - status bar teamscores

	Cvar_RegisterVariable (&pq_timer); //qbism// 2000-03-01 JPG - status bar timer

	Cvar_RegisterVariable (&pq_scoreboard_pings); //qbism// 2000-03-01 JPG - ping times in the scoreboard

	sb_sbar = Draw_PicFromWad ("sbar");
	sb_ibar = Draw_PicFromWad ("ibar");
	sb_scorebar = Draw_PicFromWad ("scorebar");

	//MED 01/04/97 added new hipnotic weapons
	if (hipnotic)
	{
		hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
		hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
		hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
		hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
		hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");

		hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
		hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
		hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
		hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
		hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");

		for (i=0 ; i<5 ; i++)
		{
			hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
			hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
			hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
			hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
			hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
		}

		hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
		hsb_items[1] = Draw_PicFromWad ("sb_eshld");
	}

	if (rogue)
	{
		rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
		rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");

		rsb_weapons[0] = Draw_PicFromWad ("r_lava");
		rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
		rsb_weapons[2] = Draw_PicFromWad ("r_gren");
		rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
		rsb_weapons[4] = Draw_PicFromWad ("r_plasma");

		rsb_items[0] = Draw_PicFromWad ("r_shield1");
		rsb_items[1] = Draw_PicFromWad ("r_agrav1");

		// PGM 01/19/97 - team color border
		rsb_teambord = Draw_PicFromWad ("r_teambord");
		// PGM 01/19/97 - team color border

		rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
		rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
		rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
	}
}


//=============================================================================

// drawing routines are relative to the status bar location

/*
=============
Sbar_DrawPic
=============
*/
void Sbar_DrawPic (int x, int y, qpic_t *pic)
{
	if (cl.gametype == GAME_DEATHMATCH)
		Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
	else
		Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
}


/*
//qbism//2000-04-29
=============
Sbar_DrawPic2 - muff - april 20 2000 - scalable scoreboard
=============
*/
void Sbar_DrawPic2 (int x, int y, qpic_t *pic)
{
	Draw_Pic2 (x , y + (240-SBAR_HEIGHT), pic);
}


void Sbar_DrawAlphaPic2 (int x, int y, qpic_t *pic, float alpha)
{
	Draw_AlphaPic2 (x , y + (240-SBAR_HEIGHT), pic, alpha);
}



/*
=============
Sbar_DrawTransPic
=============
*/
void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
{
	if (cl.gametype == GAME_DEATHMATCH)
		Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
	else
		Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
}

/*
================
Sbar_DrawCharacter

Draws one solid graphics character
================
*/
void Sbar_DrawCharacter (int x, int y, int num)
{
	//qbism//jf 00-05-28 making this distinction here just causes confusion
	//if (cl.gametype == GAME_DEATHMATCH)
	//	Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
	//else
		Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
}

/*
================
Sbar_DrawString
================
*/
void Sbar_DrawString (int x, int y, char *str)
{
	//qbism//jf 00-06-15 making this distinction here just causes confusion
	//if (cl.gametype == GAME_DEATHMATCH)
	//	Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str);
	//else
		Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str,strlen(str));
}

/*
=============
Sbar_itoa
=============
*/
int Sbar_itoa (int num, char *buf)
{
	char	*str;
	int		pow10;
	int		dig;

	str = buf;

	if (num < 0)
	{
		*str++ = '-';
		num = -num;
	}

	for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
		;

	do
		{
		pow10 /= 10;
		dig = num/pow10;
		*str++ = '0'+dig;
		num -= dig*pow10;
	}
	while (pow10 != 1);

	*str = 0;

	return str-buf;
}

/*
=============
Sbar_DrawNum
=============
*/
void Sbar_DrawNum (int x, int y, int num, int digits, int color, int type)
{
	char			str[12];
	char			*ptr;
	int				l, frame;
	int				number;
	int col_flag;

	// type field added by muff 25 June 2000
	// allows us to do some colour calculations here

	if(((type==2) && (num<30)) || ((type==3) && (num>600)))
	{
		col_flag=1;
	}
	else if((type==2) && (num>100))
	{
		col_flag=2;
	}
	else
		{
		col_flag=3;
	}


	l = Sbar_itoa (num, str);
	ptr = str;
	if (l > digits)
		ptr += (l-digits);
	if (l < digits)
		x += (digits-l)*24;

	while (*ptr)
	{
		if (*ptr == '-')
			frame = STAT_MINUS;
		else
			frame = *ptr -'0';

		//	Sbar_DrawTransPic2 (x,y,sb_nums[color][frame]); // original code

		//muff - there has to be an easier way to do this
	switch (*ptr)
		{
		case '0':
			Draw_Number(x, y + (240-SBAR_HEIGHT), 0, col_flag);
			break;
		case '1':
			Draw_Number(x, y + (240-SBAR_HEIGHT), 1, col_flag);
			break;
		case '2':
			Draw_Number(x, y + (240-SBAR_HEIGHT), 2, col_flag);
			break;
		case '3':
			Draw_Number(x, y + (240-SBAR_HEIGHT), 3, col_flag);
			break;
		case '4':
			Draw_Number(x, y + (240-SBAR_HEIGHT), 4, col_flag);
			break;
		case '5':
			Draw_Number(x, y + (240-SBAR_HEIGHT), 5, col_flag);
			break;
		case '6':
			Draw_Number(x, y + (240-SBAR_HEIGHT), 6, col_flag);
			break;
		case '7':
			Draw_Number(x, y + (240-SBAR_HEIGHT), 7, col_flag);
			break;
		case '8':
			Draw_Number(x, y + (240-SBAR_HEIGHT), 8, col_flag);
			break;
		case '9':
			Draw_Number(x, y + (240-SBAR_HEIGHT), 9, col_flag);
			break;
		}
		//end of muff


		//	Sbar_DrawPic2 (x,y,sb_nums[color][frame]); }

		x += 24;
		ptr++;
	}
}

/*
=============
Sbar_DrawNum
=============

void Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
char			str[12];
char			*ptr;
int				l, frame;

l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
if (l < digits)
x += (digits-l)*24;

while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Sbar_DrawPic2 (x,y,sb_nums[color][frame]);//qbism 00-04-26//replaces below per muff

//Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
x += 24;
ptr++;
}
}*/

//=============================================================================

int		fragsort[MAX_SCOREBOARD];

char	scoreboardtext[MAX_SCOREBOARD][20];
int		scoreboardtop[MAX_SCOREBOARD];
int		scoreboardbottom[MAX_SCOREBOARD];
int		scoreboardcount[MAX_SCOREBOARD];
int		scoreboardlines;

/*
===============
Sbar_SortFrags
===============
*/
void Sbar_SortFrags (void)
{
	int		i, j, k;

	// sort by frags
	scoreboardlines = 0;
	for (i=0 ; i<cl.maxclients ; i++)
	{
		if (cl.scores[i].name[0])
		{
			fragsort[scoreboardlines] = i;
			scoreboardlines++;
		}
	}

	for (i=0 ; i<scoreboardlines ; i++)
		for (j=0 ; j<scoreboardlines-1-i ; j++)
			if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
			{
				k = fragsort[j];
				fragsort[j] = fragsort[j+1];
				fragsort[j+1] = k;
			}
}

/* JPG - added this for teamscores in status bar
==================
Sbar_SortTeamFrags
==================
*/
void Sbar_SortTeamFrags (void)
{
	int		i, j, k;

	// sort by frags
	scoreboardlines = 0;
	for (i=0 ; i<14 ; i++)
	{
		if (cl.teamscores[i].skins)
		{
			fragsort[scoreboardlines] = i;
			scoreboardlines++;
		}
	}

	for (i=0 ; i<scoreboardlines ; i++)
		for (j=0 ; j<scoreboardlines-1-i ; j++)
			if (cl.teamscores[fragsort[j]].frags < cl.teamscores[fragsort[j+1]].frags)
			{
				k = fragsort[j];
				fragsort[j] = fragsort[j+1];
				fragsort[j+1] = k;
			}
}

int	Sbar_ColorForMap (int m)
{
	return m < 128 ? m + 8 : m + 8;
}

/*
===============
Sbar_UpdateScoreboard
===============
*/
void Sbar_UpdateScoreboard (void)
{
	int		i, k;
	int		top, bottom;
	scoreboard_t	*s;

	Sbar_SortFrags ();

	// draw the text
	memset (scoreboardtext, 0, sizeof(scoreboardtext));

	for (i=0 ; i<scoreboardlines; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);

		top = s->skins & 0xf0;
		bottom = (s->skins & 15) <<4;
		scoreboardtop[i] = Sbar_ColorForMap (top);
		scoreboardbottom[i] = Sbar_ColorForMap (bottom);
	}
}



/*
===============
Sbar_SoloScoreboard
===============
*/
void Sbar_SoloScoreboard (void)
{
	char	str[80];
	int		minutes, seconds, tens, units;
	int		l;

	sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
	Sbar_DrawString (-92, -10, str); //qbism//jf 00-05-28 was 8,4

	sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
	Sbar_DrawString (-92, -2, str);

	// time
	minutes = cl.time / 60;
	seconds = cl.time - 60*minutes;
	tens = seconds / 10;
	units = seconds - 10*tens;
	sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
	Sbar_DrawString (104, -10, str);

	// draw level name
	l = strlen (cl.levelname);
	Sbar_DrawString (152 - l*4, -2, cl.levelname);
}

/*
===============
Sbar_DrawScoreboard
===============
*/
void Sbar_DrawScoreboard (void)
{
	Sbar_SoloScoreboard ();
	if (cl.gametype == GAME_DEATHMATCH)
		Sbar_DeathmatchOverlay ();
#if 0
	int		i, j, c;
	int		x, y;
	int		l;
	int		top, bottom;
	scoreboard_t	*s;

	if (cl.gametype != GAME_DEATHMATCH)
	{
		Sbar_SoloScoreboard ();
		return;
	}

	Sbar_UpdateScoreboard ();

	l = scoreboardlines <= 6 ? scoreboardlines : 6;
	return;
	for (i=0 ; i<l ; i++)
	{
		x = 20*(i&1);
		y = i/2 * 8

		s = &cl.scores[fragsort[i]];
		if (!s->name[0])
			continue;

		// draw background
		top = s->skins & 0xf0;
		bottom = (s->skins & 15)<<4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);


		Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y + vid.height - SBAR_HEIGHT, 28, 4, top)
			Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y+4 + vid.height - SBAR_HEIGHT, 28, 4, bottom);

		// draw text
		for (j=0 ;
		j<20 ;
		j++)
			{
			c = scoreboardtext[i][j];
			if (c == 0 || c == ' ')
				continue;
			Sbar_DrawCharacter ( (x+j)*8, y, c);
		}
	}
#endif
}

//=============================================================================

/*
===============
Sbar_DrawInventory
===============
*/
//qbism//jf 2000-04-29 moved text and icons lower (-12)
void Sbar_DrawInventory (void)
{
	int		i;
	char	num[6];
	float	time;
	int		flashon;

	if (rogue)
	{

		if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
			Sbar_DrawAlphaPic2 (0, -33, rsb_invbar[0],0.5);
		else
			Sbar_DrawAlphaPic2 (0, -33, rsb_invbar[1],0.5);
	}
	else
	{
		Sbar_DrawAlphaPic2 (0, -33, sb_ibar, 0.5); //qbism//jf 00-05-23 adjust location, alpha!

	}

	// weapons
	for (i=0 ;
	i<7 ;
	i++)
		{
		if (cl.items & (IT_SHOTGUN<<i) )
		{
			time = cl.item_gettime[i];
			flashon = (int)((cl.time - time)*10);
			if (flashon >= 10)
			{
				if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i)  )
					flashon = 1;
				else
					flashon = 0;
			}
			else
				flashon = (flashon%5) + 2;

			Sbar_DrawPic2 (i*24, -28, sb_weapons[flashon][i]);//qbism//jf 00-05-21 add 0

			if (flashon > 1)
				sb_updates = 0;		// force update to remove flash

		}
	}

	// MED 01/04/97
// hipnotic weapons
	if (hipnotic)
	{
		int grenadeflashing=0;
		for (i=0 ; i<4 ; i++)
		{
			if (cl.items & (1<<hipweapons[i]) )
			{
				time = cl.item_gettime[hipweapons[i]];
				flashon = (int)((cl.time - time)*10);
				if (flashon >= 10)
				{
					if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i])  )
						flashon = 1;
					else
						flashon = 0;
				}
				else
					flashon = (flashon%5) + 2;

				// check grenade launcher
			if (i==2)
				{
					if (cl.items & HIT_PROXIMITY_GUN)
					{
						if (flashon)
						{
							grenadeflashing = 1;
							Sbar_DrawPic2 (96, -28, hsb_weapons[flashon][2]);//qbism//jf 00-05-21 add 10

						}
					}
				}
				else if (i==3)
				{
					if (cl.items & (IT_SHOTGUN<<4))
					{
						if (flashon && !grenadeflashing)
						{
							Sbar_DrawPic2 (96, -28, hsb_weapons[flashon][3]);//qbism//jf 00-05-21 add 10

						}
						else if (!grenadeflashing)
						{
							Sbar_DrawPic2 (96, -28, hsb_weapons[0][3]);//qbism//jf 00-05-21 add 10

						}
					}
					else
						Sbar_DrawPic2 (96, -28, hsb_weapons[flashon][4]);//qbism//jf 00-05-21 add 10

				}
				else
					Sbar_DrawPic2 (176 +(i*24), -28, hsb_weapons[flashon][i]);//qbism//jf 00-05-11

				if (flashon > 1)
					sb_updates = 0;      // force update to remove flash

			}
		}
	}

	if (rogue)
	{
		// check for powered up weapon.
		if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
		{
			for (i=0;i<5;i++)
			{
				if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
				{
					Sbar_DrawPic2 ((i+2)*24, -28, rsb_weapons[i]);//qbism//jf 00-05-11 add 10

				}
			}
		}
	}

	// ammo counts
	for (i=0 ;
	i<4 ;
	i++)
		{
		if(cl.stats[STAT_SHELLS+i]) { //qbism//jf 2000-04-29 don't print if zero

			sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
			if (num[0] != ' ')
				Sbar_DrawCharacter ( (7.1*i+1)*8 -124, -14, num[0]);//18 + num[0] - '0'); //qbism//jf 00-05-22 adjust placement

			if (num[1] != ' ')
				Sbar_DrawCharacter ( (7.1*i+2)*8 -124, -14, num[1]); //18 + num[1] - '0');

			if (num[2] != ' ')
				Sbar_DrawCharacter ( (7.1*i+3)*8 -124, -14, num[2]); //18 + num[2] - '0');

		}
	}

	flashon = 0;
	// items
   for (i=0 ; i<6 ; i++)
		if (cl.items & (1<<(17+i)))
		{
			time = cl.item_gettime[17+i];
			if (time && time > cl.time - 2 && flashon )
			{  // flash frame

				sb_updates = 0;
			}
			else
				{
				//MED 01/04/97 changed keys
			if (!hipnotic || (i>1))
				{
					Sbar_DrawPic2 (192 + i*16, -28, sb_items[i]);//qbism//jf 00-05-21 add 10

				}
			}
			if (time && time > cl.time - 2)
				sb_updates = 0;
		}
	//MED 01/04/97 added hipnotic items
   // hipnotic items
   if (hipnotic)
	{
		for (i=0 ; i<2 ; i++)
			if (cl.items & (1<<(24+i)))
			{
				time = cl.item_gettime[24+i];
				if (time && time > cl.time - 2 && flashon )
				{  // flash frame

					sb_updates = 0;
				}
				else
					{
					Sbar_DrawPic2 (288 + i*16, -28, hsb_items[i]);//qbism//jf 00-05-21 add 10

				}
				if (time && time > cl.time - 2)
					sb_updates = 0;
			}
	}

	if (rogue)
	{
		// new rogue items
		for (i=0 ;
		i<2 ;
		i++)
			{
			if (cl.items & (1<<(29+i)))
			{
				time = cl.item_gettime[29+i];

				if (time &&	time > cl.time - 2 && flashon )
				{	// flash frame

					sb_updates = 0;
				}
				else
					{
					Sbar_DrawPic2 (288 + i*16, -28, rsb_items[i]);//qbism//jf 00-05-21 add 10

				}

				if (time &&	time > cl.time - 2)
					sb_updates = 0;
			}
		}
	}
	else
		{
		// sigils
		for (i=0 ;
		i<4 ;
		i++)
			{
			if (cl.items & (1<<(28+i)))
			{
				time = cl.item_gettime[28+i];
				if (time &&	time > cl.time - 2 && flashon )
				{	// flash frame

					sb_updates = 0;
				}
				else
					Sbar_DrawPic2 (320-32 + i*8, -28, sb_sigil[i]);//qbism//jf 00-05-21 add 10

				if (time &&	time > cl.time - 2)
					sb_updates = 0;
			}
		}
	}
}

//=============================================================================

/*
===============
Sbar_DrawFrags
===============
*/
void Sbar_DrawFrags (void)
{
	int				i, k, l;
	int				top, bottom;
	int				x, f;
	char			num[12];
	scoreboard_t	*s;
	int				teamscores, skins, ent, minutes, seconds, mask; //qbism// 2000-03-01 JPG - added these

	int				match_time; //qbism// 2000-03-01 JPG - added this

	//qbism//jf 00-05-28 simplify: put this stuff in the (now larger) score sidebar
	/*
	//qbism// 2000-03-01 JPG - check to see if we should sort teamscores instead
	teamscores = pq_teamscores.value && cl.teamgame;
	if (teamscores)
	Sbar_SortTeamFrags();
	else
	Sbar_SortFrags ();

	// draw the text
	//qbism//jf 00-05-16 number of scores displayed is based on screen res. Max is 8.
	l = scoreboardlines <= vid.width/79 ? scoreboardlines : vid.width/79;
	*/
	x = 23;

	//if (cl.gametype == GAME_DEATHMATCH) //qbism//jf 00-05-28 stuff is now always in the same place on screen.
	//	xofs = 8; //qbism//jf 00-05-16 was 0
	//else


	//qbism// 2000-03-01 JPG - check to see if we need to draw the timer
	if (pq_timer.value && (cl.minutes != 255))
	{
		//	if (l > 2) //qbism//jf 00-05-11
	//		l = 2; //qbism//jf 00-05-11
		mask = 0;
		if (cl.minutes == 254)
		{
			strcpy(num, "    SD");
			mask = 128;
		}
		else if (cl.minutes || cl.seconds)
		{
			if (cl.seconds >= 128)
				sprintf (num, " -0:%02d", cl.seconds - 128);
			else
				{
				if (cl.match_pause_time)
					match_time = ceil(60.0 * cl.minutes + cl.seconds - (cl.match_pause_time - cl.last_match_time));
				else
					match_time = ceil(60.0 * cl.minutes + cl.seconds - (cl.time - cl.last_match_time));
				minutes = match_time / 60;
				seconds = match_time - 60 * minutes;
				sprintf (num, "%3d:%02d", minutes, seconds);
				if (!minutes)
					mask = 128;
			}
		}
		else
		{
			minutes = cl.time / 60;
			seconds = cl.time - 60 * minutes;
			minutes = minutes & 511;
			sprintf (num, "%3d:%02d", minutes, seconds);
		}

		for (i = 0 ; i < 6 ; i++)
			Sbar_DrawCharacter ((x+3+i)*8 -6, -14, num[i] + mask);//qbism//jf 00-05-11 was x+9, ...-12

	}
	/*
	for (i=0 ; i<l ; i++)
	{
	k = fragsort[i];

	//qbism// 2000-03-01 JPG - check for teamscores
	if (teamscores)
	{
	colors = cl.teamscores[k].colors;
	f = cl.teamscores[k].frags;
	}
	else
	{
	s = &cl.scores[k];
	if (!s->name[0])
	continue;
	colors = s->colors;
	f = s->frags;
	}

	// draw background
	top = colors & 0xf0;
	bottom = (colors & 15)<<4;
	top = Sbar_ColorForMap (top);
	bottom = Sbar_ColorForMap (bottom);

	//whatever Draw_Fill (xofs + x*8 , y, 28, 4, top);
	//whatever Draw_Fill (xofs + x*8 , y+4, 28, 3, bottom);

	// draw number
	sprintf (num, "%3i",f);

	Sbar_DrawCharacter ( (x-16)*8 , -26, num[0]);//qbism//jf 00-05-22 was  +1..., -12
	Sbar_DrawCharacter ( (x-15)*8 , -26, num[1]);
	Sbar_DrawCharacter ( (x-14)*8 , -26, num[2]);

	//qbism// 2000-03-01 JPG - check for self's team
	ent = cl.viewentity - 1;
	if ((teamscores && ((colors & 15) == (cl.scores[ent].colors & 15))) || (!teamscores && (k == ent)))
	{
	Sbar_DrawCharacter ((x-13)*8, -26, 16);//qbism///jf 00-05-10 was +2,... -12
	Sbar_DrawCharacter ( (x-17)*8-2, -26, 17); //qbism///jf 00-05-10 was -4,... -12
	}
	x+=4;
	}
	*/
}

//=============================================================================


/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace (void)
{
	int		f, anim;

	// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
	if (rogue &&
			(cl.maxclients != 1) &&
			(teamplay.value>3) &&
			(teamplay.value<7))
	{
		int				top, bottom;
		int				xofs;
		char			num[12];
		scoreboard_t	*s;

		s = &cl.scores[cl.viewentity - 1];
		// draw background
		top = s->skins & 0xf0;
		bottom = (s->skins & 15)<<4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);

		//if (cl.gametype == GAME_DEATHMATCH)//qbism//jf 00-05-28 now always in the same place
		//	xofs = 113;
		//else
			xofs = ((vid.width - 320)>>1) + 113;

		Sbar_DrawPic2 (112, -33, rsb_teambord); //qbism//jf 00-05-21 what to do with this, if anything?

		Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
		Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);

		// draw number
		f = s->frags;
		sprintf (num, "%3i",f);

		if (top==8)
		{
			if (num[0] != ' ')
				Sbar_DrawCharacter(109, 3, num[0]); //18 + num[0] - '0');

			if (num[1] != ' ')
				Sbar_DrawCharacter(116, 3, num[1]); //18 + num[1] - '0');

			if (num[2] != ' ')
				Sbar_DrawCharacter(123, 3, num[2]); //18 + num[2] - '0');

		}
		else
		{
			Sbar_DrawCharacter ( 109, 3, num[0]);
			Sbar_DrawCharacter ( 116, 3, num[1]);
			Sbar_DrawCharacter ( 123, 3, num[2]);
		}

		return;
	}
	// PGM 01/19/97 - team skin drawing

	if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
			== (IT_INVISIBILITY | IT_INVULNERABILITY) )
	{
		Sbar_DrawPic2 (112, -50, sb_face_invis_invuln);//qbism//jf 00-05-22 adjust location

		return;
	}
	if (cl.items & IT_QUAD)
	{
		Sbar_DrawPic2 (112, -50, sb_face_quad );
		return;
	}
	if (cl.items & IT_INVISIBILITY)
	{
		Sbar_DrawPic2 (112, -50, sb_face_invis );
		return;
	}
	if (cl.items & IT_INVULNERABILITY)
	{
		Sbar_DrawPic2 (112, -50, sb_face_invuln);
		return;
	}

	if (cl.stats[STAT_HEALTH] >= 100)
		f = 4;
	else
		f = cl.stats[STAT_HEALTH] / 20;

	if (cl.time <= cl.faceanimtime)
	{
		anim = 1;
		sb_updates = 0;		// make sure the anim gets drawn over

	}
	else
		anim = 0;
	Sbar_DrawPic2 (112, -50, sb_faces[f][anim]); //qbism//jf 00-05-23 fade away...

}

/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw (void)
{
	if (scr_con_current == vid.height)
		return;		// console is full screen

	if (sb_updates >= vid.numpages)
		return;

	sb_updates++;

	//if (sb_lines && vid.width > 320)//qbism//00-04-26//comment out per muff
	//	Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines);

	//qbism//jf 00-05-28 sb_lines no longer always 0 so we can control status hud
	//qbism//2000-04-30 sb_lines is always 0 ala muff tute, but we want inventory.

	if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
	{
		Sbar_DrawPic2 (0, -33, sb_scorebar);
		Sbar_DrawScoreboard ();
		sb_updates = 0;
	}
	else if (sb_lines)
	{
		//Sbar_DrawPic (0, 0, sb_sbar);//qbism//00-04-26//comment out per muff


		// keys (hipnotic only)
	//MED 01/04/97 moved keys here so they would not be overwritten
	//qbism//jf 00-05-28 tried to move hipnotic/rogue stuff relative to changes,
	// but I don't have these expansions for testing...
	if (hipnotic)
		{
			if (cl.items & IT_KEY1)
				Sbar_DrawPic2 (209, -45, sb_items[0]);

			if (cl.items & IT_KEY2)
				Sbar_DrawPic2 (209, -36, sb_items[1]);
		}
		// armor
		if (cl.items & IT_INVULNERABILITY)
		{
			Sbar_DrawNum (24, -50, 666, 3, 1, 3); //qbism//00-10-15 muff add arg typical

			Sbar_DrawPic2 (0, -50, draw_disc);
		}
		else
		{
			if (rogue)
			{
				Sbar_DrawNum (24, -50, cl.stats[STAT_ARMOR], 3,
					cl.stats[STAT_ARMOR] <= 25,3);
				if (cl.items & RIT_ARMOR3)
					Sbar_DrawPic2 (0, -50, sb_armor[2]);
				else if (cl.items & RIT_ARMOR2)
					Sbar_DrawPic2 (0, -50, sb_armor[1]);
				else if (cl.items & RIT_ARMOR1)
					Sbar_DrawPic2 (0, -50, sb_armor[0]);
			}
			else
			{
				Sbar_DrawNum (24, -50, cl.stats[STAT_ARMOR], 3
						, cl.stats[STAT_ARMOR] <= 25, 3);
				if (cl.items & IT_ARMOR3)
					Sbar_DrawPic2 (0, -50, sb_armor[2]);
				else if (cl.items & IT_ARMOR2)
					Sbar_DrawPic2 (0, -50, sb_armor[1]);
				else if (cl.items & IT_ARMOR1)
					Sbar_DrawPic2 (0, -50, sb_armor[0]);
			}
		}

		// face
		Sbar_DrawFace ();

		// health
		Sbar_DrawNum (136, -50, cl.stats[STAT_HEALTH], 3
				, cl.stats[STAT_HEALTH] <= 25, 2);

		// ammo icon
		if (rogue)
		{
			if (cl.items & RIT_SHELLS)
				Sbar_DrawPic2 (224, -50, sb_ammo[0]);
			else if (cl.items & RIT_NAILS)
				Sbar_DrawPic2 (224, -50, sb_ammo[1]);
			else if (cl.items & RIT_ROCKETS)
				Sbar_DrawPic2 (224, -50, sb_ammo[2]);
			else if (cl.items & RIT_CELLS)
				Sbar_DrawPic2 (224, -50, sb_ammo[3]);
			else if (cl.items & RIT_LAVA_NAILS)
				Sbar_DrawPic2 (224, -50, rsb_ammo[0]);
			else if (cl.items & RIT_PLASMA_AMMO)
				Sbar_DrawPic2 (224, -50, rsb_ammo[1]);
			else if (cl.items & RIT_MULTI_ROCKETS)
				Sbar_DrawPic2 (224, -50, rsb_ammo[2]);
		}
		else
		{
			if (cl.items & IT_SHELLS)
				Sbar_DrawPic2 (224, -50, sb_ammo[0]);
			else if (cl.items & IT_NAILS)
				Sbar_DrawPic2 (224, -50, sb_ammo[1]);
			else if (cl.items & IT_ROCKETS)
				Sbar_DrawPic2 (224, -50, sb_ammo[2]);
			else if (cl.items & IT_CELLS)
				Sbar_DrawPic2 (224, -50, sb_ammo[3]);
		}

		Sbar_DrawNum (248, -50, cl.stats[STAT_AMMO], 3,
			cl.stats[STAT_AMMO] <= 10, 1);


		if (vid.width > 320) {
			if (cl.gametype == GAME_DEATHMATCH)
				Sbar_MiniDeathmatchOverlay ();
		}
		if (sb_lines > 24)
		{
			Sbar_DrawInventory ();
			if (cl.maxclients != 1)
				Sbar_DrawFrags ();
		}
	}
}

//=============================================================================

/*
==================
Sbar_IntermissionNumber

==================
*/
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
	char			str[12];
	char			*ptr;
	int				l, frame;

	l = Sbar_itoa (num, str);
	ptr = str;
	if (l > digits)
		ptr += (l-digits);
	if (l < digits)
		x += (digits-l)*24;

	while (*ptr)
	{
		if (*ptr == '-')
			frame = STAT_MINUS;
		else
			frame = *ptr -'0';

		Draw_TransPic (x,y,sb_nums[color][frame]);
		x += 24;
		ptr++;
	}
}

/*
==================
Sbar_DeathmatchOverlay

==================
*/
void Sbar_DeathmatchOverlay (void)
{
	qpic_t			*pic;
	int				i, k, l;
	int				top, bottom;
	int				x, y, f;
	char			num[12];
	scoreboard_t	*s;
	int				j, ping; //qbism// 2000-03-01 JPG - added these

	//qbism// 2000-03-01 JPG - check to see if we need to update ping times
	if ((cl.last_ping_time < cl.time - 5) && !cl.sbar_ping && pq_scoreboard_pings.value)
	{
		cl.sbar_ping = true;
		Cbuf_AddText("ping\n");
	}




	pic = Draw_CachePic ("gfx/ranking.lmp");
	M_DrawPic ((320-pic->width)/2, 8, pic);

	// scores
	Sbar_SortFrags ();

	// draw the text
	l = scoreboardlines;


	x = 80 + ((vid.width - 320)>>1);
	y = 40;

	ping = 0;  //qbism// 2000-03-01 JPG - this will tell us if some client's ping is showing

	for (i=0 ; i<l ; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		if (!s->name[0])
			continue;

		// draw background
		top = s->skins & 0xf0;
		bottom = (s->skins & 15)<<4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);

		Draw_Fill ( x, y, 40, 4, top);
		Draw_Fill ( x, y+4, 40, 4, bottom);

		//qbism// 2000-03-01 JPG - draw ping
		if (s->ping && pq_scoreboard_pings.value)
		{
			ping = 1;
			sprintf(num, "%4d", s->ping);
			for (j = 0 ; j < 4 ; j++)
				Draw_Character(x-56+j*8, y, num[j]);
		}

		// draw number
		f = s->frags;
		sprintf (num, "%3i",f);

		Draw_Character ( x+8 , y, num[0]);
		Draw_Character ( x+16 , y, num[1]);
		Draw_Character ( x+24 , y, num[2]);

		if (k == cl.viewentity - 1)
			Draw_Character ( x - 8, y, 12);

#if 0
		{
			int				total;
			int				n, minutes, tens, units;

			// draw time
		total = cl.completed_time - s->entertime;
			minutes = (int)total/60;
			n = total - minutes*60;
			tens = n/10;
			units = n%10;

			sprintf (num, "%3i:%i%i", minutes, tens, units);

			Draw_String ( x+48 , y, num);
		}
#endif

		// draw name
		Draw_String (x+64, y, s->name, strlen(s->name));

		y += 10;
	}

	//qbism// 2000-03-01 JPG - draw "ping"
	if (ping)
	{
		strcpy(num, "ping");
		for (i = 0 ; i < 4 ; i++)
			Draw_Character(x-56+i*8, 30, num[i]+128);
	}
}

/*
==================
Sbar_DeathmatchOverlay

==================
*/
void Sbar_MiniDeathmatchOverlay (void)
{
	qpic_t			*pic;
	int				i, k, l;
	int				top, bottom;
	int				x, y, f;
	char			num[12];
	scoreboard_t	*s;
	int				numlines;

	if (vid.width < 512 || !sb_lines)
		return;




	// scores
	Sbar_SortFrags ();

	// draw the text
	l = 9; //qbism//jf 00-05-28 more scores on a larger sidebar: was scoreboardlines;

	y = vid.height - 82;//qbism//jf 00-05-11 was:  - sb_lines;

	//numlines=4;//qbism//jf 00-05-11 was: numlines = sb_lines/8;
	//if (numlines < 3)//qbism//jf 00-05-28 forget the numlines
	//	return;

	//find us
	for (i = 0;
	i < scoreboardlines;
	i++)
			if (fragsort[i] == cl.viewentity - 1)
			break;

	if (i == scoreboardlines) // we're not there
			i = 0;
	else // figure out start
			i = i - 5; //qbism//00-06-15 was numlines/2

	if (i > scoreboardlines - l)
		i = scoreboardlines - l;
	if (i < 0)
		i = 0;

	x = vid.width-192; //qbism//jf 00-05-16 was 324

	for (/* */; i < scoreboardlines && y < vid.height - 8 ; i++)
	{
		k = fragsort[i];
		s = &cl.scores[k];
		if (!s->name[0])
			continue;

		// draw background
		top = s->skins & 0xf0;
		bottom = (s->skins & 15)<<4;
		top = Sbar_ColorForMap (top);
		bottom = Sbar_ColorForMap (bottom);

		Draw_Fill ( x, y+1, 40, 3, top);
		Draw_Fill ( x, y+4, 40, 4, bottom);

		// draw number
		f = s->frags;
		sprintf (num, "%3i",f);

		Draw_Character ( x+8 , y, num[0]);
		Draw_Character ( x+16 , y, num[1]);
		Draw_Character ( x+24 , y, num[2]);

		if (k == cl.viewentity - 1) {
			Draw_Character ( x, y, 16);
			Draw_Character ( x + 32, y, 17);
		}

#if 0
		{
			int				total;
			int				n, minutes, tens, units;

			// draw time
		total = cl.completed_time - s->entertime;
			minutes = (int)total/60;
			n = total - minutes*60;
			tens = n/10;
			units = n%10;

			sprintf (num, "%3i:%i%i", minutes, tens, units);

			Draw_String ( x+48 , y, num);
		}
#endif

		// draw name
		Draw_String (x+48, y, s->name, strlen(s->name));

		y += 8;
	}
}

/*
==================
Sbar_IntermissionOverlay

==================
*/
void Sbar_IntermissionOverlay (void)
{
	qpic_t	*pic;
	int		dig;
	int		num;




	if (cl.gametype == GAME_DEATHMATCH)
	{
		Sbar_DeathmatchOverlay ();
		return;
	}

	pic = Draw_CachePic ("gfx/complete.lmp");
	Draw_Pic (64, 24, pic);

	pic = Draw_CachePic ("gfx/inter.lmp");
	Draw_TransPic (0, 56, pic);

	// time
	dig = cl.completed_time/60;
	Sbar_IntermissionNumber (160, 64, dig, 3, 0);
	num = cl.completed_time - dig*60;
	Draw_TransPic (234,64,sb_colon);
	Draw_TransPic (246,64,sb_nums[0][num/10]);
	Draw_TransPic (266,64,sb_nums[0][num%10]);

	Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
	Draw_TransPic (232,104,sb_slash);
	Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);

	Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
	Draw_TransPic (232,144,sb_slash);
	Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);

}


/*
==================
Sbar_FinaleOverlay

==================
*/
void Sbar_FinaleOverlay (void)
{
	qpic_t	*pic;



	pic = Draw_CachePic ("gfx/finale.lmp");
	Draw_TransPic( (vid.width-pic->width)/2, 16, pic);
}
