00-12-05 latest release ...a port of ID's glQuake code to the lcc-win32 compiler with bug-fixes and improvements from many Quake source projects. |
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qbism at work on a classic (netQuake) server running CTF. |
| player download qbexe-00-12-05.zip -executable -mod directory coder download qbism-00-12-05.zip -source + project -assembly library -executable -mod directory Yohko model Yohko4qbism.zip
news 00 12-05 Extermination It seems that all the bugs reported to date are toast. Thanks for the feedback. This is probably the most stable release of qbism to date. The release package does not include the Yohko model but it is available as a separate download. Unzip yohko4qbism.zip into your Quake/qbism directory and enter "gl_nocolors 1" at the console to see team colors on player models. A couple of minor new features- getting closer to "real" client-side prediction... extrapolation is more closely tied to network lag, adjusting based on the current delay. The result takes the edge off of lag while maintaining accuracy. You can read a description of extrapolation in old news 00-06. Another feature is that rockets within visual range make an exhaust sound that moves with the rocket... not sure yet if this is cool or annoying. Prediction of player orientation is next on the to-do list. This might reduce the dragging effect of projectiles fired in network play, most noticably the lightning bolt. The client can report angles to the server that are slightly ahead of the direction of player rotation. As with the extrapolation already implemented, the predicted angle will be based on current lag and velocity. 00 11-09 Playermodel cvar bug The playermodel cvar causes some occasional "can't find file" type errors so it will probably be removed in the next release. Custom mdl or md2 player models will still work if named what the server is looking for, usually "player.mdl". A keep it simple type deal. Testing is underway... the next release will primarily try to address bugs as they crop up, maybe a few minor new features. Typo fixed in 00 10-21 news below, gl_nocolors instead of gl_colors. Hey, this cvar SHOULD have been gl_colors... counter-intuitive... mumble mumble... 00 10-28 It can't be THAT good The 00 10-21 qbism has had the most downloads of any release, but also the least feedback. The "qbism-dev" in-progress files prior to this release helped find several bugs... ALL the bugs? Yeah right. If you discover a glitch, or if on the other hand you are amazed that qbism is running so smoothly for you, bug me. Also put ADD LIST in the subject if you want to be notified of updates/bugs/fixes. 00 10-21 Get the latest release: CHASECAM 1, DEMONS 0 Quake2 format (md2) player model with shading, openGL texture quality improvements, skybox, -gamma command line option to increasing video contrast+brightness (gamma 0.5 to 1.0), better interpolation/ extrapolation to combat the effects of internet lag. And if for some reason you'd rather see the quake dude's big blocky butt, enter "playermodel progs/player.mdl" at the console plus "gl_nocolors 0". The defaults are "progs/yohko4qb.md2" and "0" respectively. Custom 32-bit font textures are added (some characters still need adjustment). Check out the screenshots to see how some of this mix comes together. The qbism engine is built with the Oct. 1, 2000 release of the free lcc-win32 compiler. It is still netquake and ProQuake compatible. It runs well as a client on internet or LAN Quake games and should also run as a server , but I haven't tested this. Let me know if you have. A free-standing demo is planned, a version of qbism with the necessary support files to run without Quake or its proprietary content. You may notice the size of the qbism mod directory growing as items are added toward that end. Is anyone else trying this? Thanks to EvilBastard for use of the Yohko model. And once again, thanks to Muff, LordHavoc, and Topaz for posting the source code that was referenced for this release. 00 10-04 Example skybox textures included, console fonts more legible. Skybox textures generated with POV-Ray. Other tweaks here and there. Try the latest in-progress qbism-dev.zip | index news info screenshots links porting notes old news 00-06 to 00-09 00-04 to 00-05 00-01 to 00-03 contact email To get email notification of qbism updates, bugs, and fixes, put ADD LIST in the subject. web site qbism.telefragged.com