# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=winquake - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "WinQuake.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 Release"
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!MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "winquake - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
# SUBTRACT CPP /Oa /Og
# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386
# SUBTRACT LINK32 /map /debug

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT LINK32 /nodefaultlib

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /ML /W1 /GX /ZI /Od /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\debug_gl\glquake.exe"
# SUBTRACT LINK32 /nodefaultlib

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# SUBTRACT BASE CPP /Oa /Og
# ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# SUBTRACT BASE LINK32 /map /debug
# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe"
# SUBTRACT LINK32 /map /debug

!ENDIF 

# Begin Target

# Name "winquake - Win32 Release"
# Name "winquake - Win32 Debug"
# Name "winquake - Win32 GL Debug"
# Name "winquake - Win32 GL Release"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Group "OpenGL"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\gl_draw.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_mesh.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_model.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_refrag.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_rlight.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_rmain.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_rmisc.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_rsurf.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_screen.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_shaders.c
# End Source File
# Begin Source File

SOURCE=.\gl_test.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_vidnt.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_warp.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_part.c
# End Source File
# Begin Source File

SOURCE=.\sbar.c
# End Source File
# End Group
# Begin Group "Client"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\cl_demo.c
# End Source File
# Begin Source File

SOURCE=.\cl_input.c
# End Source File
# Begin Source File

SOURCE=.\cl_main.c
# End Source File
# Begin Source File

SOURCE=.\cl_parse.c
# End Source File
# Begin Source File

SOURCE=.\cl_tent.c
# End Source File
# End Group
# Begin Group "Server"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\sv_main.c
# End Source File
# Begin Source File

SOURCE=.\sv_move.c
# End Source File
# Begin Source File

SOURCE=.\sv_phys.c
# End Source File
# Begin Source File

SOURCE=.\sv_user.c
# End Source File
# End Group
# Begin Group "System"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\sys_win.c
# End Source File
# Begin Source File

SOURCE=.\sys_wina.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\sys_wina.s
InputName=sys_wina

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\sys_wina.s
InputName=sys_wina

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\sys_wina.s
InputName=sys_wina

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\sys_wina.s
InputName=sys_wina

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "SW_Drawing"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\d_draw.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_draw.s
InputName=d_draw

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_draw.s
InputName=d_draw

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_draw16.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_draw16.s
InputName=d_draw16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_draw16.s
InputName=d_draw16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_edge.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_fill.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_init.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_modech.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_part.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_parta.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_parta.s
InputName=d_parta

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_parta.s
InputName=d_parta

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_polysa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_polysa.s
InputName=d_polysa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_polysa.s
InputName=d_polysa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_polyse.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_scan.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_scana.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_scana.s
InputName=d_scana

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_scana.s
InputName=d_scana

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_sky.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_spr8.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_spr8.s
InputName=d_spr8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_spr8.s
InputName=d_spr8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_sprite.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_surf.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_vars.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_varsa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\d_varsa.s
InputName=d_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_varsa.s
InputName=d_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_zpoint.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\draw.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\model.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\screen.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# End Group
# Begin Group "Network"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\net_dgrm.c
# End Source File
# Begin Source File

SOURCE=.\net_loop.c
# End Source File
# Begin Source File

SOURCE=.\net_main.c
# End Source File
# Begin Source File

SOURCE=.\net_vcr.c
# End Source File
# Begin Source File

SOURCE=.\net_win.c
# End Source File
# Begin Source File

SOURCE=.\net_wins.c
# End Source File
# Begin Source File

SOURCE=.\net_wipx.c
# End Source File
# End Group
# Begin Group "VM"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\pr_cmds.c
# End Source File
# Begin Source File

SOURCE=.\pr_edict.c
# End Source File
# Begin Source File

SOURCE=.\pr_exec.c
# End Source File
# End Group
# Begin Group "Sound"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\snd_dma.c
# End Source File
# Begin Source File

SOURCE=.\snd_mem.c
# End Source File
# Begin Source File

SOURCE=.\snd_mix.c
# End Source File
# Begin Source File

SOURCE=.\snd_mixa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\snd_win.c
# End Source File
# End Group
# Begin Group "Host"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\host.c
# End Source File
# Begin Source File

SOURCE=.\host_cmd.c
# End Source File
# End Group
# Begin Group "Surface"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\surf16.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\surf16.s
InputName=surf16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\surf16.s
InputName=surf16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\surf8.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\surf8.s
InputName=surf8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\surf8.s
InputName=surf8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# End Group
# Begin Group "Console"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\conproc.c
# End Source File
# Begin Source File

SOURCE=.\console.c
# End Source File
# End Group
# Begin Group "Misc"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\cd_win.c
# End Source File
# Begin Source File

SOURCE=.\chase.c
# End Source File
# Begin Source File

SOURCE=.\cmd.c
# End Source File
# Begin Source File

SOURCE=.\common.c
# End Source File
# Begin Source File

SOURCE=.\crc.c
# End Source File
# Begin Source File

SOURCE=.\cvar.c
# End Source File
# Begin Source File

SOURCE=.\in_win.c
# End Source File
# Begin Source File

SOURCE=.\keys.c
# End Source File
# Begin Source File

SOURCE=.\math.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\mathlib.c
# End Source File
# Begin Source File

SOURCE=.\menu.c
# End Source File
# Begin Source File

SOURCE=.\vid_win.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\view.c
# End Source File
# Begin Source File

SOURCE=.\wad.c
# End Source File
# Begin Source File

SOURCE=.\winquake.rc
# End Source File
# Begin Source File

SOURCE=.\world.c
# End Source File
# Begin Source File

SOURCE=.\worlda.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
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SOURCE=.\zone.c
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SOURCE=.\r_aclip.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_aclipa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_aclipa.s
InputName=r_aclipa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_aclipa.s
InputName=r_aclipa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_alias.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_aliasa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_aliasa.s
InputName=r_aliasa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_aliasa.s
InputName=r_aliasa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_bsp.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_draw.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_drawa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_drawa.s
InputName=r_drawa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_drawa.s
InputName=r_drawa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_edge.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_edgea.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_edgea.s
InputName=r_edgea

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_edgea.s
InputName=r_edgea

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_efrag.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_light.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_main.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_misc.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_sky.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_sprite.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_surf.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_vars.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_varsa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_varsa.s
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_varsa.s
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=.\anorm_dots.h
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# Begin Source File

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# Begin Source File

SOURCE=.\bspfile.h
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# Begin Source File

SOURCE=.\cdaudio.h
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SOURCE=.\client.h
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# Begin Source File

SOURCE=.\cmd.h
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# Begin Source File

SOURCE=.\common.h
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SOURCE=.\conproc.h
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SOURCE=.\console.h
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SOURCE=.\crc.h
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SOURCE=.\d_iface.h
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SOURCE=.\dosisms.h
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SOURCE=.\draw.h
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SOURCE=.\gl_model.h
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SOURCE=.\gl_shaders.h
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SOURCE=.\gl_warp_sin.h
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SOURCE=.\glquake.h
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SOURCE=.\input.h
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SOURCE=.\keys.h
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SOURCE=.\quakedef.h
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SOURCE=.\r_shared.h
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SOURCE=.\server.h
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SOURCE=.\sound.h
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