Engine Changes
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* Walk on BModels			// Lord havoc
* Motion & animation interpolation	// pqer code
* HL Bsp support			// Ender & Lord Havoc
* Coloured lighting			// Lord Havoc
* MD2 models				// Muff & Lord Havoc
* Console editing			// qsg
* 'cmd' commands passed to QC		// qsg
* QC control of rendering options	// Tomaz (modified a lot by me)
* Load *.PAK instead of PAK#.PAK	// my work
* Freelook cvar				// my work
* Skyboxes re-enabled			// my work
* Incorrect BSP ver drops to console	// my work
* Rotating brushes			// my work
* Multiple crosshairs			// my work
* Crosshair selection + preview		// my work
* Levelshot shown when loading map	// my work
* gl_showcuts to shot BSP cuts		// my work
* RScript rendering scripts		// my work
* Various small fixes/tweaks		// my work