/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// draw.c -- this is the only file outside the refresh that touches the
// vid buffer

#include "quakedef.h"


unsigned char col_white[4] = { 255, 255, 255, 255 };

#define GL_COLOR_INDEX8_EXT     0x80E5

byte* loadimagepixels (char* filename, qboolean complain, int matchwidth, int matchheight);

extern unsigned char d_15to8table[65536];

cvar_t		gl_nobind = {"gl_nobind", "0"};
cvar_t		gl_max_size = {"gl_max_size", "1024"};
cvar_t		gl_picmip = {"gl_picmip", "0"};

byte		*draw_chars;				// 8*8 graphic characters
qpic_t		*draw_disc;
qpic_t		*draw_backtile;

int			translate_texture;

typedef struct
{
	int		texnum;
	byte	*data;
} xhair_t;
xhair_t		xhairs[32];
int			xhair_num;

typedef struct
{
	int		texnum;
	float	sl, tl, sh, th;
} glpic_t;

byte		conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
qpic_t		*conback = (qpic_t *)&conback_buffer;
int			char_texture;

int		gl_lightmap_format = 4;
int		gl_solid_format = 3;
int		gl_alpha_format = 4;

int		gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
int		gl_filter_max = GL_LINEAR;


int		texels;


typedef struct
{
	int		texnum;
	char	identifier[64];
	int		width, height;
	qboolean	mipmap;

 // LordHavoc: 32bit textures
	int		bytesperpixel;
 // LordHavoc: checksum sort of thing to identify ALL cache mismatchs
	int		lhcsum;
} gltexture_t;

#define	MAX_GLTEXTURES	1024
gltexture_t	gltextures[MAX_GLTEXTURES];
int			numgltextures;


void GL_Bind (int texnum)
{
	if (gl_nobind.value)
		texnum = char_texture;
	if (currenttexture == texnum)
		return;
	currenttexture = texnum;
#ifdef _WIN32
	bindTexFunc (GL_TEXTURE_2D, texnum);
#else
	glBindTexture(GL_TEXTURE_2D, texnum);
#endif
}


/*
=============================================================================

  scrap allocation

  Allocate all the little status bar obejcts into a single texture
  to crutch up stupid hardware / drivers

=============================================================================
*/

#define	MAX_SCRAPS		2
#define	BLOCK_WIDTH		256
#define	BLOCK_HEIGHT	256

int			scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
byte		scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
qboolean	scrap_dirty;
int			scrap_texnum;

// returns a texture number and the position inside it
int Scrap_AllocBlock (int w, int h, int *x, int *y)
{
	int		i, j;
	int		best, best2;
	int		bestx;
	int		texnum;

	for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
	{
		best = BLOCK_HEIGHT;

		for (i=0 ; i<BLOCK_WIDTH-w ; i++)
		{
			best2 = 0;

			for (j=0 ; j<w ; j++)
			{
				if (scrap_allocated[texnum][i+j] >= best)
					break;
				if (scrap_allocated[texnum][i+j] > best2)
					best2 = scrap_allocated[texnum][i+j];
			}
			if (j == w)
			{	// this is a valid spot
				*x = i;
				*y = best = best2;
			}
		}

		if (best + h > BLOCK_HEIGHT)
			continue;

		for (i=0 ; i<w ; i++)
			scrap_allocated[texnum][*x + i] = best + h;

		return texnum;
	}

	Sys_Error ("Scrap_AllocBlock: full");
}

int	scrap_uploads;

void Scrap_Upload (void)
{
	int		texnum;

	scrap_uploads++;

	for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) {
		GL_Bind(scrap_texnum + texnum);
		GL_Upload8 (scrap_texels[texnum], BLOCK_WIDTH, BLOCK_HEIGHT, false, true);
	}
	scrap_dirty = false;
}

//=============================================================================
/* Support Routines */

typedef struct cachepic_s
{
	char		name[MAX_QPATH];
	qpic_t		pic;
	byte		padding[32];	// for appended glpic
} cachepic_t;

#define	MAX_CACHED_PICS		128
cachepic_t	menu_cachepics[MAX_CACHED_PICS];
int			menu_numcachepics;

byte		menuplyr_pixels[4096];

int		pic_texels;
int		pic_count;

qpic_t *Draw_PicFromWad (char *name)
{
	qpic_t	*p;
	glpic_t	*gl;

	p = W_GetLumpName (name);
	gl = (glpic_t *)p->data;

	// load little ones into the scrap
	if (p->width < 64 && p->height < 64)
	{
		int		x, y;
		int		i, j, k;
		int		texnum;

		texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
		scrap_dirty = true;
		k = 0;
		for (i=0 ; i<p->height ; i++)
			for (j=0 ; j<p->width ; j++, k++)
				scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
		texnum += scrap_texnum;
		gl->texnum = texnum;
		gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
		gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
		gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
		gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;

		pic_count++;
		pic_texels += p->width*p->height;
	}
	else
	{
		gl->texnum = GL_LoadPicTexture (p);
		gl->sl = 0;
		gl->sh = 1;
		gl->tl = 0;
		gl->th = 1;
	}
	return p;
}


/*
================
Draw_CachePic
================
*/
qpic_t	*Draw_CachePic (char *path)
{
	cachepic_t	*pic;
	int			i;
	qpic_t		*dat;
	glpic_t		*gl;

	for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
		if (!strcmp (path, pic->name))
			return &pic->pic;

	if (menu_numcachepics == MAX_CACHED_PICS)
		Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
	menu_numcachepics++;
	strcpy (pic->name, path);

//
// load the pic from disk
//
	dat = (qpic_t *)COM_LoadTempFile (path);	
	if (!dat)
		Sys_Error ("Draw_CachePic: failed to load %s", path);
	SwapPic (dat);

	// HACK HACK HACK --- we need to keep the bytes for
	// the translatable player picture just for the menu
	// configuration dialog
	if (!strcmp (path, "gfx/menuplyr.lmp"))
		memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);

	pic->pic.width = dat->width;
	pic->pic.height = dat->height;

	gl = (glpic_t *)pic->pic.data;
	gl->texnum = GL_LoadPicTexture (dat);
	gl->sl = 0;
	gl->sh = 1;
	gl->tl = 0;
	gl->th = 1;

	return &pic->pic;
}


void Draw_CharToConback (int num, byte *dest)
{
	int		row, col;
	byte	*source;
	int		drawline;
	int		x;

	row = num>>4;
	col = num&15;
	source = draw_chars + (row<<10) + (col<<3);

	drawline = 8;

	while (drawline--)
	{
		for (x=0 ; x<8 ; x++)
			if (source[x] != 255)
				dest[x] = 0x60 + source[x];
		source += 128;
		dest += 320;
	}

}

typedef struct
{
	char *name;
	int	minimize, maximize;
} glmode_t;

glmode_t modes[] = {
	{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
	{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
	{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
	{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
	{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
	{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
};

/*
===============
Draw_TextureMode_f
===============
*/
void Draw_TextureMode_f (void)
{
	int		i;
	gltexture_t	*glt;

	if (Cmd_Argc() == 1)
	{
		for (i=0 ; i< 6 ; i++)
			if (gl_filter_min == modes[i].minimize)
			{
				Con_Printf ("%s\n", modes[i].name);
				return;
			}
		Con_Printf ("current filter is unknown???\n");
		return;
	}

	for (i=0 ; i< 6 ; i++)
	{
		if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
			break;
	}
	if (i == 6)
	{
		Con_Printf ("bad filter name\n");
		return;
	}

	gl_filter_min = modes[i].minimize;
	gl_filter_max = modes[i].maximize;

	// change all the existing mipmap texture objects
	for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
	{
		if (glt->mipmap)
		{
			GL_Bind (glt->texnum);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
		}
	}
}

void Load_CrossHairs ()
{
	char	*ch;
	FILE	*f;
	int		i;

	ch=malloc(56);
	if (!COM_FOpenFile("crosshairs.txt",&f))
		Sys_Error("Cannot load crosshairs.txt\n");
	xhair_num=0;
	do {
		fscanf(f,"%s",ch);
		xhairs[xhair_num].data=loadimagepixels(ch,false,32,32);
		if (xhairs[xhair_num].data)
		{
			for (i=0 ; i<32*32 ; i++)
				if ((xhairs[xhair_num].data[i*4] == 0)&&(xhairs[xhair_num].data[i*4+1] == 0)&&(xhairs[xhair_num].data[i*4+2] == 255))
				{
					xhairs[xhair_num].data[i*4+2] = 0;
					xhairs[xhair_num].data[i*4+3] = 0;
				}
			xhairs[xhair_num].texnum = GL_LoadTexture (ch,32,32,xhairs[xhair_num].data,false,true,4);
			free(xhairs[xhair_num].data);
			xhair_num++;
			texture_extension_number++;
			if (xhair_num==32)
			{
				Con_Print("Maximum crosshairs reached: %i\n",xhair_num);
				break;
			}
		}
	} while (!feof(f));
	fclose(f);
}

/*
===============
Draw_Init
===============
*/
void Draw_Init (void)
{
	int		i;
	qpic_t	*cb;
	glpic_t	*gl;
	byte	*dest, *src;
	int		x, y;
	char	ver[40];
	int		start;
	byte	*ncdata;
	int		f, fstep;


	Cvar_RegisterVariable (&gl_nobind);
	Cvar_RegisterVariable (&gl_max_size);
	Cvar_RegisterVariable (&gl_picmip);

	// 3dfx can only handle 256 wide textures
	if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
		strstr((char *)gl_renderer, "Glide"))
		Cvar_Set ("gl_max_size", "256");

	Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);

	draw_chars = loadimagepixels("gfx/conchars",false,128,128);
	for (i=0 ; i<256*64 ; i++)
		if ((draw_chars[i*4] == 0)&&(draw_chars[i*4+1] == 0)&&(draw_chars[i*4+2] == 255))
			draw_chars[i*4+3] = 0;	// proper transparent color

	// now turn them into textures
	char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true,4);
	start = Hunk_LowMark();

	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

	ncdata = loadimagepixels("gfx/conback",false,320,240);

	gl = (glpic_t *)conback->data;
	gl->texnum = GL_LoadTexture ("conback", 320, 240, ncdata, false, false,4);
	gl->sl = 0;
	gl->sh = 1;
	gl->tl = 0;
	gl->th = 1;
	conback->width = vid.width;
	conback->height = vid.height;

	InitRenderScripts();
	Load_CrossHairs ();

	// free loaded console
	Hunk_FreeToLowMark(start);

	// save a texture slot for translated picture
	translate_texture = texture_extension_number++;

	// save slots for scraps
	scrap_texnum = texture_extension_number;
	texture_extension_number += MAX_SCRAPS;

	//
	// get the other pics we need
	//
	draw_disc = Draw_PicFromWad ("disc");
	draw_backtile = Draw_PicFromWad ("backtile");
}



/*
================
Draw_Character

Draws one 8*8 graphics character with 0 being transparent.
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
================
*/
void Draw_Character (int x, int y, int num)
{
	byte			*dest;
	byte			*source;
	unsigned short	*pusdest;
	int				drawline;	
	int				row, col;
	float			frow, fcol, size;

	if (num == 32)
		return;		// space

	num &= 255;
	
	if (y <= -8)
		return;			// totally off screen

	row = num>>4;
	col = num&15;

	frow = row*0.0625;
	fcol = col*0.0625;
	size = 0.0625;

	GL_Bind (char_texture);

	glBegin (GL_QUADS);
	glTexCoord2f (fcol, frow);
	glVertex2f (x, y);
	glTexCoord2f (fcol + size, frow);
	glVertex2f (x+8, y);
	glTexCoord2f (fcol + size, frow + size);
	glVertex2f (x+8, y+8);
	glTexCoord2f (fcol, frow + size);
	glVertex2f (x, y+8);
	glEnd ();
}

extern cvar_t crosshair;

void Draw_Crosshair (int x, int y)
{
	if (crosshair.value>xhair_num)
		return;
	if ((x == 0)&&(y==0))
	{
		x=vid.width/2;
		y=vid.height/2;
	} else
		glDisable(GL_ALPHA_TEST);

	GL_Bind (xhairs[(int)crosshair.value - 1].texnum);

	glBegin (GL_QUADS);
	glTexCoord2f (0, 0);
	glVertex2f (x-16, y-16);
	glTexCoord2f (1, 0);
	glVertex2f (x+16, y-16);
	glTexCoord2f (1, 1);
	glVertex2f (x+16, y+16);
	glTexCoord2f (0, 1);
	glVertex2f (x-16, y+16);
	glEnd ();

	glEnable(GL_ALPHA_TEST);
}


/*
================
Draw_String
================
*/
void Draw_String (int x, int y, char *str)
{
	while (*str)
	{
		Draw_Character (x, y, *str);
		str++;
		x += 8;
	}
}

/*
================
Draw_DebugChar

Draws a single character directly to the upper right corner of the screen.
This is for debugging lockups by drawing different chars in different parts
of the code.
================
*/
void Draw_DebugChar (char num)
{
}

/*
=============
Draw_AlphaPic
=============
*/
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
{
	byte			*dest, *source;
	unsigned short	*pusdest;
	int				v, u;
	glpic_t			*gl;

	if (scrap_dirty)
		Scrap_Upload ();
	gl = (glpic_t *)pic->data;
	glDisable(GL_ALPHA_TEST);
	glEnable (GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//	glCullFace(GL_FRONT);
	glColor4f (1,1,1,alpha);
	GL_Bind (gl->texnum);
	glBegin (GL_QUADS);
	glTexCoord2f (gl->sl, gl->tl);
	glVertex2f (x, y);
	glTexCoord2f (gl->sh, gl->tl);
	glVertex2f (x+pic->width, y);
	glTexCoord2f (gl->sh, gl->th);
	glVertex2f (x+pic->width, y+pic->height);
	glTexCoord2f (gl->sl, gl->th);
	glVertex2f (x, y+pic->height);
	glEnd ();
	glColor4f (1,1,1,1);
	glEnable(GL_ALPHA_TEST);
	glDisable (GL_BLEND);
}


/*
=============
Draw_Pic
=============
*/
void Draw_Pic (int x, int y, qpic_t *pic)
{
	byte			*dest, *source;
	unsigned short	*pusdest;
	int				v, u;
	glpic_t			*gl;

	if (scrap_dirty)
		Scrap_Upload ();
	gl = (glpic_t *)pic->data;
	glColor4f (1,1,1,1);
	GL_Bind (gl->texnum);
	glBegin (GL_QUADS);
	glTexCoord2f (gl->sl, gl->tl);
	glVertex2f (x, y);
	glTexCoord2f (gl->sh, gl->tl);
	glVertex2f (x+pic->width, y);
	glTexCoord2f (gl->sh, gl->th);
	glVertex2f (x+pic->width, y+pic->height);
	glTexCoord2f (gl->sl, gl->th);
	glVertex2f (x, y+pic->height);
	glEnd ();
}


/*
=============
Draw_TransPic
=============
*/
void Draw_TransPic (int x, int y, qpic_t *pic)
{
	byte	*dest, *source, tbyte;
	unsigned short	*pusdest;
	int				v, u;

	if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 ||
		 (unsigned)(y + pic->height) > vid.height)
	{
		Sys_Error ("Draw_TransPic: bad coordinates");
	}
		
	Draw_Pic (x, y, pic);
}


/*
=============
Draw_TransPicTranslate

Only used for the player color selection menu
=============
*/
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
{
	int				v, u, c;
	unsigned		trans[64*64], *dest;
	byte			*src;
	int				p;

	GL_Bind (translate_texture);

	c = pic->width * pic->height;

	dest = trans;
	for (v=0 ; v<64 ; v++, dest += 64)
	{
		src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
		for (u=0 ; u<64 ; u++)
		{
			p = src[(u*pic->width)>>6];
			if (p == 255)
				dest[u] = p;
			else
				dest[u] =  d_8to24table[translation[p]];
		}
	}

	glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);

	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

	glColor3f (1,1,1);
	glBegin (GL_QUADS);
	glTexCoord2f (0, 0);
	glVertex2f (x, y);
	glTexCoord2f (1, 0);
	glVertex2f (x+pic->width, y);
	glTexCoord2f (1, 1);
	glVertex2f (x+pic->width, y+pic->height);
	glTexCoord2f (0, 1);
	glVertex2f (x, y+pic->height);
	glEnd ();
}


/*
================
Draw_ConsoleBackground

================
*/
int rs;

void Draw_ConsoleBackground (int lines)
{
	int y = (vid.height * 3) >> 2;

	if (!rs)
		rs = GetRSForName(conback);
	if (lines > y)
		Draw_Pic(0, lines - vid.height, conback);
	else
		Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
}


/*
=============
Draw_TileClear

This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
void Draw_TileClear (int x, int y, int w, int h)
{
	glColor3f (1,1,1);
	GL_Bind (*(int *)draw_backtile->data);
	glBegin (GL_QUADS);
	glTexCoord2f (x/64.0, y/64.0);
	glVertex2f (x, y);
	glTexCoord2f ( (x+w)/64.0, y/64.0);
	glVertex2f (x+w, y);
	glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
	glVertex2f (x+w, y+h);
	glTexCoord2f ( x/64.0, (y+h)/64.0 );
	glVertex2f (x, y+h);
	glEnd ();
}


/*
=============
Draw_Fill

Fills a box of pixels with a single color
=============
*/
void Draw_Fill (int x, int y, int w, int h, int c)
{
	glDisable (GL_TEXTURE_2D);
	glColor3f (host_basepal[c*3]/255.0,
		host_basepal[c*3+1]/255.0,
		host_basepal[c*3+2]/255.0);

	glBegin (GL_QUADS);

	glVertex2f (x,y);
	glVertex2f (x+w, y);
	glVertex2f (x+w, y+h);
	glVertex2f (x, y+h);

	glEnd ();
	glColor3f (1,1,1);
	glEnable (GL_TEXTURE_2D);
}
//=============================================================================

/*
================
Draw_FadeScreen

================
*/
void Draw_FadeScreen (void)
{
	glEnable (GL_BLEND);
	glDisable (GL_TEXTURE_2D);
	glColor4f (0, 0, 0, 0.8);
	glBegin (GL_QUADS);

	glVertex2f (0,0);
	glVertex2f (vid.width, 0);
	glVertex2f (vid.width, vid.height);
	glVertex2f (0, vid.height);

	glEnd ();
	glColor4f (1,1,1,1);
	glEnable (GL_TEXTURE_2D);
	glDisable (GL_BLEND);

	Sbar_Changed();
}

//=============================================================================

/*
================
Draw_BeginDisc

Draws the little blue disc in the corner of the screen.
Call before beginning any disc IO.
================
*/
void Draw_BeginDisc (void)
{
	if (!draw_disc)
		return;
	glDrawBuffer  (GL_FRONT);
	Draw_Pic (vid.width - 24, 0, draw_disc);
	glDrawBuffer  (GL_BACK);
}


/*
================
Draw_EndDisc

Erases the disc icon.
Call after completing any disc IO
================
*/
void Draw_EndDisc (void)
{
}

/*
================
GL_Set2D

Setup as if the screen was 320*200
================
*/
void GL_Set2D (void)
{
	glViewport (glx, gly, glwidth, glheight);

	glMatrixMode(GL_PROJECTION);
    glLoadIdentity ();
	glOrtho  (0, vid.width, vid.height, 0, -99999, 99999);

	glMatrixMode(GL_MODELVIEW);
    glLoadIdentity ();

	glDisable (GL_DEPTH_TEST);
	glDisable (GL_CULL_FACE);
	glDisable (GL_BLEND);
	glEnable (GL_ALPHA_TEST);
//	glDisable (GL_ALPHA_TEST);

	glColor4f (1,1,1,1);
}

//====================================================================

/*
================
GL_FindTexture
================
*/
int GL_FindTexture (char *identifier)
{
	int		i;
	gltexture_t	*glt;

	for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
	{
		if (!strcmp (identifier, glt->identifier))
			return gltextures[i].texnum;
	}

	return -1;
}

/*
================
GL_ResampleTexture
================
*/
void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out,  int outwidth, int outheight)
{
	int		i, j;
	unsigned	*inrow;
	unsigned	frac, fracstep;

	fracstep = inwidth*0x10000/outwidth;
	for (i=0 ; i<outheight ; i++, out += outwidth)
	{
		inrow = in + inwidth*(i*inheight/outheight);
		frac = fracstep >> 1;
		for (j=0 ; j<outwidth ; j+=4)
		{
			out[j] = inrow[frac>>16];
			frac += fracstep;
			out[j+1] = inrow[frac>>16];
			frac += fracstep;
			out[j+2] = inrow[frac>>16];
			frac += fracstep;
			out[j+3] = inrow[frac>>16];
			frac += fracstep;
		}
	}
}

/*
================
GL_Resample8BitTexture -- JACK
================
*/
void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out,  int outwidth, int outheight)
{
	int		i, j;
	unsigned	char *inrow;
	unsigned	frac, fracstep;

	fracstep = inwidth*0x10000/outwidth;
	for (i=0 ; i<outheight ; i++, out += outwidth)
	{
		inrow = in + inwidth*(i*inheight/outheight);
		frac = fracstep >> 1;
		for (j=0 ; j<outwidth ; j+=4)
		{
			out[j] = inrow[frac>>16];
			frac += fracstep;
			out[j+1] = inrow[frac>>16];
			frac += fracstep;
			out[j+2] = inrow[frac>>16];
			frac += fracstep;
			out[j+3] = inrow[frac>>16];
			frac += fracstep;
		}
	}
}


/*
================
GL_MipMap

Operates in place, quartering the size of the texture
================
*/
void GL_MipMap (byte *in, int width, int height)
{
	int		i, j;
	byte	*out;

	width <<=2;
	height >>= 1;
	out = in;
	for (i=0 ; i<height ; i++, in+=width)
	{
		for (j=0 ; j<width ; j+=8, out+=4, in+=8)
		{
			out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
			out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
			out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
			out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
		}
	}
}

/*
================
GL_MipMap8Bit

Mipping for 8 bit textures
================
*/
void GL_MipMap8Bit (byte *in, int width, int height)
{
	int		i, j;
	unsigned short     r,g,b;
	byte	*out, *at1, *at2, *at3, *at4;

//	width <<=2;
	height >>= 1;
	out = in;
	for (i=0 ; i<height ; i++, in+=width)
	{
		for (j=0 ; j<width ; j+=2, out+=1, in+=2)
		{
			at1 = (byte *) (d_8to24table + in[0]);
			at2 = (byte *) (d_8to24table + in[1]);
			at3 = (byte *) (d_8to24table + in[width+0]);
			at4 = (byte *) (d_8to24table + in[width+1]);

 			r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
 			g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
 			b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;

			out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
		}
	}
}

/*
===============
GL_Upload32
===============
*/
void GL_Upload32 (unsigned *data, int width, int height,  qboolean mipmap, qboolean alpha)
{
	int			samples;
static	unsigned	scaled[1024*512];	// [512*256];
	int			scaled_width, scaled_height;

	for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
		;
	for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
		;

	scaled_width >>= (int)gl_picmip.value;
	scaled_height >>= (int)gl_picmip.value;

	if (scaled_width > gl_max_size.value)
		scaled_width = gl_max_size.value;
	if (scaled_height > gl_max_size.value)
		scaled_height = gl_max_size.value;

	if (scaled_width * scaled_height > sizeof(scaled)/4)
		Sys_Error ("GL_LoadTexture: too big");

	samples = alpha ? gl_alpha_format : gl_solid_format;

#if 0
	if (mipmap)
		gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, trans);
	else if (scaled_width == width && scaled_height == height)
		glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
	else
	{
		gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, trans,
			scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled);
		glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
	}
#else
texels += scaled_width * scaled_height;

	if (scaled_width == width && scaled_height == height)
	{
		if (!mipmap)
		{
			glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
			goto done;
		}
		memcpy (scaled, data, width*height*4);
	}
	else
		GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);

	glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
	if (mipmap)
	{
		int		miplevel;

		miplevel = 0;
		while (scaled_width > 1 || scaled_height > 1)
		{
			GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
			scaled_width >>= 1;
			scaled_height >>= 1;
			if (scaled_width < 1)
				scaled_width = 1;
			if (scaled_height < 1)
				scaled_height = 1;
			miplevel++;
			glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
		}
	}
done: ;
#endif


	if (mipmap)
	{
		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
	}
	else
	{
		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
	}
}

void GL_Upload8_EXT (byte *data, int width, int height,  qboolean mipmap, qboolean alpha) 
{
	int			i, s;
	qboolean	noalpha;
	int			p;
	static unsigned j;
	int			samples;
    static	unsigned char scaled[1024*512];	// [512*256];
	int			scaled_width, scaled_height;

	s = width*height;
	// if there are no transparent pixels, make it a 3 component
	// texture even if it was specified as otherwise
	if (alpha)
	{
		noalpha = true;
		for (i=0 ; i<s ; i++)
		{
			if (data[i] == 255)
				noalpha = false;
		}

		if (alpha && noalpha)
			alpha = false;
	}
	for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
		;
	for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
		;

	scaled_width >>= (int)gl_picmip.value;
	scaled_height >>= (int)gl_picmip.value;

	if (scaled_width > gl_max_size.value)
		scaled_width = gl_max_size.value;
	if (scaled_height > gl_max_size.value)
		scaled_height = gl_max_size.value;

	if (scaled_width * scaled_height > sizeof(scaled))
		Sys_Error ("GL_LoadTexture: too big");

	samples = 1; // alpha ? gl_alpha_format : gl_solid_format;

	texels += scaled_width * scaled_height;

	if (scaled_width == width && scaled_height == height)
	{
		if (!mipmap)
		{
			glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
			goto done;
		}
		memcpy (scaled, data, width*height);
	}
	else
		GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);

	glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
	if (mipmap)
	{
		int		miplevel;

		miplevel = 0;
		while (scaled_width > 1 || scaled_height > 1)
		{
			GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height);
			scaled_width >>= 1;
			scaled_height >>= 1;
			if (scaled_width < 1)
				scaled_width = 1;
			if (scaled_height < 1)
				scaled_height = 1;
			miplevel++;
			glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
		}
	}
done: ;


	if (mipmap)
	{
		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
	}
	else
	{
		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
	}
}

/*
===============
GL_Upload8
===============
*/
void GL_Upload8 (byte *data, int width, int height,  qboolean mipmap, qboolean alpha)
{
static	unsigned	trans[640*480];		// FIXME, temporary
	int			i, s;
	qboolean	noalpha;
	int			p;

	s = width*height;
	// if there are no transparent pixels, make it a 3 component
	// texture even if it was specified as otherwise
	if (alpha)
	{
		noalpha = true;
		for (i=0 ; i<s ; i++)
		{
			p = data[i];
			if (p == 255)
				noalpha = false;
			trans[i] = d_8to24table[p];
		}

		if (alpha && noalpha)
			alpha = false;
	}
	else
	{
		if (s&3)
			Sys_Error ("GL_Upload8: s&3");
		for (i=0 ; i<s ; i+=4)
		{
			trans[i] = d_8to24table[data[i]];
			trans[i+1] = d_8to24table[data[i+1]];
			trans[i+2] = d_8to24table[data[i+2]];
			trans[i+3] = d_8to24table[data[i+3]];
		}
	}

 	if (VID_Is8bit() && !alpha && (data!=scrap_texels[0])) {
 		GL_Upload8_EXT (data, width, height, mipmap, alpha);
 		return;
	}
	GL_Upload32 (trans, width, height, mipmap, alpha);
}

/*
================
GL_LoadTexture
================
*/
int lhcsumtable2[256];
int HL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha)
{
	int			i, s, lhcsum;
	gltexture_t	*glt;

	// LordHavoc: do a checksum to confirm the data really is the same as previous
	// occurances. well this isn't exactly a checksum, it's better than that but
	// not following any standards.
	lhcsum = 0;
        s = width*height*4;
        for (i = 0;i < 256;i++) lhcsumtable2[i] = i + 1;
        for (i = 0;i < s;i++) lhcsum += (lhcsumtable2[data[i] & 255]++);

	// see if the texture is allready present
	if (identifier[0])
	{
		for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
		{
			if (!strcmp (identifier, glt->identifier))
			{
				// LordHavoc: everyone hates cache mismatchs, so I fixed it
				if (lhcsum != glt->lhcsum || width != glt->width || height != glt->height)
				{
					Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n");
                                        goto HL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
				}
				return glt->texnum;
			}
		}
	}

	glt = &gltextures[numgltextures];
	numgltextures++;

	strcpy (glt->identifier, identifier);
	glt->texnum = texture_extension_number;
	texture_extension_number++;
// LordHavoc: label to drop out of the loop into the setup code
HL_LoadTexture_setup:
	glt->lhcsum = lhcsum; // LordHavoc: used to verify textures are identical
	glt->width = width;
	glt->height = height;
	glt->mipmap = mipmap;

        GL_Bind(glt->texnum);
        GL_Upload32 ((unsigned *) data, width, height, mipmap, true);
        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);

	return glt->texnum;
}

int lhcsumtable[256];
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel)
{
	qboolean	noalpha;
	int			i, p, s, lhcsum;
	gltexture_t	*glt;


	// LordHavoc: do a checksum to confirm the data really is the same as previous
	// occurances. well this isn't exactly a checksum, it's better than that but
	// not following any standards.
	lhcsum = 0;
	s = width*height*bytesperpixel;
	for (i = 0;i < 256;i++) lhcsumtable[i] = i + 1;
	for (i = 0;i < s;i++) lhcsum += (lhcsumtable[data[i] & 255]++);

	// see if the texture is allready present
	if (identifier[0])
	{
		for (i=0, glt=gltextures ; i < numgltextures ; i++, glt++)
		{
			if (!strcmp (identifier, glt->identifier))
			{
				// LordHavoc: everyone hates cache mismatchs, so I fixed it
				if (lhcsum != glt->lhcsum || width != glt->width || height != glt->height)
				{
					Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n");
					goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
					//Sys_Error ("GL_LoadTexture: cache mismatch");
				}
				return glt->texnum;
			}
		}
	}
	// LordHavoc: this was an else condition, causing disasterous results,
	// whoever at id or threewave must've been half asleep...
	glt = &gltextures[numgltextures];
	numgltextures++;

	strcpy (glt->identifier, identifier);
	glt->texnum = texture_extension_number;
	texture_extension_number++;
// LordHavoc: label to drop out of the loop into the setup code
GL_LoadTexture_setup:
	glt->lhcsum = lhcsum; // LordHavoc: used to verify textures are identical
	glt->width = width;
	glt->height = height;
	glt->mipmap = mipmap;
	glt->bytesperpixel = bytesperpixel;

	if (!isDedicated)
	{
		GL_Bind(glt->texnum);

		// LordHavoc: 32bit textures
		if (bytesperpixel == 1)
			GL_Upload8 (data, width, height, mipmap, alpha);
		else if (bytesperpixel == 4)
			GL_Upload32 (data, width, height, mipmap, alpha);
		else
			Sys_Error("GL_LoadTexture: unknown bytesperpixel\n");
		glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
	}

	return glt->texnum;
}

/*
================
GL_LoadPicTexture
================
*/
int GL_LoadPicTexture (qpic_t *pic)
{
	return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true,1);
}

/****************************************/

static GLenum oldtarget = TEXTURE0_SGIS;

void GL_SelectTexture (GLenum target) 
{
	if (!gl_mtexable)
		return;
	qglSelectTextureSGIS(target);
	if (target == oldtarget) 
		return;
	cnttextures[oldtarget-TEXTURE0_SGIS] = currenttexture;
	currenttexture = cnttextures[target-TEXTURE0_SGIS];
	oldtarget = target;
}


int		image_width;
int		image_height;

/*
=================================================================

  PCX Loading

=================================================================
*/

typedef struct
{
    char	manufacturer;
    char	version;
    char	encoding;
    char	bits_per_pixel;
    unsigned short	xmin,ymin,xmax,ymax;
    unsigned short	hres,vres;
    unsigned char	palette[48];
    char	reserved;
    char	color_planes;
    unsigned short	bytes_per_line;
    unsigned short	palette_type;
    char	filler[58];
    unsigned 	data;			// unbounded
} pcx_t;

/*
============
LoadPCX
============
*/
byte* LoadPCX (FILE *f, int matchwidth, int matchheight)
{
	pcx_t	*pcx, pcxbuf;
	byte	palette[768];
	byte	*pix, *image_rgba;
	int		x, y;
	int		dataByte, runLength;
	int		count;

//
// parse the PCX file
//
	fread (&pcxbuf, 1, sizeof(pcxbuf), f);

	pcx = &pcxbuf;

	if (pcx->manufacturer != 0x0a
		|| pcx->version != 5
		|| pcx->encoding != 1
		|| pcx->bits_per_pixel != 8
		|| pcx->xmax >= 320
		|| pcx->ymax >= 256)
	{
		Con_Printf ("Bad pcx file\n");
		return NULL;
	}

	if (matchwidth && (pcx->xmax+1) != matchwidth)
		return NULL;
	if (matchheight && (pcx->ymax+1) != matchheight)
		return NULL;

	// seek to palette
	fseek (f, -768, SEEK_END);
	fread (palette, 1, 768, f);

	fseek (f, sizeof(pcxbuf) - 4, SEEK_SET);

	count = (pcx->xmax+1) * (pcx->ymax+1);
	image_rgba = malloc( count * 4);

	for (y=0 ; y<=pcx->ymax ; y++)
	{
		pix = image_rgba + 4*y*(pcx->xmax+1);
		for (x=0 ; x<=pcx->xmax ; ) // muff - fixed - was referencing ymax
		{
			dataByte = fgetc(f);

			if((dataByte & 0xC0) == 0xC0)
			{
				runLength = dataByte & 0x3F;
				dataByte = fgetc(f);
			}
			else
				runLength = 1;

			while(runLength-- > 0)
			{
				pix[0] = palette[dataByte*3];
				pix[1] = palette[dataByte*3+1];
				pix[2] = palette[dataByte*3+2];
				pix[3] = 255;
				pix += 4;
				x++;
			}
		}
	}
	image_width = pcx->xmax+1;
	image_height = pcx->ymax+1;
	return image_rgba;
}

/*
=========================================================

TARGA LOADING

=========================================================
*/

typedef struct _TargaHeader {
	unsigned char 	id_length, colormap_type, image_type;
	unsigned short	colormap_index, colormap_length;
	unsigned char	colormap_size;
	unsigned short	x_origin, y_origin, width, height;
	unsigned char	pixel_size, attributes;
} TargaHeader;


TargaHeader		targa_header;

int fgetLittleShort (FILE *f)
{
	byte	b1, b2;

	b1 = fgetc(f);
	b2 = fgetc(f);

	return (short)(b1 + b2*256);
}

int fgetLittleLong (FILE *f)
{
	byte	b1, b2, b3, b4;

	b1 = fgetc(f);
	b2 = fgetc(f);
	b3 = fgetc(f);
	b4 = fgetc(f);

	return b1 + (b2<<8) + (b3<<16) + (b4<<24);
}


/*
=============
LoadTGA
=============
*/
byte* Load_TGA (FILE *fin, int matchwidth, int matchheight)
{
	int				columns, rows, numPixels;
	byte			*pixbuf;
	int				row, column;
	byte			*image_rgba;

	targa_header.id_length = fgetc(fin);
	targa_header.colormap_type = fgetc(fin);
	targa_header.image_type = fgetc(fin);
	
	targa_header.colormap_index = fgetLittleShort(fin);
	targa_header.colormap_length = fgetLittleShort(fin);
	targa_header.colormap_size = fgetc(fin);
	targa_header.x_origin = fgetLittleShort(fin);
	targa_header.y_origin = fgetLittleShort(fin);
	targa_header.width = fgetLittleShort(fin);
	targa_header.height = fgetLittleShort(fin);
	if (matchwidth && targa_header.width != matchwidth)
		return NULL;
	if (matchheight && targa_header.height != matchheight)
		return NULL;
	targa_header.pixel_size = fgetc(fin);
	targa_header.attributes = fgetc(fin);

	if (targa_header.image_type!=2 
		&& targa_header.image_type!=10) 
		Sys_Error ("LoadTGA: Only type 2 and 10 targa RGB images supported\n");

	if (targa_header.colormap_type !=0 
		|| (targa_header.pixel_size!=32 && targa_header.pixel_size!=24))
		Sys_Error ("Texture_LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n");

	columns = targa_header.width;
	rows = targa_header.height;
	numPixels = columns * rows;

	image_rgba = malloc (numPixels*4);
	
	if (targa_header.id_length != 0)
		fseek(fin, targa_header.id_length, SEEK_CUR);  // skip TARGA image comment
	
	if (targa_header.image_type==2) {  // Uncompressed, RGB images
		for(row=rows-1; row>=0; row--) {
			pixbuf = image_rgba + row*columns*4;
			for(column=0; column < columns; column++) {
				unsigned char red,green,blue,alphabyte;
				switch (targa_header.pixel_size) {
					case 24:
							
							blue = getc(fin);
							green = getc(fin);
							red = getc(fin);
							*pixbuf++ = red;
							*pixbuf++ = green;
							*pixbuf++ = blue;
							*pixbuf++ = 255;
							break;
					case 32:
							blue = getc(fin);
							green = getc(fin);
							red = getc(fin);
							alphabyte = getc(fin);
							*pixbuf++ = red;
							*pixbuf++ = green;
							*pixbuf++ = blue;
							*pixbuf++ = alphabyte;
							break;
				}
			}
		}
	}
	else if (targa_header.image_type==10) {   // Runlength encoded RGB images
		unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j;
		for(row=rows-1; row>=0; row--) {
			pixbuf = image_rgba + row*columns*4;
			for(column=0; column < columns; ) {
				packetHeader=getc(fin);
				packetSize = 1 + (packetHeader & 0x7f);
				if (packetHeader & 0x80) {        // run-length packet
					switch (targa_header.pixel_size) {
						case 24:
								blue = getc(fin);
								green = getc(fin);
								red = getc(fin);
								alphabyte = 255;
								break;
						case 32:
								blue = getc(fin);
								green = getc(fin);
								red = getc(fin);
								alphabyte = getc(fin);
								break;
					}
	
					for(j=0;j < packetSize;j++) {
						*pixbuf++=red;
						*pixbuf++=green;
						*pixbuf++=blue;
						*pixbuf++=alphabyte;
						column++;
						if (column==columns) { // run spans across rows
							column=0;
							if (row>0)
								row--;
							else
								goto breakOut;
							pixbuf = image_rgba + row*columns*4;
						}
					}
				}
				else {                            // non run-length packet
					for(j=0;j < packetSize;j++) {
						switch (targa_header.pixel_size) {
							case 24:
									blue = getc(fin);
									green = getc(fin);
									red = getc(fin);
									*pixbuf++ = red;
									*pixbuf++ = green;
									*pixbuf++ = blue;
									*pixbuf++ = 255;
									break;
							case 32:
									blue = getc(fin);
									green = getc(fin);
									red = getc(fin);
									alphabyte = getc(fin);
									*pixbuf++ = red;
									*pixbuf++ = green;
									*pixbuf++ = blue;
									*pixbuf++ = alphabyte;
									break;
						}
						column++;
						if (column==columns) { // pixel packet run spans across rows
							column=0;
							if (row>0)
								row--;
							else
								goto breakOut;
							pixbuf = image_rgba + row*columns*4;
						}						
					}
				}
			}
			breakOut:;
		}
	}
	
	fclose(fin);
	image_width = columns;
	image_height = rows;
	return image_rgba;
}

byte* loadimagepixels (char* filename, qboolean complain, int matchwidth, int matchheight)
{
	FILE	*f;
	char	basename[128], name[128];
	byte	*image_rgba;
	COM_StripExtension(filename, basename); // strip the extension to allow TGA skins on Q2 models despite the .pcx in the skin name
	sprintf (name, "%s.tga", basename);
	COM_FOpenFile (name, &f);
	if (f)
		return Load_TGA (f, matchwidth, matchheight);
	sprintf (name, "%s.pcx", basename);
	COM_FOpenFile (name, &f);
	if (f)
		return LoadPCX (f, matchwidth, matchheight);
//	if (image_rgba = W_GetTexture(basename, matchwidth, matchheight))
//		return image_rgba;
	if (complain)
		Con_Printf ("Couldn't load %s.tga or .pcx\n", filename);
	return NULL;
}


int loadtextureimage (int texnum, char* filename, qboolean complain, int matchwidth, int matchheight)
{
	byte *data;
	int i;
	if (!(data = loadimagepixels (filename, complain, matchwidth, matchheight)))
		return 0;

	for (i=0 ; i<image_height*image_width ; i++)
		if ((data[i*4] == 0)&&(data[i*4+1] == 0)&&(data[i*4+2] == 255))
		{
			data[i*4+2] = 0;
			data[i*4+3] = 0;
		}
	if (texnum >= 0) // specific texnum, not cached
	{
		GL_Bind(texnum);
		GL_Upload32 (data, image_width, image_height, true, true);
		free(data);
		return texnum;
	}
	else // any texnum, cached
	{
		texnum = GL_LoadTexture (filename, image_width, image_height, data, true, true, 4);
		free(data);
		return texnum;
	}
}

void CL_ParseEntityLump(char *entdata)
{
	char *data;
	char key[128], value[1024];
	char wadname[128];
	char *skyname;
	int i, j, k;

	data = entdata;
	if (!data)
		return;

	data = COM_Parse(data);

	if (!data)
		return; // valid exit

	if (com_token[0] != '{')
              return; // error


	while (1)
	{
		data = COM_Parse(data);
		if (!data)
			return; // error
		if (com_token[0] == '}')
			return; // since we're just parsing the first ent (worldspawn), exit
		strcpy(key, com_token);
		while (key[strlen(key)-1] == ' ') // remove trailing spaces
			key[strlen(key)-1] = 0;
		data = COM_Parse(data);
		if (!data)
			return; // error
		strcpy(value, com_token);

		if (!strcmp("sky", key))
			R_LoadSkys (value);
		else if (!strcmp("wad", key)) // for HalfLife maps
		{
			j = 0;
			for (i = 0;i < 128;i++)
				if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
					break;
			if (value[i])
			{
				for (;i < 128;i++)
				{
					// ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
					if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
						j = i+1;
					else if (value[i] == ';' || value[i] == 0)
					{
						k = value[i];
						value[i] = 0;
						strcpy(wadname, "textures/");
                        Con_DPrintf("Wad: %s\n", &value[j]);
						strcat(wadname, &value[j]);
//						W_LoadTextureWadFile (wadname, false);
						j = i+1;                                               
						if (!k)
							break;
					}
				}
			}
		}
	}
}

/*
================
GL_LoadTexture32
fenix@io.com: texture maps
================
*/
int GL_LoadTexture32
   (
   char* identifier,
   int   width,
   int   height,
   int*  data,
   qboolean mipmap,
   qboolean picmip,
   qboolean alpha,
   qboolean clampmap
   )
{
	qboolean	noalpha;
	int			i, p, s;
	gltexture_t	*glt;

	// see if the texture is allready present
	if (identifier[0])
	{
		for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
		{
			if (!strcmp (identifier, glt->identifier))
			{
				if (width != glt->width || height != glt->height)
					Sys_Error ("GL_LoadTexture: cache mismatch");
				return gltextures[i].texnum;
			}
		}
	}
	else {
		glt = &gltextures[numgltextures];
		numgltextures++;
	}

	strcpy (glt->identifier, identifier);
	glt->texnum = texture_extension_number;
	glt->width = width;
	glt->height = height;
	glt->mipmap = mipmap;

	GL_Bind(texture_extension_number );

	GL_Upload32 (data, width, height, mipmap, picmip, alpha, clampmap);

	texture_extension_number++;

	return texture_extension_number-1;
}
