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Modified Quake2 executable & OpenGL reference driver

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OpenGL Reference Driver Features:

* Improved entity shadow code ('gl_shadows 2' at the console).
	- Stencil buffered shadows
	- Lowered shadows closer to ground
	- Shadows not so dark
	- Shadows dont rotate in wierd ways
* Defaults to trilinear filtering
* Attempts to run in 32bit colour
* Loads true colour targa files in the case that they exist with the same filename as any other image being loaded. If they dont exist, the old image is loaded.

Quake II Executable Features:

* Framerate display ('cl_drawfps 1' at the console)

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Thanks to:
	* id Software
	* Everyone who frequents QuakeSrc.org
	* Everyone who frequents #openquake on irc.telefragged.com
	* Everyone who has supported any of my projects over the years

Contact:
	IRC:		#openquake on irc.telefragged.com
	Email:		biteme@telefragged.com