+----------------------------------+
| BFG Tag                          |
|        Version 3.0 beta          |
| 27th Dec 2000                    |
| Jazz Productions                 |
| http://www.telefragged.com/jazz  |
+----------------------------------+

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Description:-
One person is it... they have the BFG (can be changed by the server)... they are the only person 
who can score, the rest... they want the BFG... they must kill whoever has it, if they kill 
anybody else, they loose score.
BFG Man cannot pick up any items... health regenerates at 2 units per second, & ammo regenerates
at 1 unit per second (can be change by the server).

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Info:-

New Server Code: YES
New Client Code: YES
New UI Code:     YES
New Graphics:    Yes (Start Screen)
New Sounds:      NO
New Maps:        NO
New Cinimatics:  NO (possibly a logo once the cinimatic compiler is released)
New Demos:       NO
Quake 3 Version: 3.27g

Game Modes Supported: FFA (with bots)

Time taken to fully build mod: About a week on and off

Other Cool Stuff:-

- Awards are now shown on scoreboard
- Person who is it is shown on scoreboard
- Person who is it has a tag above their head
- Can be played with bots (AI works properly)
- Server can select what gun the person who is it has

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Installation:-

Unzip the distribution file into [your quake3 dir here]\BFGTag
Select Mods, then BFG Tag
Start a server like usual

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Server Info:-

The server may change the following values in addition to the normal 
settings

g_healthPerSec          (Default: 2)  this is how many health points
                                      regenerate per second for the 
                                      person who is it.
g_ammoPerSec            (Default: 1)  like health... this sets how many 
                                      BFG cells will regenerate per 
                                      second for the person that is it.
g_maxAmmoForIt          (Default: 50) This sets the maximum allowed ammo for
                                      the person who is it.
g_armorPerSec				(Default: 0)  this is how many armor points
                                      regenerate per second for the 
                                      person who is it.
g_allowPowerupsForIt    (Default: 0)  Boolean value for allowing the person
                                      who is it to pickup powerups & items
g_allowArmorForIt       (Default: 0)  Boolean value for allowing the person
                                      who is it to pickup armor
g_allowHealth           (Default: 0)  Boolean value for allowing the person
                                      who is it to pickup health
g_scoreWhileIt          (Default: 1)  This sets the score per kill while it
g_scoreForKillingIt     (Default: 0)  This sets the score you receive when
                                      you kill the person who is it.
                                      If you are playing less than 2 other
                                      players... leave this at 0... with
                                      3 or more people hunting one person at
                                      the same time, it's luck who actually kills
                                      "it".

There are some included .cfg files for various different styles of play (inside
bfg.pk3).

advantage.cfg - Normal FFA play, person who is it, has a major advantage, 
                you can kill people who aren't it.
default.cfg   - default settings

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Bug List:-
- If a bot who is it trys to change to an invalid weapon... harmless bug (new in v3.0, only happens if bots are started
  at the same time the map starts)

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Future Additions:-
Source Code release once fully tried and tested (debugged)
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Disclaimer:-

I'm not responsible for any damage done to anything :-)
I have not included any code which can access files, network connections etc... 
all code only effects the gameplay.

Quake 3 is copyright of id software
All Code Changes are copyright of Sam Dickinson
For more information... 
Web Site: http://www.telefragged.com/jazz
E-mail: jazz@telefragged.com

Please E-Mail me if you come across any errors such as nobody is it etc.

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