+--------------------------+
| BFG Tag                  |
|        Version 2.0 beta  |
| 9th May 2000             |
+--------------------------+

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Description:-
One person is it... they have the BFG (can be changed by the server)... they are the only person 
who can score, the rest... they want the BFG... they must kill whoever has it, if they kill 
anybody else, they loose score.
BFG Man cannot pick up any items... health regenerates at 2 units per second, & ammo regenerates
at 1 unit per second (can be change by the server).

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Info:-

New Server Code: YES
New Client Code: YES
New UI Code:     YES
New Graphics:    NO (no need)
New Sounds:      YES (Start Screen)
New Maps:        NO
New Cinimatics:  NO (possibly a logo once the cinimatic compiler is released)
New Demos:       NO
Quake 3 Version: 3.17

Game Modes Supported: FFA (with bots)

Time taken to fully build mod: About a week on and off

Other Cool Stuff:-

- Awards are now shown on scoreboard
- Person who is it is shown on scoreboard
- Person who is it has a tag above their head
- Can be played with bots (AI works properly)
- Server can select what gun the person who is it has

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Installation:-

- Unzip the distribution file into your Quake 3 Dir making sure you preserve
  folder names.
- Select Mods, then BFG Tag Version 2.0
- Start a server like usual

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Server Info:-

The server may change the following values in addition to the normal 
settings

g_healthPerSec          (Default: 2)  this is how many health points
                                      regenerate per second for the 
                                      person who is it.
g_ammoPerSec            (Default: 1)  like health... this sets how many 
                                      BFG cells will regenerate per 
                                      second for the person that is it.
g_maxAmmoForIt          (Default: 50) This sets the maximum allowed ammo for
                                      the person who is it.
g_armorPerSec				(Default: 0)  this is how many armor points
                                      regenerate per second for the 
                                      person who is it.
g_maxArmorForIt			(Default: 0)  Sets how much armor the person who is
                                      it can have
g_allowPowerupsForIt    (Default: 0)  Boolean value for allowing the person
                                      who is it to pickup powerups & items
g_allowArmorForIt       (Default: 0)  Boolean value for allowing the person
                                      who is it to pickup armor
g_allowHealth           (Default: 0)  Boolean value for allowing the person
                                      who is it to pickup health
g_scoreWhileIt          (Default: 1)  This sets the score per kill while it
g_scoreForKillingIt     (Default: 0)  This sets the score you receive when
                                      you kill the person who is it.
                                      If you are playing less than 2 other
                                      players... leave this at 0... with
                                      3 or more people hunting one person at
                                      the same time, it's luck who actually kills
                                      "it".
g_scoreForKillingOther  (Default: -1) This sets the score for when you kill 
                                      somebody who isn't it.
g_scoreForKillingSelf   (Default: -1) This sets the score for when you kill 
                                      yourself, fall in lava, hellfog, void, 
                                      squashed... etc

There are some included .cfg files for various different styles of play (inside
pak0.pk3).

advantage.cfg - Normal FFA play, person who is it, has a major advantage, 
                you can kill people who aren't it.
default.cfg   - default settings
harsh.cfg     - Do NOT under any circumstance kill a person who isn't it
nosuicide.cfg - Don't kill yourself or else you loose HEAPS of points

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Bug List:-
- If a bot who is it runs out of ammo, they will try to change weapon... harmless bug

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Future Additions:-
None at the moment
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Disclaimer:-

I'm not responsible for any damage done to anything :-)
I have not included any code which can access files, network connections etc... 
all code only effects the gameplay.

Quake 3 is copyright of id software
All Code Changes are copyright of Sam Dickinson
For more information... e-mail me: samdic@hotkey.net.au

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