
This ZIP contains transparent water VISPATCH for the following
TeamFortress levels:

2castle6       (by DrDebug.MA (The Minos Academy))
2fort4         (by John Cook)
2fort_32       (by Jamie Mactaggart (TyR-T2) and Devin Jenson (Network))
2sphinx6       (by Rich Beer (A.K.A Horus / Baby Spice))
32smooth       (by Derek Moore (DrSmooth[OSKI]))
aquabase15     (by Electon*Cowboy (Clan Rampage 2000 [UN]))
bh1            (by Tony Cabe (Magma))
canalzon       (by David Sawyer (Ramirez))
dungeonm       (by Wayne Lee)
havoc32b       (by S.Bryan Loyd (PlagueBearer[CoC]))
havoc6         (by John Cook)
hedge6         (by Jeremy Morton)
hunted         (by Roger Soder)
rock1          (by Jim Kaufman (Sgt.Thundercok))
wall           (by Michael Buckingham ([CG]MadMike))
well6          (by Jim Kaufman (Sgt.Thundercok))


You will need VISPATCH to use this patch data, get it from:
    http://razor.stomped.com/water/

You can get most of these TeamFortress levels from:
    ftp://ftp.cdrom.com/pub/quake/levels/team_fortress/


Just if you are curious, these maps were reVIS'd with
RVIS (by Antony Suter <antony@teamfortress.com>) -level 4,
and it took quite a while on my poor little P166 with 48MB RAM
(plus an other computer with dual P166 and 128MB RAM). 2fort_32 took
the longest time to reVIS, it was approximately 13 hours (and Win95
made a 96 MB long swap file while working..), however I was doing
other things in the background while RVIS was working.

If you are running a TF server with these maps, PLEASE vispatch them
so everyone can enjoy cool transparent water.


This patch was made by
   fds0ft (fdsoft@mail.gyor-ph.hu)

E-mail me if you have any problems or suggestions, and enjoy transparent
water! :)

