                                                                             
   ÜÜÜÜ    ÜÜ                             ÜÜÜÜ                               
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      Û Û      Û Û  Û Û       Û Û    Û Û Û     Û ÛÛ Û     Û Û  Û Û    Û Û    
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      ßÜ  ßÜÜÜ                 ÜßÛÛß ÛÜÛ                                     
        ßÜÜÜÜß                 ßÜÛÛÜÛß                                       
                                                                             
                               THE DARK AGE
                               Ü                                             
                             ÜÛßßÜÜÜ                                         
                           ÜÛß ßÜÜÜßß                ÛÛ                      
                          ÜßÛ                       ÛÛ                       
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                         Û Û  ÜÛÛÛßßßÛ ÜßÛÜÜ ßÜ  ßßÛ ÛßÛÛ  ÜßÛÜÜ ßÜ          
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                          Û  ÛÜ   Û Û Û Ûßßß Û Û   Û Û  ÜÜÛ Ûßß  ÛßÜ         
                           ßÜ ßÜÜÛÛß  Û ßßÜÜÜÛ ÛÜ  ÛÜßÜÜÛßßÜ ßÜÜÜß Û         
                             ßÜÜÜß     ßÜÜÜß ßÜÛß    ÛÜÜß  ßßÜÜÜÜÜß    

A CAMPAIGN FOR FRIKAC'S PRYDON GATE
	    BY THE ELF
			V-1.00
===================================

1. INTRODUCTION
===============

This campaign takes place in the land of Doraith, which is in the midst of a terrible
dark age. Of the four cities of Doraith, El Ray was destroyed years ago, Pen-Y-Caio has
been recently conquered by Goblins whilst Rycloth and the capital city Careg-Y-Bardd are
surrounded and only the bravest adventurers dare cross between them.

To the far North, the Fort of Rico Suave holds back the enemy's great armies, but
it cannot do so forever.

James the Rose, King of Doraith, is paralysed with fear, as the mage-king Mantrid sends 
his minions from the Northern mountains Southwards, in a bid to corrupt the land. 

Without a strong opposition it cannot be long before Mantrid overruns the entire country.

Into this land enters a brave adventurer (Or several, if you're playing coop!), can you
overcome the great enemies and free the land of Doraith?

Allies and Enemies abound, good luck!


2. A SHORT HISTORY OF DORAITH
=============================

The Kingdom of Doraith was established three-hundred and eleven winters ago, when
the great warlord of the desert Giddurah pushed back the Goblin hordes and claimed
the land for his people, in the name of his God Kor.

For two-hundred and ninety two years the kingdom prospered, growing to encompass
four cities, great valleys and soaring mountains. Then the mage-king Mantrid came.
Using his magics, he corrupted all the Northern parts of Doraith, turning them to ash.

A mighty Fortress was established at the pass of Rico Suave, through which Mantrid's
forces must pass if they were to attack Doraith directly and for several years it held
against all attack.

However, in the Doraith-Year two hundred and ninety eight, Mantrid's armies forged South
and managed to break through past Fort Rico Suave and burned the town of El Ray to the
ground. It was soon abandoned, and fell beasts came to dwell there.

Fort Rico Suave managed to hold back Mantrid's armies again for a while, until DY
three-hundred and ten, when a Goblin force led by the Goblin Wizard Firbolg smashed past
Rico Suave and captured the Southern town of Pen-Y-Caio.

That was two months ago.

During that time Goblins and fouler things have roamed the lands of Doraith freely
while all free folk have cowered in their homes. Wise mages say that in Pen-Y-Caio
humans still survive, hiding nightly from the Goblin menace. In the far North the
warriors of Fort Rico Suave stand alone, powerless to stop the evil tribes of 
creatures in their migration into Doraith.

The year is now DY three-hundred and eleven and Doraith stands on the brink of final
defeat. Unless a few heroic adventurers can fight back the tide of evil, all Doraith
will soon be lost.

Time to kick some ass and chew bubble gum...


3. NOTES
========

The campaign has a difficulty curve, so that you can either play from the start, or
import an old Prydon character.

The game gets pretty hard after a while!

To begin with, there are three Human towns, Rycloth, Careg-Y-Bardd and Fort Rico Suave.

You enter Doraith through a portal, situated in Rycloth.

The quests include:

-Rescue missions
-Information gathering
-Assasinations
-Removing curses
-All out battles
-Raising the dead
-A disproportionate number of evil wizards...

The enemies include:

-Sewer Monsters
-Goblins
-Orcs
-Ogres
-OwlBears
-Dragons
-Bauul Demons
-A disproportionate number of evil wizards...

If you ever find that you're too poor, and can't face the enemies around you without
getting skewered, try killing the sewer monsters in the Rycloth sewers for a while,
this is a good way to build up a cash reserve if you're about to embark on a tough quest.

Can't hear the dialog?
Download the TDA Dialog patch!


4. BUGS
=======
*
If a character that is following you dies, they will normally come back to life on the
following level. This is a 'feature' of Prydon Gate itself and can't really be helped,
so accept it.

After all, I seem to recall a 'naked run' feature... :)
*

*
If you use stock GLQuake, or some certain low-feature custom engines, then some levels
of TDA will not load.

TDA requires a custom engine that supports models with a larger number of polygon/vertex counts
than stock GLQuake can display.

Stock SoftwareQuake runs fine IIRC
*

5. TDA CREDITS
==============

MAPPER : The Harb!ngeR of Fish
CODERS : FrikaC & Mauve'Bib
TESTERS: FrikaC, Quest, Static_Fiend, Renegade, Supajoe,
	 Uffe, LordHavoc, TrolLlock, Argh(Not that one, the other one!).

THANKS TO:
	FrikaC for creating Prydon Gate in the first place...
	Fantasy Quake for back in 'tha day cudos...
	Hexen 2 for being 'useful'...
	All the modelers we've borrowed from...
	Legend, Monkey Island, and everything else we referenced in the game.
	All teh bitches in #QC :)

6. CONTACT
==========

Please report bugs to the ELF!

Harb  : irish_meadow@hotmail.com
Mauve : skinski@email.com


***www.planetquake.com/elf***