Hipnotic Traps Entities Index 
    trap_lightning_triggered 
    trap_lightning 
    trap_lightning_switched 
    trap_tesla_coil 
    trap_gods_wrath 
    trap_gravity_well 
    trap_spikeshooter 
    trap_shooter 
    trap_switched_shooter 



trap_lightning_triggered (0 .5 .8) (-8 -8 -8) (8 8 8) RANDOM BOOM 
    When triggered, fires lightning in the direction set in QuakeEd. 
    RANDOM randomizes the firing the the lightning. 
    BOOM makes a booming lightning sound when it fires. 
    "wait" how long to wait between blasts (1.0 default) if in random mode wait 
    is multiplied by random. 
    "nextthink" delay before firing first lightning, so multiple traps can be 
    stagered. 
    "dmg" how much damage lightning should inflict (30 default) 
    "duration" how long each lightning attack should last (0.1 default)



trap_lightning (0 .5 .8) (-8 -8 -8) (8 8 8) RANDOM BOOM 
    Continuously fire lightning. 
    RANDOM randomizes the firing the the lightning. 
    BOOM makes a booming lightning sound when it fires. 
    "wait" how long to wait between blasts (1.0 default) if in random mode wait 
    is multiplied by random 
    "nextthink" delay before firing first lightning, so multiple traps can be 
    stagered. 
    "dmg" how much damage lightning should inflict (30 default) 
    "duration" how long each lightning attack should last (0.1 default)



trap_lightning_switched (0 .5 .8) (-8 -8 -8) (8 8 8) RANDOM BOOM 
    Continuously fires lightning. 
    RANDOM randomizes the firing the the lightning. 
    BOOM makes a booming lightning sound when it fires. 
    "wait" how long to wait between blasts (1.0 default) if in random mode wait 
    is multiplied by random 
    "nextthink" delay before firing first lightning, so multiple traps can be 
    stagered. 
    "dmg" how much damage lightning should inflict (30 default) 
    "duration" how long each lightning attack should last (0.1 default) 
    "state" 0 (default) initially off, 1 initially on.



trap_tesla_coil (0 .5 .8) (-8 -8 -8) (8 8 8) TARGETENEMIES 
    Targets enemies in vicinity and fires at them. 
    "wait" how long build up should be (0.5 * (4-skill) default) 
    "dmg" how much damage lightning should inflict (5 default) 
    "duration" how long each lightning attack should last (continuous default) 
    "distance" how far the tesla coil should reach (600 default) 
    "state" on/off for the coil (0 default is off) 
    "count" number of people to target (2 default)



trap_gods_wrath (0 .5 .8) (-8 -8 -8) (8 8 8) TARGETENEMIES 
    Targets enemies in vicinity and fires at them. 
    "dmg" how much damage lightning should inflict (5 default) 
    "duration" how long each lightning attack should last (continuous default) 
    "distance" how far god's wrath should reach (600 default) 
    "delay" how long to wait until god calms down this is only needed if no one 
    is targetted (5 seconds default) 
    "count" number of people to target (2 default)



trap_gravity_well (.8 .5 0) (-8 -8 -8) (8 8 8) TARGETENEMIES UNDERWATER 
    Targets enemies in vicinity and draws them near, gibbing them on contact. 
    UNDERWATER cuts the pull in half for players wearing the wetsuit 
    "distance" how far the gravity well should reach (600 default) 
    "count" number of people to target (2 default) 
    "speed" is how strong the pull is. (210 default) 
    "dmg" is how much damage to do each touch. (10000 default)



trap_spikeshooter (0 .5 .8) (-8 -8 -8) (8 8 8) SUPERSPIKE LASER LAVABALL ROCKET SILENT 
    shoots spikes, lasers, lavaballs, or rockets. silent flag determines if firing
    is silent or not. Fires the projectile in the direction set in QUAKED. 
    SUPERSPIKE fires superspikes 
    LASER fires lasers 
    + LAVABALLS fires lavaballs 
    + ROCKET fires rockets 
    SILENT doesn't make a sound when it fires. 
    "speed" Initial projectile speed. If not set, it uses the standard speed for 
    the selected projectile.



trap_shooter (0 .5 .8) (-8 -8 -8) (8 8 8) SUPERSPIKE LASER LAVABALL ROCKET SILENT 
    Shoots spikes, lasers, lavaballs, or rockets. silent flag determines if firing
    is silent or not. Fires the projectile in the direction set in QUAKED.
    Continuous fire. 
    SUPERSPIKE fires superspikes 
    LASER fires lasers 
    + LAVABALLS fires lavaballs 
    + ROCKET fires rockets 
     SILENT doesn't make a sound when it fires. 
    "speed" Initial projectile speed. If not set, it uses the standard speed for 
    the selected projectile. 
    "wait" time between spike (1.0 default) 
    "nextthink" delay before firing first spike, so multiple shooters can be 
    stagered.



trap_switched_shooter (0 .5 .8) (-8 -8 -8) (8 8 8) SUPERSPIKE LASER LAVABALL 
ROCKET SILENT 
    Shoots spikes, lasers, lavaballs, or rockets. silent flag determines if firing
    is silent or not. Fires the projectile in the direction set in QUAKED.
    Continuous fire.
    SUPERSPIKE fires superspikes 
    LASER fires lasers 
    + LAVABALLS fires lavaballs 
    + ROCKET fires rockets 
    SILENT doesn't make a sound when it fires. 
     "speed" Initial projectile speed. If not set, it uses the standard speed for 
    the selected projectile. 
    "wait" time between spike (1.0 default) 
    "nextthink" delay before firing first spike, so multiple shooters can be 
    stagered. 
    "state" 0 initially off, 1 initially on. (0 default)
  
