The Engine by Nolan Eakins <kilbert@inside3d.com>
http://www.inside3d.com/k3d/
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This will be rather quick. To build The Engine you need
automake, autoconf, g++, X, stl, mesagl, gnu make, and probably
some other stuff too. Anyway, try running "configure; make" and
a binary should be produced in the "src" directory. I should
note that The Engine does not use GL or X yet, but they get
linked in anyway.

If The Engine compiled gracefully, try running "src/TheEngine"
and it should run the script "data/init.cfg". It'll display
some help text to get started.

If you want to give The Engine a try in windows, I have
included an EXE and the visual c++ files. You'll need the
OpenGL headers and libraries. Currently nothing gets drawn,
so enjoy the trash that is in your video memory. Pressing
ENTER will bring up a console window, and escape will close
the window and bring up the console.

Also for any code hackers out there, I'm currently C++-ifying
the subsystems. The console was done today, and I plan on
moving on to the network, vfs, video, and sound subsystems
soon. The vfs, video, and sound subsystems are either bare
bones or not even there.

Well, have fun. Watch my webpage for updates.
