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//#                 -World's Fastest Deathmatch-                 #//
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//#  |_| |_|\__, | .__/ \___|_|   \_   _/ \__,_|\__,_|_|\_\___|  #//
//#         |___/|_|TM              | |     1998 HyperTeam       #//
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Name of Mod : HyperQuake for Quake2
  File Name : Hyper01.zip
    Version : 0.01 Beta (for bug fixes)
       Date : May, 1998
     E-mail : Anozireth@Yahoo.com, Rognstad@USit.net, aNGeLoRD@PlanetC.com
   Web Site : http://hyper.telefragged.com
     Thanks : id Software, for being who they are and doing what they do;
            : The folks at LCC for their great compiler;
	    : QDevels and everyone who subbmitted all their helpful tutorials;
	    : Tim Ellis aka. HaShRaBiT, for many suggestions and some playtesting;  
	    : Jordan Boss for blabbering out the BFG suit idea one day in Anozireth's ceramics class;
	    : Hentai for vwep
	    : Our Beta testers and their support;
	    : Paul Driver, for TONS of help testing, getting our first server up,
	    : all the feedback and more;

 Build Time : Uh oh. Bad thought. The word 'life' comes to mind...

             
AUTHOR INFO - ALL MEMBERS EQUAL
-------------------------------
   aNGeLoRD : Justin Sherfey
  Anozireth : Tom Nicholson
     Hunter : Hunter Rognstad


TYPE OF MOD 
-----------
        DLL : Yes
      Sound : No, but planned
        MDL : Yes
       Maps : No
   Graphics : Yes
     Source : No, Sections might be given upon Request.  BFG-Suit tutorial is included.


COMPILE INFO
------------
Compiled with LCC-WIN 32. 
It was based on Zoid's 1.02 Quake 2 CTF source and the 3.14 Quake2 dll source.


INSTALLATION
------------
Unzip this file with the -d extension into C:\Quake2\Hyper
 (or wherever your Quake2 directory is located + \Hyper)

Then, copy your Pak0.pak from the \CTF directory to \Hyper
 NOTE: You MUST copy this file or you will get sound and graphic errors
 id Software's Quake2 CTF Version 1.02 can be downloaded at:
  ftp://ftp.idsoftware.com/idstuff/quake2/ctf/q2ctf102.exe

Now make sure you have install Hentai's Visible Weapons patch, which can be obtained at:
  http://www.telefragged.com/vwep/	

Finally, Run Quake2 with the '+set game Hyper' extension
 (without the '' thingies)


LIST OF CURRENT FEATURES:
-------------------------
Napalm Cannon - Shoots flames (duh!) at speed of machine gun.  They will stick to guys and
 burn them till they find water.  This is still in early stages. 

Sniper Rifle - Ever find a perfect sniper spot, but don't want to give it away with the railgun?
 The sniper rifle does half the damage of the railgun with twice the firing rate, but leaves
 no trail. :-) 

Flash Grenades - Though they don't do any real damage, they can be effective if used right.
 When they explode, they temporarily blind anyone within a certain range who can see it.
 The closer you are, the longer your screen will be white.  Affect on the shooter is user
 settable.

Proximity Mines - Hand Granade is now a prox grenade.  It sticks to walls and when someone 
 gets within 128 units of it, KABOOM!!!  Teammates of its owner will not set it off in CTF
 (they will in regular DM).  These could be very useful (and/or hilarious, watching the enemy
 get wallpapered) in CTF if you surrounded the entrance(s) to your base with these :)
 You are only allowed to have 5 out at once.

BFG Suit - This is an inventory item that makes a more powerful BFG ball follow you around.
 It lasts 1 second per use and uses 50 cells.  The beams vaporize (almost) anything in range
 with 150 damage per second. (tutorial included)

Offhand Flashlight - Shines a spot of light where you aim it (duh).  Can be used with
 other weapons at the same time. 

Dual Weapons Tech - Fire two shots at once from each weapon(dual quad railguns, hehehe ;-).
 This is used the same as the other CTF techs.  

Full CTF support - HyperQuake supports regular DeathMatch and CTF.  CTF can be played on ANY
 level, all you have to do is type 'ctf 1' at the console; if Hyperquake detects a CTF level,
 it will use it as normal.  If it doesn't detect a CTF level, it will randomly select a
 deathmatch startpoint and designate that as the red base, and then find the start point
 farthest away and designate it as the blue base.  Techs will spawn as normal.

Poison Gun - Sparys poison at short range which turns its victim's screen red and hurts them
until the find a 100 health.  One shot poison someone.

Pepper spray - About the same as the poison gun except it turns the srceen almost sloid black
for a few seconds and does no damage.

Tons of small tweaks, homing rockets, faster grapple when flying but normal when pulling,
 increased rocketjump power, etc. etc. etc.... 

HOW TO USE THIS PATCH
---------------------
Let's go through this one thing at a time.  First of all, all commands from CTF still stand.
 'Default selection methods' will mean using weapnext, or through the inventory.

The Flame Thrower is selected using Default selection methods or by typing use "flame
 thrower" at the console.  Flame Thrower will be recived upon picking up the grenade launcher.

The Sniper Rifle is selected using Default selection methods or by typing use "sniper
 rifle" instead.  Sniper Rifle will be recieved with the railgun.

Flash Grenades are selected using Default selection methods or by typing use "Flash Grenade
 launcher".  Their effect on the player who fired them can be controlled with the console 
 variable flash_blind_owner.  To also blind the player who fires it, set it to 1.  To ignore
 that player, set it to 0.  Flash Grenades will be recived upon picking up the grenade launcher.

Prox Grenades are picked up and used as normal hand grenades. 

BFG suit is selected through the inventory (the icon that looks like the BFG ball) or by typing
 use "BFG Suit". To activate it, use it like any other inventory item.  BFG suit can be entirely
 disabled by setting allow_bfg_armor to 0. BFG suit will be recieved with the Body armor AND the
 BFG and requires 100 cells to be able to use (But uses only 25 cells per use).

FlashLight can be selected as an inventory item or by typing "use flashlight".  Selecting it 
 again will turn it off.  Flashlight is recieved with the Ammo pack or Bandoleer.

To use CTF on a non-CTF level, just set ctf to 1 and load the level. (I strongly recommend
 that the level has at least 5 DM starts). 

Pepper Spray and Poison Gun are picked up with the shotgun.

KNOWN BUGS
----------
See todo.txt

PLEASE report any bugs you find to us (preferably to Anozireth) via Email


FREQUENTLY ASKED QUESTIONS:
---------------------------
Q:
A:

Q:
A:

Q: Who do I contact for help?
A: One of us.  You'll probably get an instant response on ICQ If we're not too busy.
+-----------+---------------------------+-----------+------------------------------------------+
| Person    | E-mail                    | ICQ UIN#  | What to contact about                    |
+-----------+---------------------------+-----------+------------------------------------------+
| Hunter    | hunter@telefragged.com    | 8144051   | Don't contact Hunter, he won't help you! |
| Anozireth | anozireth@telefragged.com | 11962484  | Contact about bugs.                      |
| aNGeLoRD  | angelord@telefragged.com  | 380123    | Contact about misc. stuff.               |
+-----------+---------------------------+-----------+------------------------------------------+

Q: What is the meaning of life?
A: 3 (or sex maybe ;)


COPYRIGHT/PERMISSIONS
---------------------
You may freely distribute this archive provided it is distrubted intact and no money is charged
for it.  If you would like to sell it on a disk contact us first or suffocate on our lawsuit.


HYPERTEAM
---------
Tom Nicholson 
anozireth@telefragged.com

Justin Sherfey
angelord@telefragged.com

Hunter Rognstad
hunter@telefragged.com


Be on alert for more great Mods by
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