We have added VWEP support in SkinView for Action Quake 2.

* Installation

To install it you shall unzip the ActionQuakeVWEP.zip archive in your
Quake 2 directory.  This will - (1) add the VWEP models to the male
and female folders in the baseq2/players folder and (2) add the skins,
the weapon models use, in the SkinView/models/weapons folder and (3) a
cfg file (ActionQuakeVWEP.cfg) setting up the VWEP models in the
SkinView folder.

You can add VWEP support for other models.  If you use a Action Quake
2 specific model, like terror, you can simply copy the
action/players/terror folder to the folder baseq2/players.  If you
already have the folder in baseq/players, then you need only to copy
the weapon models ("w_knife.md2", "w_sniper.md2", "w_super90.md2",
"w_m4.md2", "w_mk23.md2", "w_mp5.md2", "w_akimbo.md2",
"a_m61frag.md2").

* Usage

To use it you simply write "exec ActionQuakeVWEP.cfg" in the console
and then you load a new map to make the changes take effect.  In
regular Quake 2 there are 11 weapons and in Action Quake 2 there are
9.  We have bound the Action Quake 2 weapons to the Regular Quake 2
weapons that normally are bound to the keys 1-9.  So .. if you have
regular Quake 2 bindings, you can choose the Action Quake 2 weapon
with the keys 1-9.  You can of course edit the cfg file to whatever
bindings you like.

* Behind the scenes

If you want to know more abut how VWEP works in the SkinView mod,
please look in the Readme-VWEP.txt file.


Erik and Roland Karlsson (roland@cslab.ericsson.se)
