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DACHANDE'S CUSTOM PACK
Action Quake 2 Sounds/Graphics/Skins
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By: Dachande (kylekatarn1@hotmail.com)
Build Time: For everything all together, well over 7 hours.
Tools used: QPed, Paint Shop Pro, Nphermo's Skin Tool, Adobe Photoshop
Credits: Suislide and The A-Team, because you all deserve to be gods. ID Software cuz Quake 2 is still the king of the hill. And Unorthodox at the Actor's Guild because you put all my work on the Guild page, AQ2 Owner's Guide for some of the sounds, along with Half-Life, and my Glock 17 (why am I thanking a handgun?) 
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Description: Wow, there's a lotta junk in this pack! Ok, so here's a list of everthing that's in it (if something is in the pak that isn't activated until you change the name, it'll be indicated):

Colt .45 Single and Dual handguns (weapon skin)
Old School Shotgun w/Wooden Stock (weapon skin)
Metallic M4 w/Wooden front grip (weapon skin)
Blued Steel Sniper rifle w/Silver barrel (weapon skin)
Camoflauge Shotgun w/Camoflauge Gloves (weapon skin; needs to be activated)
Wooden Sniper Rifle Stock (weapon skin; needs to be activated)
Color Coded Weapon Icons (interface graphics)
New Console Background (interface graphics)
New Handcannon Sounds (weapon sounds)
New Sniper Rifle sounds (weapon sounds)
New Handgun cock sound (weapon sounds; I made this one with my own Glock 17)
Miscellaneous New Sounds (weapon and item sounds)
New correct colored ammo for the new colored pistol and M4 (item skin)

Wow! So ok, if it says it needs to be activated, heres what you do. Make sure you have a pak editing program like QPed 
(you can find it at http://www.planetquake.com) First, the old sniper rifle is in models/weapons/v_sniper and g_sniper, and the old shotgun is in models/weapons/v_shotg and g_shotg. Next, you find the file skin.pcx in both directories of the weapon you're changing, and rename it skin-new.pcx. Then rename skin-old.pcx to skin.pcx. Save the pak file and you're done! To get the old skin, just rename it back. Well, I hope you have some fun with this!
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Installation Instructions: Just unzip into your AQ2 dir (ex: c:\games\quake2\action) and rename the pakXdachpak.pak to whatever number is free (for example of you have pak0.pak, pak1.pak and pak2.pak, you could rename it from pak3.pak to pak9.pak).
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