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Title                   : Don't Look Down: Arena
BSP Name                : yog3dm3.bsp
Author                  : John "Yogi" Hughes
Release Date            : 30/09/00
Email Address           : yogi@telefragged.com
Home Page               : http://freshteam.telefragged.com
                          http://freshteam.telefragged.com/team/yogi
Game                    : Quake 3: Arena / Deathmatch
File size               : 1 mb

Description             : I know what you're thinking, you're thinking: "Here's another  
                          damn remake for Quake 3!" And of course, you'll only be 
                          thinking that if you are familiar with my old work; more 
                          specifically - Don't Look Down for Quake 2. Well let me take 
                          this opportunity to tell you that it is not a remake! What I 
                          have done here is taken the "concept" of the Quake 2 version 
                          and carried it over to Quake 3. So what you have is a multi-
                          floored open arena with a Quad sitting at the peak of it all. 
                          Sound familiar? Apart from that, this map has nothing more in 
                          common with the Quake 2 version. 

                          So you're probably now wondering why I brought the concept over 
                          instead of just starting a completely new map. Well let's just 
                          say I find these sorts of maps A LOT of fun to play, and even 
                          more fun to build! And also, the flashy Quake 3 engine is just 
                          perfect for maps of this design. It's a fun little map to play 
                          around in, its very frantic every step of the way, however, it 
                          may not be for everyone.

                          Big thanks to Iikka Keranen for the awesome IK_Base texture 
                          set! It's a great set to work with and I recommend it to anyone 
                          who has come from mapping for Quake 2 to Quake 3 - you'll feel 
                          right at home with these :)

                          Big thanks to Iikka Keranen for the awesome IK_Base texture 
                          set! It's a great set to work with and I recommend it to anyone 
                          who has come from mapping for Quake 2 to Quake 3 - you'll feel  
                          right at home with these.

                          
Additional Thanks to    : My online buddies at Fresh Team for their support, rock on!
                          id Software for starting the whole show, keep it up guys!
                          My pals Warren and Chris for their support and advice.
                          The happy people over on #terrafusion for their help.
                          My own mum for putting up with me and my lazy spells!
                          The fab folk over at Telefragged for hosting our site.   
                          The mad people on icq who just LOVE to chat like hell.
                          Robert Duffy for both the QER/Q3Radiant editors.
                          You for downloading my map!
                          
                                                                   
Previous work           : Quake 2 - Don't Look Down
                          Quake 2 - Hard As Nails
                          Quake 2 - Helter Skelter
                          Quake 3 - Lucid Dream
                          Quake 2 - Eviction Notice    
                          Quake 2 - GRDM1: Paranoia
                          Quake 3 - Reloaded
                                                                                                        
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* MAP Information *

New Textures            : The fabulous IK_Base set for Quake 3 was used throughout. (http://www.planetquake.com/ikq/) 
New sounds              : Nope.

* Construction *

Base                    : From scratch
Construction Time       : A few days
Build programs          : Q3Map, BSPC for generating .aas
Build Time              : 60 minutes
Compile machine         : P2 233 / 230 mb / GeForce DDR
Editor used             : Q3Radiant 2.02
Other programs          : Photoshop 6.0 - Editing textures
                          Curry 0.3     - Editing the shader script
                          Q3 Build      - Compiles and Generating .aas
                          Pakscape      - Editing the .pk3 file.
                          
Known Bugs              : I hope not!


* Copyright / Permissions *

All original and composed textures in this level remain property of
the sources respective owners.

All original and edited shaders in this level remain property of
the sources respective owners.

You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.

You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.
