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Introduction and Notes
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Omega Frag: (WW_3)

This map is all about fast and furious Arena DM.  It is basically a split level
vertical design.  The top half is the 'Rocket Jump Arena' with 5 rocket jumping
platforms, that make the air route, often the best route.  There is plenty of adrenaline
and health around to keep all us Rocket Jumpers happy.  :)  The map also offers numerous 
anti-grav pads, to help propel the action.  The lower half is the inner workings of the Arena's 
power center and ventilation system.  The entire facility is self-sufficient tapping it's
energy from geo-thermal hot spots in the area.  

Another unique feature of the map is something I call 'The Gauntlet'.  I suggest 
you *run* through this hex-tunnel, unless you have a thing for being squashed.   
If you dilly-dally on your way through, you will be mashed into the ground by 
trip-lasered pile drivers.  This tunnel is filled with health, so you'll want to 
utilize it when you are low on health and being chased. The beauty of it is this, 
you cannot be followed through The Gauntlet!  Anyone attempting to follow you will be 
squashed.  Finally there is a way to shake your attacker and recharge your low 
health all in one fell swoop.  However, what is really interesting is when two people
try to run the Gauntlet from opposite ends of the tunnel simultaneously.  Both players
being followed by descending pile-drivers...let's just say it can get a little messy. ;)

Also keep your eye out for the shootable button on the ceiling.  Shooting this will
open the drop-chute doors, and allow the player to see if the Quad is available in
the upper level.  

Weapons and items included:
RL, GL, RG, CG, SSG, SG, MG, HB, MH, RA, Quad

(Note: SG and MG are included for compatibility with a couple of mods I play...Chaos and WoD.)

Enjoy!

Warren Willams  
=WWIII= on Gamespy and CLQ
A member of Freshteam.
Comments can be sent to: wwiii@home.com

03/27/00
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Title:			: Omega Frag (WW_3)

Description:		: 4-12 player FFA

			  	This map was designed with Rocket Jumping in mind.
			  	It is a Rocket Jump Arena, that is also filled with anti-grav pads.
			  	It offers unique FFA gameplay with features like 'The Gauntlet'.  See above.
 
Author			: Warren Williams
Alias                   : =WWIII=
E-mail Address		: wwiii@home.com
Authors Homepage        : http://www.freshteam.co.uk 
Authors Other levels	: Disposal (WW_1), Fresh Room (WW_2)

Credits                 : Thanks to EutecTic for his great hex-iris prefab.
			  	  I ended up modifying it into a split door design, as there were some 
			  	  inherent glitches with the way the iris-door would get drawn by the 
			  	  engine.  These were pointed out by EutecTic himself.  But I did keep 
			  	  his beautifully textured hex-frame.
	
			  Special thanks to Id Software for there great games.
                                  The guys at Fresh Team.
  
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* Play Information *

Single Player          :No
Cooperative            :Yes
Deathmatch             :Yes
Recommended players    :8
DM Starts              :9
CTF                    :No
New textures           :No
New Sounds             :No
Difficulty Settings    :No
Exits                  :No
Demos Replaced         :No
  
* Construction *

Brushes		     :1568
Map Entities	     :304
BSP File size	     :1.79MB
Build time             :3 months off and on.
Bugs                   :None that I'm aware of.

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* Copyright / Permissions *

Copyright (2000) by Warren Williams aka =WWIII=. All rights reserved.

This package can be distributed by electronic transfer only, and only
as long as it remains absolutely free to the recipient.  Please do not 
modify or change the contents of this package in any way.  

This map may *not* be used on any commercial server, or included on any
physical distribution media without the prior written consent of Warren Williams.
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