HitSquad Overview
-----------------

HitSquad is free-for-all deathmatch mod similar in character
to Rocket Arena. The game is played in a series of rounds. The winner 
of each round is the first player to frag each other player at least
once. Credit is assigned only for the first frag of any given
player in each round. Once one player has fragged each other player
in the game, the target lists are reinitialized and all players
are "restarted" (ala ClanRing).

After a player frags another player, the victim is awarded a certain
measure of defense from that player for the duration of the round,
expressed as a server-specified percentage. All damage from that
player is reduced accordingly. 

The scoreboard shows a red icon next to each player on the target
list that has yet to be terminated. HitSquad also supports Player
ID - again, a red icon is displayed next to a viewed player in need
of termination.

Once the specified number of rounds per level is reached, the game
advances to the next level. 

Players entering and leaving a round in progress are added and removed
from all players' target lists accordingly. If the only remaining target
on a given player's list leaves, then the round ends and that player
wins (note that multiple players may win a round in this situation).

Server Commands (accessed via "sv <cmd>")
---------------

starthit - reinitializes all target lists and players

Client Commands
---------------

hitstatus - displays the status of each player in the client's 
   target list
id - toggles Player ID

Variables
---------
hitrounds - number of rounds per level
  [Default: 5]
victimdefense - measure of protection against a player that has
   already fragged you - expressed as a percentage, e.g.,

  set victimdefense 60

    makes a victim 60% resistance to further attacks from an aggressor.
    Valid values are 0 to 100.
 [Default: 100]

Things to Do/Fix
----------------

Maybe have an option for an RA type of weapons scheme - start fully loaded
 and not worry about resource gathering

Earlier versions had latecomers join as "rogues" who could frag and be
 fragged at will, but didn't influence the score of the current round.
 I might go back to this as an option, with a minimum number of players
 required to begin a round

Better player ID - you really need to know in a hurry whether or not
 someone is fair game, especially when victimDefense is set to 100. 

Acknowledgements
----------------

This mod is based on Id'2 3.14 basic game code.

A package of Twinkies(tm) and a lava bath to my playtesters: THE-CONSULTANT,
Kampa, Oz, RifRaff and Crush.

Please send comments, bug reports, etc. to hal9000@telefragged.com

For the latest version, visit

  http://www.telefragged.com/freelance


